tag:blogger.com,1999:blog-25216610214960278012024-02-06T21:46:39.897-05:00The Auren Society of WeaversUnknownnoreply@blogger.comBlogger67125tag:blogger.com,1999:blog-2521661021496027801.post-35107011243414926282015-04-17T10:42:00.002-04:002015-04-17T10:52:15.225-04:00Springy Situations | 04.17.15<div dir="ltr" style="text-align: left;" trbidi="on">
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<tr><td><span style="color: #e7cead;"><br /><span style="color: #33ffff;">Warm Time Ahead!</span></span><br />
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<span style="color: #e7cead;">I am the worst blogger! Good thing these trickled updates aren't on Facebook, otherwise it would be even worse - there wouldn't be any.
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I've been helping a lot over at <a href="http://neverwintervault.org/">http://neverwintervault.org/</a> and it picked up over the winter as Rolo Kipp moved to a new state, and is on his way to getting married! Congratulations my good fellow!
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There are a bunch of us who maintain the site, review new accounts, migrate content and otherwise keep it up to date, clean and safe from spam.
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Actually, too much of my time was spent knocking off spam accounts, running them through IP filters to check if they were blacklisted for posting spam, and deleting accounts through the entire user base. Instead of posting, bots were inputting spam links in their Bio field, and it was a constant battle. Another admin, Akin, who has Drupal experience, was able to install bot catchers and honeypots, which helped greatly.
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With the migration of data from the old Neverwinter Nights Vault to the new one, I just realized the links to Almraiven and Shadewood on the blog are bad. For those stumbling here who attempt to direct themselves to the modules via the old links, the new location can be found by clicking on the module image below.
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<div class="separator" style="clear: both; text-align: center;"><a href="http://neverwintervault.org/project/nwn1/module/almraiven" TARGET="_almraiven"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:hand;width: 274px; height: 157px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQGkf6nhV87MOgb-1qBLK26tpYJN5tutGg6BkhPIiYulq3YNZqXbhib3CDNtqg9Y4Ot8XyoD4GPGXUizy3S25a-rlFfEVM6BRA5YHDNXFGvil0vOZQtI3JKgimwyfEkrkp339TOVsk9A/s320/alm_ad005.gif" border="1" alt=""id="BLOGGER_PHOTO_ID_5549542019168551682" /></a></div>
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<div class="separator" style="clear: both; text-align: center;"><a href="http://neverwintervault.org/project/nwn1/module/shadewood" TARGET="_shadewood"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:hand;width: 274px; height: 157px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-3wtv48FcSfWV2fYj30nAQIwZX5haslppz168iaUVL2aAtEEMuF2TJjzovDfBr47AxRPROEXYN0o4K6ijwFIkTCGuk7BjP9FYDKJdPS-OXrY3KCOyanfp-nVugWslorAGhg70SZ2HLw/s320/NWN0002n.jpg" border="1" alt=""id="BLOGGER_PHOTO_ID_5551880852943254594" /></a></div>
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<div class="separator" style="clear: both; text-align: center;"><a href="http://neverwintervault.org/screenshots/fate-auren-visuals" TARGET="_fota"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0zog1Y6NIj9RZte5SGIr6FGLXJ1V5Y-HT_VgeA5WZs-53lKBxOXeWt2dpXqTR5n2XK5vU86y7CR_beVyLoSGkfTLvHsfflhjOx3xNM4e4uwroI7MKSMk4zIpfMn1ZYDI2lltT2OCnNw/s320/fota.jpg" /></a></div>
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I am sorry for the lack of updates too. My intentions are good, but I'm not sure how many more times I can continue to show the same old areas while testing with your characters, or mention I've knocked out another area and marked it as complete.
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If there is an update to give, I should say, the 16k issue was resolved by not including the uncompiled .nss scripts into the module. So, when I do need to modify an old script, I simply copy it back into the module/temp0 directory, make the changes, and return it to a backup directory. That alone, saved lots of space! I am bad when it comes to scripts because when I started to learn how to build, I never understood the shortcuts one can make use of, such as variables on placeables, or on NPCs, or using the TAG of an NPC + "q1" to set a variable that the player has asked that specific NPC question one in a list of conversation choices.
