New Year | 01.27.08

Happy New Year!

Yeah, so I'm twenty-seven days late. :) It's always the thought that counts. Since this is the first post for 2008, I think it's fine to wish anyone reading this a Happy New Year.

So what's left? That's why you're here, right.

Bug tweaking, bug tweaking and more bug tweaking. No more building because that's all done. No more side quests as they're all done. No more major plot for that's all done too.

Small additions are being added though, little notes I wrote down over the building of Shadewood that I'd like to put into the module. These include such things as area descriptions, flavor text and conversation modifications. There's nothing worse than a builder who makes an NPC spill all the beans.

I'm very happy with the results thus far and have played Shadewood from start to finish with Falis Goodmane, Annex and Shayla Shay, the three companions you can pick up in Almraiven. That's what is taking me so long with my own internal testing. What works for one companion may be a bug in another.

The hakpak has been final for awhile but I'll be adding one more addition to it that just works with what's going on in the module plot wise. I have yet to get to that. It's just a placeable, for any wondering.

Also, the music collection is final. I did my best to include new tracks for Shadewood but also made use of the older tracks from Almraiven. That is, the tracks that fit. You'll not hear any tavern music while exploring the wood.

On another note, v1.69 is in Beta 4 stage, which means that sucker is just around the corner from final (fingers crossed). I'm really curious how many new single player modules or builders will come forth.

I'll be looking for beta testers soon, so keep an eye out.

Cheers!