Circe Steel | 03.04.13



Exploring the footsteps of the Auren Society of Weavers!



Circe Steel is a very unique member of the Auren Society of Weavers, who finds herself in a new realm of existence upon arriving in the Land of the Dead after the events in Shadewood. Sporting a mean looking facial tattoo, hair pulled tightly into a ponytail, and putting aside her membership quarterstaff for a greatsword, she's not one to mess with.

Barbarian blood flows through her veins, perhaps from a time before arriving at the High Tower for training in the arcane arts, and it fuels her in battle with the Weave of the Auren Society of Weavers, in a supporting role.



It's been interesting taking a look at all the player characters and database files sent in the past month after the initial shout out request, and it has given me some insight into the minds of those who have trained at the High Tower as members of the Auren Society of Weavers. Circe Steel is the only multiclass character sent in, and the first I began testing with. Yes, she's tough! Yes, she's died.

The latter is important to note due to the high number of hit points she's attained in her travels (44). Circe has a strong damage range [2d6+4 (+5)] that can sink creatures a normal Wizard or Sorcerer could have trouble with. She has, on average, a +3/+4 higher attack bonus (AB) then most. Adding the ability to summon a creature, Circe's a beast! Having her die even after all that has been mentioned is a cause for concern when attempting to create a level of comfort and balance for all members of the Auren Society of Weavers.

Limping about and bloody!


What I've really been excited about going through, are the choices players made through their journey, as well as the selection of gear characters are wearing at the time of their death after destroying the portal in Shadewood. In death, material goods do not make the trip. What one's wearing at the time of their death in the Land of the Living, is what one carries over in the Land of the Dead, and it becomes the projected image of yourself. Let's take a closer look at Circe Steel's equipment and where they come from.



- Cloak of Undead Protection [Shadewood]
- Sinkers [Almraiven]
- Amulet of Battle [Almraiven]
- Ring of the Warrior [Almraiven]
- Twisted Bone Band [Almraiven]
- Hands of the Fire Demon [Almraiven]
- Ruby Set Belt [Shadewood]
- Auren Society Robe [Almraiven]
- Sling Stones [Shadewood]
- Striking Sword [Almraiven]


So we know Circe Steel was not wearing her Auren Society of Weavers Ring, a band that allows one to store spells into it at a higher level than they can be cast normally. When you wield a greatsword, the Auren Society of Weavers Quarterstaff isn't required, even though it offers a bonus second level spell slot. Lost amid the rubble and ash of the One Copper Inn now.

Lurking about town in the night.


But what of her time in the Land of the Living? What did Circe Steel do, to whom, and will it have an effect in the Land of the Dead? The souls of those killed remember how they drew their last breath. Will Circe Steel have to look over her shoulder? Let's indulge ourselves.

- Circe Steel has a close companion in Annex.
- She summoned forth Halav as a laboratory assistant.
- Her choice to save Darwien instead of Wundra, means Falis Goodmane was killed by her hand.
- Circe Steel doesn't take well to threats, and killed Chelles, as well as his men on Cuttback Kat Alley.
- Members of the Shadowed Pangurk at The Shed were taught a lesson too.
- As was the Werefolk Captain on her way to save Darwien.
- While searching the Spider Swamp, Circe Steel killed Maraba Slingtoss.
- Put an end to Razormaul and his Kobold crew.
- And even went toe to toe with Zoetia the Vampire in the Deadwood.
- But she does have a helping hand, assisting the Midnight Alley Ghost on The Strip.
- As well as Magnus Magicus, from Arra's Haunted Home on Horseshoe Lane.
- And the spirit of the Mountain Pass in Myth Unnohyr.


Resting her exhausted projection.


I'll examine more members of the Auren Society of Weavers in the days to come.