AME Awards | 11.21.07



NWN 2006 Golden Dragon Awards

Today there was a nice surprise waiting over at www.nwvault.com in regards to the AME Awards, the Academy for Modding Excellence for those who do not know, which is a voluntary organisation dedicated to finding and recognising the best community built content for Neverwinter Nights 1 & 2.

Almraiven was selected for the Best Adventure Module and went up against some very well built modules as well:

Prophet - Chapter I - By the Will of Kings and Mortals by Baldecaran
The Fall of Aielund, Part 2 by Savant & BlackDiamond.

I've read nothing but rave reviews of the Aielund Saga and it's on my play list when I'm done with building, so I was shocked that it did not take top spot. I don't know anything about Prophet but will add this to my list of modules to play, obviously an attention grabber due to its nomination.

Then there's the Debut Author Award, which this old grumpy man was also selected for and received, running along side of Andarian (Sanctum of the Archmage 1 and 2) and Proleric (Enigma Island 1 and 2). Anadrian is very well spoken for on the Bioware boards and Almraiven was released around the same month that Sanctum of the Archmage was released. I have yet to see Proleric, unless of course the nick on the forum is different but from the comments made on the module, it's a fine piece of work.

It's a hard nut to crack these days in the module building era of a five year old game that is Neverwinter Nights. Long standing members know the toolset well and do, on a more regular basis than before, churn out excellent and well designed modules. The bar is set higher than those released in 2002, as an example, for players expect more and builders can do more.

With modules like Darkness over Daggerford, the Rose of Eternity saga, HeX coda, Tales of Arterra, the Aielund saga on the minds of many players, it's a nice reminder to those of us coming to the party a little late that we too, are seen as contributors to a great building community.

Thanks to all who have supported Almraiven, played Almraiven and have also guided me during my early building years and to those who have put AME together, kudos.


Tweaks | 11.10.07



It's been a good week! The pain I had felt after my wisdom teeth extraction has gone away, although I still have small holes where the stitching is, which I also have to clean with warm water and salt every night. I've finally been able to enjoy more solid foods too. As much as one enjoys jello, ice cream and soup, it gets old fast day after day. My craving for a steak is getting worse and I hope in another two weeks I can cut into one.

There's something called AME that's formed and founded by community member MokahTGS, and their current chairman is B G P Hughes. This group will be handing out awards for such things as best veteran author, best action module to even best RPG module. It's a good way for old and forgotten content to get noticed again.

Today I finished a major side quest I had been putting off and not because I've lost interest but due to the complex nature of designing it. I don't think I'll be doing an open ended module again due to the number of variables and checks that are required. Did the player do this before that or do that, then this before that other thing? Anyhow, I have one last major quest to tie up, which is thankfully, already done on the open ended side, so now it's just more of a linear pace until completion.

A few more conversation options are being added in as well as general fixing of very old issues that I also put off. One such bug, which I just knocked off, was the dinar system that was written for Almraiven. I never expected players to buy items in one store and sell them for more in another, which some did. This caused the player to collect 10,000 or more wealth in dinars.

Well, the dinar system will stop working when one reaches 10,000 in dinars, resetting the amount to 0. There's no way a player can collect so many dinars in Almraiven, even if all the quests are done but buying and selling via all the shops, one obviously can reach this number.

So Shadewood now supports up to 99,999 worth in dinars, which no player should require in a wilderness but one can never know the evil mind of another.