Almraiven updated! | 08.27.08

A tweak here, a tweak there.

With the release of Shadewood on the horizon, I've taken the time to update Almraiven and fix a few reported issues. This small update will be uploaded to the vault shortly and includes the following:

! Fixed Tale of the Ruby Red side-quest on Loom Avenue.
[reported by a number of players over the years]

! Fixed an issue with experience sink on Ulip, which allowed the player to continue to receive experience by saying Farewell in the conversation.
[reported by Calgach]

! Fixed Sorcerer's Friend on Caster's Claim 3rd Level inventory.
Offered Wisdom +1 instead of Charisma +1.
* if player has bugged version going into Shadewood, item is stripped on entering Shadewood and proper amulet is provided in player's inventory.
[reported by Mizar]

! Fixed a bug with Lamu always respawning on Horseshoe Lane even if already robbed by player.
[found while preparing for Shadewood release]

! Fixed a bug with chest in basement of Springwine Jones Estate that would continue to give a journal entry.
[reported by Azarr Kul]

! Fixed Rotting Boards blocking Abandoned House on Horseshoe Lane. Variable would only be set when boards were physically attacked. Now takes into account any damage.
[reported by Atlas]

! Fixed "man" on Domon Bin to as player would be called "man" even if playing a female character.
[reported by Faramac]

! Fixed an issue with Darwien's Dissapearance quest where Annex could not be found if player saved Wundra instead. Conversation options are now available to tell Annex that Darwien could not be saved.
[reported by Grylock]

! Fixed an issue with Domon Bin not taking player if they happen to be wearing an Evelyn Society of Thinkers robe. Captain of the Blood Runner also does this, so Domon Bin was fixed to allow player, otherwise if player spoke to both captains, they had no way of getting to the Forest of Mir.
[reported by Silvius]

! Fixed an issue with Tin quest that would break if the player spoke with NPC while not wearing street-side clothing even though player met required NPC. By doing so, option to speak and complete quest with the NPC became broken.
[reported by Paradoxical]

! Fixed an issue with potion brewing, which allowed player to place in multiple reagents and brew potions. Problem was, it would leave reagents behind, allowing the player to brew more potions over and over again. A large experience sink tank for doing nothing.
[found while preparing for Shadewood release]

+ Added more Bird Seed in Almraiven due to player requests on finding it difficult to locate the only Bird Seed in the city.
[requested by Elhanan]

+ Added new and improved Spell Conversation scripts from Shadewood to Almraiven for Scare and Charm Person. Said options would appear even if player did not memorize them.

+ Updated Auren Society Robe script from Shadewood to add consistency between both modules. Now when player levels up, script will auto fire instead of previous versions of Almraiven that required player to unequip and equip robe to gain the new level bonus.

+ Added some variables to store to Database file. Nothing major that will ruin the experience of previously played versions of Almraiven.

2 comments:

Francis Li said...

Hi my name is Francis I recently played Almraiven. I have to say I was extremely impressed!!!

However during my playing I did notice that every door that was locked, required a "specific key". This included the Springwood(?) Jones Estate quest, meaning that there was only one way to get in - via scare and charm spells (I checked every door just to let you know!).

Seeing as I was using a sorcerer who didn't have those spells memorised, I had no choice but to cheat and level my guy up to change the spells.

I'm not too sure if thats supposed to be the case, so I'm just letting you know.
Once again, congratulations on making a good mod and I'm waiting eagerly for fate of the auren!

PJH said...

Hi Francis,

You could have casted KNOCK at night by the door one of the guards watches. He moves away at night to patrol the grounds, leaving the door unchecked. Mind you, if you did not have this spell either... good point :)