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So over time, all these little scripts that do exactly the same thing, are created, but with different names. If one NPC has seven conversation choices a player can ask, that's seven individual scripts, and across a number of NPCs in-game, well, that's a lot of little scripts. Unpack Shadewood or Almraiven in the toolset, migrate to the modules/temp0 directory and see for yourself all the .nss scripts there are.
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</div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2521661021496027801.post-9902878887023741112014-11-30T18:13:00.000-05:002014-11-30T18:42:58.293-05:00Sticky Situations | 11.30.14<div dir="ltr" style="text-align: left;" trbidi="on">
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<tr><td><span style="color: #e7cead;"><br /><span style="color: #33ffff;">A 16k Question?!?</span></span><br />
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<span style="color: #e7cead;">So the summer flew by, more so than the last few, and I'm not sure if I'd even call it a full summer with how cool the weather was during the warm months of June, July and August. As mentioned in the previous entry, I did some traveling in July with the family to warm water and sandy beaches, and upon my return soon realized how inefficient Fate of the Auren had become.
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Conversation scripts had started to take its toll on the module, with every single option available to the player having a script associated with it, so the option would be removed once the dialog was read.
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCmpDsm4wuu1wVWPjdp0GV83pTJttAdW9PVYuuzECAwIsuElKPgGM0pHNKY-nQxHPbeDC24LGKXMnMP3tYj-o9SmhKzIFauI25opWCMb93z5uNiHlBAp2aopgZlCn8u8WIKT6RsQ_XPg/s1600/113014_001.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCmpDsm4wuu1wVWPjdp0GV83pTJttAdW9PVYuuzECAwIsuElKPgGM0pHNKY-nQxHPbeDC24LGKXMnMP3tYj-o9SmhKzIFauI25opWCMb93z5uNiHlBAp2aopgZlCn8u8WIKT6RsQ_XPg/s320/113014_001.jpg" /></a></div><center><span style="color: #e7cead;"><span style="color: white; font-size: xx-small;">Venturing downwards from The Stonelands. . .</span></span></center>
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With a number of NPCs already in the module, and still many more to write dialog for, Fate of the Auren reached this 16k resource limit, that once over, really messes up any module. Instances of this can be found on the Bioware forum of Dungeon Masters unable to log-in to the PW, to items being in the palette but not able to spawn in-game even if the tag was correct.
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So one day I'm writing more conversations and enter the module to run a test on the dialog and the available options, when I realized none of the wandering filler NPCs that walk the city streets were there. The same started to happen with filler NPCs that fill common rooms of taverns and inns! Even areas I had marked as completed and fully fleshed out experienced these problems.
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKhjuYF79rwZUFqIs-Awsx5xNUBXC-5LEsPuz8h7QWN7Gw47DAEKlYxY6XJIVooM5a5HL-bad3PhARONvbrj1c6JCx9Sh0tRcQVNK1EhfX9OrB0XXBCPQdNhcJITt_ZLFc6qkROSiaZQ/s1600/113014_002.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKhjuYF79rwZUFqIs-Awsx5xNUBXC-5LEsPuz8h7QWN7Gw47DAEKlYxY6XJIVooM5a5HL-bad3PhARONvbrj1c6JCx9Sh0tRcQVNK1EhfX9OrB0XXBCPQdNhcJITt_ZLFc6qkROSiaZQ/s320/113014_002.jpg" /></a></div><center><span style="color: #e7cead;"><span style="color: white; font-size: xx-small;">A serious foggy bug in the weather system!</span></span></center>
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I was shocked that Fate of the Auren had become larger than Almraiven and Shadewood combined. Getting some pointers from the Bioware forum on the situation, and deleting all .nss files from the /temp0 directory while the module was open in the toolset cleared that limit away, and things returned to normal.
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Then I stepped away from Fate of the Auren completely.
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From late August to the end of November, I avoided working on the module. That time I would have used working on Fate of the Auren was instead spent helping with <a href="http://neverwintervault.org">neverwintervault.org</a>, relaxing to play Baldur's Gate Enhanced Edition, as well as creating areas for a PW when an area was requested. The break was a welcomed one as I organized notes and created better direction in my own workflow for when I felt it was time to resume the module.
