Shadewood Pics | 10.01.07

Here are the first batch of screenshots that have been released to the Vault.

"Road raids and the odd creature once roamed the Western Passage but now that the wood has taken over, folks and creatures alike simply avoid it."

"Shadewood does have its secrets, many of which are long and forgotten."

"Sun does not shine so freely within the wood. Wild and overgrown in many parts, the soft glow of mushrooms guide those who venture too deep."

"The evil of the wood is not kind to those who walk in the Land of the Living. Once a thriving local village, this place is now home to those who roam the Land of the Dead."



Here are the second batch of screenshots that have been released to the Vault.

"As a member of the Auren Society of Weavers, your connection with the Land of the Dead is strong. One with your abilities can see past reflections of spirits left behind. Some of those spirits may even return to the Land of the Living to answer your call."

"There are places within Shadewood that one should never venture to. Creatures roaming magical havens, wild magic and elvish mysteries wrap around the tongues of drunken men and women who share such whispers with others."

"Of course, the Forest of Mir is not the only place one may find themselves. Those who wander could very well end up lost within the murky depths of the Spider Swamp."

"The lucky few may just stumble forward and find dry land to rest on but is a slave port in the depths of the Spider Swamp any safer? Safe enough for an Auren at least."



Here are the third batch of screenshots that have been released to the Vault.

"The northern reaches of the wood that rest against the roots of the Marching Mountains rarely allow the heat of the sun to melt its white blanket of snow."

"Even during high noon the wood remains stubborn with its icy grip."

"Ancient trees and forgotten places stand frozen in time."

"But there is a place, high above, were the weave of magic pulsates."

"Although such a view may look pristine to a regular observer, it is those who weave in the Arts of the Arcane that come to feel its true nature."

"The corrupted mythal of Myth Unnohyr acts as a wild-magic zone by day and a dead-magic zone at night. You've been warned, Auren. Stay away."



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