Happy Holidays! | 12.24.10


Ho-Ho-Ho-ld the updates!





I've finally found extra time to update Almraiven and Shadewood. Small bugs and tweaks for the most part, as well as updating each module to the latest 1.69 patch. Cosmetic changes here and there, as well as addressing some of the pain points in both modules that have been commented on more than once by players.

These updates will be repackaged when Fate of the Auren is released in one large trilogy collection, for anyone who has not played the modules as they were released, allowing them to download all the haks and modules together and play right through Almraiven, Shadewood and Fate of the Auren as one single play.

You'll also be able to enjoy these updates in the individual Almraiven and Shadewood module before the trilogy is released.

Unless any new major concerns are raised in either module, this will be the last update as focus on Fate of the Auren moves forward. I've done my best to offer as many updates over the years to support the suggestions of players and fix any bugs I've come across, as well as those that have been reported since the last update.

You can read the updates to Almraiven here. - Text Version.

You can read the updates to Shadewood here. - Text Version.

Wishing all readers a Merry Christmas and a Happy New Year!

- Link to a YouTube video for any fans of Ultima, my favorite game series of all time. By far, the best musical theme for a game. MP3 version of recording available here.



Shadewood Latest Patch | 12.17.10


. . .Liftoff!



Here are the revisions Shadewood has gone through since the last update in May 2009.

-----

* Shadewood Hakpak updated!

* Patched module to 1.69.
   * does not include changes to ambientmusic.2da


- Removed

removed Robe of Velsharoon from the Temple and placed it in a more suitable area.


! Fixed

fixed the trigger around placeable crystals to make sure SpeakString fires only when entered by the player.


! Fixed

fixed a bug that caused Lost Soul not to spawn if player returned Astrid first and followed it with Olav. Worked fine if player returned Olav first and then Astrid.


! Fixed

fixed some spelling module wide.


! Fixed

wandering spirits have now had footstep sounds removed as well as added a new cosmetic change to their appearance.


+ Added

miscsmall/thin for spell components to stack within player's inventory. This should lower the amount of space and reagent bags required for lugging around so many reagents to cast spells and brew potions. Items now stack to 10 before creating another inventory icon.

   [requested by a number of players over the years]


+ Added

changing Auren Society Robe description when player levels letting player know what powers the runes are giving when the robe is worn. Robe also changes description when the robe is removed and the runes no longer are active.

   [requested by CheeseshireCat]


+ Added

changing Auren Society Staff or Bracers description when player equips Quarterstaff/Bracers, letting the player know what powers the runes are giving when used. Description also changes when the Quarterstaff/Bracers is removed and the runes no longer are active.

   * Bracers are offered to Gnome/Hafling characters ONLY!
   [requested by CheeseshireCat]


+ Added

added automatic auto load of Fate of the Auren at the end of Shadewood. Fate of the Auren will start only if player has downloaded it and included it in their \modules directory.

-----

Weave the weave, brothers and sisters!

Almraiven Latest Patch | 12.11.10


Countdown. . .



Here are the revisions Almraiven has gone through since the last update in August 2008.

-----

* Almraiven Hakpak updated!

* Patched module to 1.69.
* does not include changes to ambientmusic.2da


- Removed

the scripted quill written by Leon (a.k.a. strannik). With new SetName() functions now on every NPC, the Naming Quill is no longer required.

[revised from September 15, 2006 update]


- Removed

the only two alignment shifts in the game to be more consistent with the rest of the module and the choices the player makes.

[requested by Vetch and Alabore]


! Fixed

The High Tower to make it match more toward what the Auren Society of Weavers are.

* Cosmetic changes only.


! Fixed

a few journal entries.

[reported by Casz & CheeseshireCat]


! Fixed

a few spelling issues module wide.

[reported by Casz, fire&ice, The Smiling Knight, Taltamir & Calgach]


! Fixed

a report of trigger not firing if player has summoned creature with them when exiting the sewers with Falis Goodmane.