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVxaa_UDWf1l2lAHB8TSSgqYh3MnBR0vpP4FWEBtGWTVLM3uYtbgyR3r3Ry8d8vhByGRXZKC_Kw4e3xm7YXZRSf0lDnYPE0_3SgoI2_6KAPQKqwrgbL1Bn3t_HfW0ho1UKQiICpzqPww/s1600/113014_003.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVxaa_UDWf1l2lAHB8TSSgqYh3MnBR0vpP4FWEBtGWTVLM3uYtbgyR3r3Ry8d8vhByGRXZKC_Kw4e3xm7YXZRSf0lDnYPE0_3SgoI2_6KAPQKqwrgbL1Bn3t_HfW0ho1UKQiICpzqPww/s320/113014_003.jpg" /></a></div><center><span style="color: #e7cead;"><span style="color: white; font-size: xx-small;">Venturing through the Farrow Flatts. . .</span></span></center>
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During development of Almraiven and Shadewood, I took breaks all the time, but never because the module reached its 16k resource limit. That's why I've taken a realistic look at Fate of the Auren and its scope.
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It's huge.
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As a player, you can venture off the beaten path and explore the many wilderness projections in the Land of the Dead, go one way and arrive at some little village that has no bearing on the main plot, or follow the recommended direction of those events tossed your way. A player can stumble upon a city before ever learning of its location -break into homes, shops and inn rooms as well- and that scope is something I really felt confident in creating when Fate of the Auren started to become a reality. I still do, but ...
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSesU6oALtPJcre1TIxHREQiLfKlovRIg0HL-CHJ0pLmE9hjv-bRsU7Lw2JwSFQW34K7CFNXoUDDYS8uIW5EA5KgIqyRzsb9cbtm6MYzZddOtOEXWmWuj6Xem5MAP-JhsTSOfsMDulmA/s1600/113014_004.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSesU6oALtPJcre1TIxHREQiLfKlovRIg0HL-CHJ0pLmE9hjv-bRsU7Lw2JwSFQW34K7CFNXoUDDYS8uIW5EA5KgIqyRzsb9cbtm6MYzZddOtOEXWmWuj6Xem5MAP-JhsTSOfsMDulmA/s320/113014_004.jpg" /></a></div><center><span style="color: #e7cead;"><span style="color: white; font-size: xx-small;">Wovenweb Wood - a fitting name indeed. . .</span></span></center>
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... I can't. It's no longer realistic to continue creating so much for a player to do, when there's a high possibility they'd never experience it.
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In Almraiven, you couldn't go to a locked door and weave an Acid Splash or Knock spell to unlock the tumblers and go inside. Doing so is fun, but then there is the designing of those rooms, or that house, and the people who are inside, and their reactions, and your conversation dialog reactions. Each idea builds on the last, and it's exhausting to test, to tweak and keep track of for a one person team.
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That's the true reality of the module and its current situation -pure distraction of these little systems I've made available- that I'll have to start cutting back on as development continues.
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Although one can break into any home or locked shop in a town, it will have to be toned down to two houses on a city street rather than all houses. There are about three new wilderness areas I'd like to create for a player to explore outside of the main story arc, but development now is completing incomplete areas (item creation, filler NPC conversations, and continued plot development of major NPCs and plot regions) required to tell the story.
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7CC9UcgqWKJctzQiCMvZSDkhoEKx_AgnehtpXMO0wpmML-FiyKs7KnS19Csp4Kmu09ww0HmfAxOkfr29d1VOBvoS_uuD5J0Je9v4krKzH6mVeuMp3pIev5Pmsqamg5xtio6doSEJk5g/s1600/113014_005.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7CC9UcgqWKJctzQiCMvZSDkhoEKx_AgnehtpXMO0wpmML-FiyKs7KnS19Csp4Kmu09ww0HmfAxOkfr29d1VOBvoS_uuD5J0Je9v4krKzH6mVeuMp3pIev5Pmsqamg5xtio6doSEJk5g/s320/113014_005.jpg" /></a></div><center><span style="color: #e7cead;"><span style="color: white; font-size: xx-small;">A high trail leading into the Farrow Flatts. . .</span></span></center>
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Everything you've just seen as an in-game screen, has no bearing on the plot arc at all. These areas do tell their own tale of the events that have transpired in the Land of the Dead in relation to the main arc of the story, but it's not essential to the arc of the story to visit.
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXfcZTNL7QuHV3AIXmtZYwhtEPLXRkNabVCD1ANqrAdrwnTIv8Apexkm74B-cu05xy47GjyOZ-7qq_Z-gungoKwc9jWkdH62BIXMW4eYXsZqDyzoykVgk6vsNE9QcKqYEZGOu5Falhhw/s1600/113014_008.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXfcZTNL7QuHV3AIXmtZYwhtEPLXRkNabVCD1ANqrAdrwnTIv8Apexkm74B-cu05xy47GjyOZ-7qq_Z-gungoKwc9jWkdH62BIXMW4eYXsZqDyzoykVgk6vsNE9QcKqYEZGOu5Falhhw/s320/113014_008.jpg" /></a></div><center><span style="color: #e7cead;"><span style="color: white; font-size: xx-small;">In darkness. . .</span></span></center>
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As much of the time spent creating these areas, I'm glad I did because even I enjoy roaming and trying out different routes to get to locations mentioned in the journal to move the story forward. No more though. I've finally had to draw a line, otherwise I'll end up losing focus on the real reason of Fate of the Auren - it's story!
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcu9nnQ0CbugjIjy1mV-HQPpl5Igi6DJYpFfHK1KjcgzQL_KDei19FCTdN6EQ7pvmslranAgtC9Tlf4LXK5N6K4MGytZXobGIMgu6-_9ZcLtmJVJ0AIzhrFg0ewwH17WuUYdNpLIcNxA/s1600/113014_009.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcu9nnQ0CbugjIjy1mV-HQPpl5Igi6DJYpFfHK1KjcgzQL_KDei19FCTdN6EQ7pvmslranAgtC9Tlf4LXK5N6K4MGytZXobGIMgu6-_9ZcLtmJVJ0AIzhrFg0ewwH17WuUYdNpLIcNxA/s320/113014_009.jpg" /></a></div><center><span style="color: #e7cead;"><span style="color: white; font-size: xx-small;">. . .let there be light!</span></span></center>
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So, the second half of the story arc will be very linear in nature. Areas already designed for a particular region won't be expanded to include four other areas you can wander through and explore, and it will also drive the focus of the story to a smoother conclusion.
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Before signing off, let me add that it's on purpose with all the test character entries of the past, the majority of in-game screens are of wilderness regions to avoid major spoilers. It's why there have been no in-game screens of Shayla Shay, Annex or Falis Goodmane, their dialog or their specific regions.
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9bkPILR8vzbBaCLh6zvQeHwVFBysM-9XH_e7shycFG-ZXjWN8ZO92T_37EHzkq3NP9bb2QEA8vQoQZq80l9QcbGogdg993lVc_-VKl7Iro6vm5sHSUyrTZZ3zKIppXo_IKl6fxdP9nQ/s1600/113014_006.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9bkPILR8vzbBaCLh6zvQeHwVFBysM-9XH_e7shycFG-ZXjWN8ZO92T_37EHzkq3NP9bb2QEA8vQoQZq80l9QcbGogdg993lVc_-VKl7Iro6vm5sHSUyrTZZ3zKIppXo_IKl6fxdP9nQ/s320/113014_006.jpg" /></a></div><center><span style="color: #e7cead;"><span style="color: white; font-size: xx-small;">Night descending. . .</span></span></center>
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</div>Unknownnoreply@blogger.com12tag:blogger.com,1999:blog-2521661021496027801.post-76584256016598305522014-11-27T23:28:00.000-05:002014-11-28T01:12:31.119-05:00Whispers in the Darkness! | 11.27.14<div dir="ltr" style="text-align: left;" trbidi="on">
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<tr><td><span style="color: #e7cead;"><br /><span style="color: #33ffff;">Something shifts within the surrounding shadows...</span></span><br />
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<span style="color: #e7cead;">Yikes! Been awhile, far too long indeed. Summer, a break away from Fate of the Auren, helping out at Neverwinter Vault, and now it's almost December ... and 2015!
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I'll get an update out on the weekend from the High Tower itself!