* Applied trigger fix from Shadewood.
[reported by BernUnit & Miara`Lei]


! Fixed

a conversation loop crash on Rilari when returning her stolen goods during the day outside of The Diving Dolphin on The Villa.


! Fixed

dinar reward sink on Ulip which allowed player to quit the conversation, start it up again and receive the reward over and over again when helping Ulip out.

[reported by Calgach]


! Fixed

all door names that used the TAG of the door, as well as added descriptions to all doors that did not have any.


! Fixed

script on waitress of The Everburning Log not to open the door where Flaux meeting takes place. This would cause events to occur that the player may not want if they closed the door as per the instructions given by Flaux.

[reported by CheeseshireCat]


! Fixed

all glowing mushrooms in the Old Ward to non-useable placeables and used updated glow script from Shadewood. This will prevent the mushrooms appearing when the player hits TAB and still retain their illumination.


+ Added

comments by Purdee if player goes on a tour of Loom Avenue and returns home with Purdee, for whatever reason.


+ Added

transition fix to keep Creepy Creep inside player's home rather than following player into the street and killing the NPCs.

[reported by Miara`Lei]


+ Added

the ability to pass time/rest to midnight and noon on beds.

[requested by Taltamir]


+ Added

miscsmall/thin for spell components to stack within player's inventory. This should lower the amount of space and reagent bags required for lugging around so many reagents to cast spells and brew potions. Items now stack to 10 before creating another inventory icon.

[requested by a number of players over the years]


+ Added

OnExit script to Medusa Lair to destroy all remaining creatures once player completed task.


+ Added

reaction for showing Fade's Calling Card to specific NPCs who mention this particular NPC in conversation.

[requested by CheeseshireCat]


+ Added

changing Auren Society Robe description when player levels letting player know what powers the runes are giving when the robe is worn. Robe also changes description when the robe is removed and the runes no longer are active.

[requested by CheeseshireCat]


+ Added

changing Auren Society Staff or Bracers description when player equips Quarterstaff/Bracers, letting the player know what powers the runes are giving when used. Description also changes when the Quarterstaff/Bracers is removed and the runes no longer are active.

* Bracers are offered to Gnome/Hafling characters ONLY!
[requested by CheeseshireCat]


+ Added

script to OnSpawn of Almraiven Residents who walk the street to keep them from bumping into each other and stopping.


+ Added

automatic auto load of Shadewood at the end of Almraiven. Shadewood will start only if player has downloaded it and included it in their \modules directory.


+ Added

bonus experience at the end of the module for those players who got through Almraiven without drawing attention to themselves as a member of the Auren Society of Weavers.

[requested by Rosie]


+ Added

check to NPCs on Horseshoe Lane regarding Demon of an Old Man quest to see if player already met Sila on Caravan Run. If so, journal updates and player can skip the entire investigation on Horeshoe Lane to learn where Sila now resides.

[requested by GerbenS]


+ Added

the ability to pass time in the Blood Runner if player happens to get caught on board when the crew returns.

[requested by GerbenS]


+ Added

reaction to worn Silver Necklace on Gewia the Wererat found inside the Diving Dolphin during the evening on The Villa.

[requested by GerbenS]


+ Added

reaction to Jaer once Werefolk Lair has been cleaned out as she was hunting and guarding a home they used as a hideout.

[requested by GerbenS]


+ Added

reaction to Kalum, Velho and Venda once player has learned how to use the orbs in the Chamber of Thought.

[requested by GerbenS & Vetch]


+ Added

variable check on Wundra's Home to check if player has Belladonna and Remove Curse scroll before the Werefolk attack. If so, player no longer has to enter the home, speak with Falis and exit to trigger the Werefolk attack.

* This does not change the events of what happens next!
[reported by OliverH & Taltamir]


+ Added

a few more conversation options to drive player choices.


+ Added

fix to alley windows not being illuminated.


+ Added

snakes to the floor of the Medusa Lair that now slither across the floor during the chase.

-----

Weave the weave, brothers and sisters!