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Unknownnoreply@blogger.com2tag:blogger.com,1999:blog-2521661021496027801.post-23644329385020879602014-07-08T13:31:00.001-04:002014-07-08T13:31:44.366-04:00Illustre Dusterwald | 07.08.14<div dir="ltr" style="text-align: left;" trbidi="on">
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<tr><td><span style="color: #e7cead;"><br /><span style="color: #33ffff;">Exploring the footsteps of the Auren Society of Weavers!</span></span><br />
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<span style="color: #e7cead;">Illustre Dusterwald, the Auren Society of Weaver's second Elf, following in the footsteps of <a href="http://aurensociety.blogspot.ca/2013/12/delolad-senocen-122913.html">Delolad Senocen</a> except that our Elf has also been studying the darker tomes he's come across during his training, having 5 levels in Wizard and one level as a Pale Master. Illustre did well enough, slightly more cautious than others, which took him across many projections in this corner of the realm. The ability to animate the bones of the extinguished without requiring summoning, is a big boost as a Pale Master in this realm.
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Arriving into the Land of the Dead, Illustre projects what he was wearing upon death in the Land of the Living, his first spark in this new realm of existence, and the gear that will compliment him during his early travels to the projections beyond.
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- Auren Society of Weavers Gold Ring [Almraiven]<br />
- Auren Society of Weavers Robe [Almraiven]<br />
- Auren Society of Weavers Staff [Almraiven]<br />
- Cloak of Undead Protection [Shadewood]<br />
- Chipped Silver Ring [Shadewood]<br />
- Stonewall Boots [Almraiven]<br />
- Ruby Set Belt [Shadewood]<br />
- Hands of the Fire Demon [Shadewood]<br />
- Old Pot Helmet [Shadewood]<br />
- Wizard's Companion [Almraiven]<br />
- Shiver Arrows [Shadewood]<br />
- Wooden Bolts [Almraiven]<br />
- Acid Covered Stones [Shadewood]<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3JzfQGyzSzg9SIN2HDVpXu00hGYiRzluga_6HSbGDHJWvodeONJakXgBpyQpeZ4V63QsjmWkGMru8EAfgbr2u80hOnwc7JGVtdoZBRkjc69TiYqBIIJcZVt7ZJ4-c0r6RvjyI-ZW9zw/s1600/illustre003.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3JzfQGyzSzg9SIN2HDVpXu00hGYiRzluga_6HSbGDHJWvodeONJakXgBpyQpeZ4V63QsjmWkGMru8EAfgbr2u80hOnwc7JGVtdoZBRkjc69TiYqBIIJcZVt7ZJ4-c0r6RvjyI-ZW9zw/s320/illustre003.jpg" /></a></div><center><span style="color: #e7cead;"><span style="color: white; font-size: xx-small;">A storm is brewing. . .</span></span></center>
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So off Illustre went, shifting alone through the foliage of scattered projections. As the wind picked up and the rain began to fall, he wrapped his cloak tightly about his frame. Despite the vast wilderness before him, the Elf stuck to a winding trail rather than explore. He knew there would be plenty of time for that later, but first, Illustre would resupply.
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAy-uAdy_ue9dqwwY-u9cgzFsgbuXVkV1DF7GFA8lNKahU1DoBO0k1P49E8ufGNoUtat8zOKQYHF5GrEW2vaoshTJKbtlUl5s4tySXtbSQhmoZulQSx1MWGbZLEhIp8HOg4sAsg68byA/s1600/illustre004.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAy-uAdy_ue9dqwwY-u9cgzFsgbuXVkV1DF7GFA8lNKahU1DoBO0k1P49E8ufGNoUtat8zOKQYHF5GrEW2vaoshTJKbtlUl5s4tySXtbSQhmoZulQSx1MWGbZLEhIp8HOg4sAsg68byA/s320/illustre004.jpg" /></a></div><center><span style="color: #e7cead;"><span style="color: white; font-size: xx-small;">What do you need besides a miracle? Scrolls. Lots of scrolls.</span></span></center>
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When Illustre made his way into populated projections, his ability to persuade those he was speaking to really began to shine. Alongside of a high grade in spellcraft, his intricate knowledge of the woven bind proved very useful when, at times persuasion failed, and spells were required to shape the needs of others into his own. A silver tongue was what kept Illustre on this path, seeking information rather than distant treasure.
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMiUbwlJt4xGmWq0NGHQ4WUYa5766brkI2MrTUS3HqnTqSnkvPrxhVrm73_rdDDKLw0YH9vkGDP84apshyuhXRjXTFEVNjcCCjdQynu2R6eaEah2QjOVTSpDPNV5qJsXdrp4gh80LThA/s1600/illustre005.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMiUbwlJt4xGmWq0NGHQ4WUYa5766brkI2MrTUS3HqnTqSnkvPrxhVrm73_rdDDKLw0YH9vkGDP84apshyuhXRjXTFEVNjcCCjdQynu2R6eaEah2QjOVTSpDPNV5qJsXdrp4gh80LThA/s320/illustre005.jpg" /></a></div><center><span style="color: #e7cead;"><span style="color: white; font-size: xx-small;">Illustre warming up his tongue.</span></span></center>
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Although when it was time for combat, Illustre held his own with a variety of spells he learned over the course of Almraiven and Shadewood, dispatching the more common encounters he faced. Yet, dark places in the depths of the projected wilds, where strange creatures dwell, still caused a level of concern and equal caution. But how cautious was Illustre in the Land of the Living from which he comes. Or helpful? Let's take a look at his footprint.
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- Illustre Dusterwald traveled along with <a href="http://aurensociety.blogspot.ca/2009/08/companions-081909.html#c3" TARGET="_new">Shayla Shay</a>.<br />
- He summoned forth <a href="http://aurensociety.blogspot.ca/2007/09/almraiven-walkthrough.html#q24" TARGET="_new">Unuwen</a> as a laboratory assistant.<br />
- Members of the <a href="http://aurensociety.blogspot.ca/2007/09/almraiven-walkthrough.html#q43" TARGET="_new">Shadowed Pangurk</a> at The Shed were taught a firm lesson.<br />
- The Elf took the time to help out <a href="http://aurensociety.blogspot.ca/2007/09/almraiven-walkthrough.html#q18" TARGET="_new">three dead spirits</a> and return their troubled souls to the Land of the Dead.<br />
- And even helped out the <a href="http://aurensociety.blogspot.ca/2007/09/almraiven-walkthrough.html#q30" TARGET="_new">Midnight Alley Ghost</a> on The Strip.<br />
- As well as Magnus Magicus, from <a href="http://aurensociety.blogspot.ca/2007/09/almraiven-walkthrough.html#q7" TARGET="_new">Arra's Haunted Home</a> on Horseshoe Lane.<br />
- Gutted the Werefolk Captain on his way to save <a href="http://aurensociety.blogspot.ca/2007/09/almraiven-walkthrough.html#q50" TARGET="_new">Wundra</a>.<br />
- Completed the Nightshade <a href="http://aurensociety.blogspot.ca/2007/09/almraiven-walkthrough.html#q44" TARGET="_new">hunt</a> of Vampires on the streets of Almraiven.<br /><br />
And in Shadewood. . .
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmIsBmDEv4VJuZgqApjtyahIpm9fe3FJyubbR0Jts5sP1J3rrCj_czXpmN1lLPXZ0bq-chFoo0XP-yJ_taPoNlDO9n8dcpmU022MgTI3mhKiO38q3Z3WBHHoECDvS9Jnv7gq8Zx4SLmQ/s1600/illustre006.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmIsBmDEv4VJuZgqApjtyahIpm9fe3FJyubbR0Jts5sP1J3rrCj_czXpmN1lLPXZ0bq-chFoo0XP-yJ_taPoNlDO9n8dcpmU022MgTI3mhKiO38q3Z3WBHHoECDvS9Jnv7gq8Zx4SLmQ/s320/illustre006.jpg" /></a></div><center><span style="color: #e7cead;"><span style="color: white; font-size: xx-small;">Recorded footprints from the Land of the Living.</span></span></center>
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Despite his quick persuasion and woven bind unable to assist him all the time, and getting into some local trouble, Illustre Dusterwald did quite well for himself. He was proud for attaining Level 7, bringing him to par with <a href="http://aurensociety.blogspot.ca/2014/02/mara-sheringal-021814.html">Mara Sheringal</a>, and <a href="http://aurensociety.blogspot.ca/2013/05/perthrowilo-ithil-052213.html">Perthrowilo Ithil</a> who as a reminder, arrived to the Land of the Dead at said level.
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqAcldoCaZMS16e4Iq9V-HBSDUQbVJ2rbmyIw4mvACUcAfWNLhM-yAe_aXnMZ2EKgn9aRWa-KZlS7LoOIwBATTv5dc_0XlTnA7yfUOICgd07s11R2BcjzmXGWk-H4ad8r6-whmH_zUkQ/s1600/illustre007.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqAcldoCaZMS16e4Iq9V-HBSDUQbVJ2rbmyIw4mvACUcAfWNLhM-yAe_aXnMZ2EKgn9aRWa-KZlS7LoOIwBATTv5dc_0XlTnA7yfUOICgd07s11R2BcjzmXGWk-H4ad8r6-whmH_zUkQ/s320/illustre007.jpg" /></a></div><center><span style="color: #e7cead;"><span style="color: white; font-size: xx-small;">You're right. I shouldn't have done that!</span></span></center>
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I'll try and sneak one last update before I leave the country, as I am traveling again and will not have access to do any updates until my return.
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Unknownnoreply@blogger.com7tag:blogger.com,1999:blog-2521661021496027801.post-31622966413553736652014-02-18T23:13:00.000-05:002014-02-19T00:38:26.837-05:00Mara Sheringal | 02.18.14<div dir="ltr" style="text-align: left;" trbidi="on">
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<tr><td><span style="color: #e7cead;"><br /><span style="color: #33ffff;">Exploring the footsteps of the Auren Society of Weavers!</span></span><br />
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<span style="color: #e7cead;">Mara Sheringal is a very unique member of the Auren Society of Weavers, for her studies favored her time with the Clergy of the Velsharoon Church, rather than the Weavers of the High Tower, and this makes for an interesting journey in Fate of the Auren. Now Mara arrives in the Land of the Dead as a Level 4 Cleric of Velsharoon, Level 2 Sorcerer and a Level 1 Monk, surpassing <a href="http://aurensociety.blogspot.ca/2013/05/perthrowilo-ithil-052213.html" TARGET="_new">Perthrowilo Ithil</a> in experience points.
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxfXt9bXF-f0ifrZZtPT3CdYalax7hUNz3I1gU02kcrPNM2v7DUG8L05JZd7qidQkEBF3r5us9eLK1khHbS8YjUv95rhyCrbtj2MhqRolK-9qeMndra52YHHg17USImQIfHNwpG3WIlQ/s1600/mara-1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" closure_lm_886718="null" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxfXt9bXF-f0ifrZZtPT3CdYalax7hUNz3I1gU02kcrPNM2v7DUG8L05JZd7qidQkEBF3r5us9eLK1khHbS8YjUv95rhyCrbtj2MhqRolK-9qeMndra52YHHg17USImQIfHNwpG3WIlQ/s1600/mara-1.jpg" height="320" hta="true" width="246" /></a></div>
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Her arrival changed a lot of what she was taught by the priests of Velsharoon, for those healing spells she prayed for, would now be those of inflicting damage as her spirit shifted from positive to negative. These additional spells from the Cleric's Spell Circle became a true source of power, just as they did in the Land of the Living, now reversed. Mara Sheringal also brought a collection of gear from one realm to the next, her journey in the Land of the Dead ready to begin.
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<img border="0" closure_lm_886718="null" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmcFvwdJUWMNGKchjGAeeXYEoXSXR_AOSWUv02J0Im6gndpDj9BdnAARS5O-EPRyVaz4YwzG5HwCbxBUqf9SYOtzi4iyaO14DQjyLeeX9RaFTqT1zqDG7grKvsZ9itv96T07U88favqQ/s1600/mara-2.jpg" height="192" hta="true" width="320" /></div>
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- Auren Society of Weavers Gold Ring [Almraiven]<br />
- Auren Society of Weavers Robe [Almraiven]<br />
- Cloak of Undead Protection [Shadewood]<br />
- Ring of Classification [Almraiven]<br />
- All Business [Almraiven]<br />
- Stonewall Boots [Almraiven]<br />
- Ruby Set Belt [Shadewood]<br />
- Hands of the Fire Demon [Shadewood]<br />
- Hand Crafted Arrows [Almraiven]<br />
- Bolts [Shadewood]<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSfMKIpSpAX8VG7qBKHVQ813SM1QGFjeSxEGp-kGI2Cdevx8JNcxyYKjXcAb4DzNMNTj3ZaceJXxq8GrcJzPd7eVvIgLwm3q3W9rDlsfQ9xKWn-vzdtSzYYDn3vrMMwAEEEnUmBqR6ng/s1600/mara-6.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" closure_lm_886718="null" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSfMKIpSpAX8VG7qBKHVQ813SM1QGFjeSxEGp-kGI2Cdevx8JNcxyYKjXcAb4DzNMNTj3ZaceJXxq8GrcJzPd7eVvIgLwm3q3W9rDlsfQ9xKWn-vzdtSzYYDn3vrMMwAEEEnUmBqR6ng/s1600/mara-6.jpg" height="180" hta="true" width="320" /></a></div><center><span style="color: #e7cead;"><span style="color: white; font-size: xx-small;">Resting and sorting through her spells.</span></span></center>
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Now also having some training as a Monk, Mara's fists gave off a lot of punch in combat, but even so, it didn't take long to find her a weapon she could use easily enough where other members of the Auren Society of Weavers would have certain difficulty. The additional bonuses that the Auren Society of Weavers Robe offers via magical runes as one gains in level, helped add to her overall damage output, and she came in the same high bar as <a href="http://aurensociety.blogspot.ca/2013/03/circe-steel-030413.html" TARGET="_new">Circe Steel</a> in combat.
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGnlwoVLkdCWNNVzL47D5Xh__MFXb8J8BDPmxYgBHTNGF-6cmHn_rYwUyOXSSJqMYA6oKyqPJDR7Qn6FIPoJJGqFhEVOuD41Wbt5dISYayeiUAFbAypq2ALGDrQZXrtRma_gdOAlHN3g/s1600/mara-3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" closure_lm_886718="null" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGnlwoVLkdCWNNVzL47D5Xh__MFXb8J8BDPmxYgBHTNGF-6cmHn_rYwUyOXSSJqMYA6oKyqPJDR7Qn6FIPoJJGqFhEVOuD41Wbt5dISYayeiUAFbAypq2ALGDrQZXrtRma_gdOAlHN3g/s1600/mara-3.jpg" height="180" hta="true" width="320" /></a></div><center><span style="color: #e7cead;"><span style="color: white; font-size: xx-small;">Mara had an unexpected guest drop in...</span></span></center>
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Mara's journey started out just as well as other members of the Auren Society of Weavers, until it was time to select her spells, which due to being multiclass, introduced many more choices than a Wizard or Sorcerer would have normally. Bless, Virtue, Endure Elements, Divine Favor and even Bull's Strength as a priest, turned Mara into a combat machine. Along with a high armor class (AC) of 19, getting up close and bloody wasn't much of an issue at all. Mixing it up with Negative Energy Ray and a slew of Inflict Wound spells, healing kept Mara and any companions ready for the next wave without needing campsites to rest until absolutely necessary.
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgI1VplKVvidlUj04EbHzdc5lapf8o3Aqry65BvrfDHGK5lCt8j8ZlNMtKa7EvS8Ghl-svf-vyVSrh1gYs34LjFLMrM0IYaG9R7KN5qQ29wdRmvIuxqZCDP4hvbWEKh3Qdkzbq9RZuiag/s1600/mara-4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" closure_lm_74362="null" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgI1VplKVvidlUj04EbHzdc5lapf8o3Aqry65BvrfDHGK5lCt8j8ZlNMtKa7EvS8Ghl-svf-vyVSrh1gYs34LjFLMrM0IYaG9R7KN5qQ29wdRmvIuxqZCDP4hvbWEKh3Qdkzbq9RZuiag/s1600/mara-4.jpg" height="180" hta="true" width="320" /></a></div><center><span style="color: #e7cead;"><span style="color: white; font-size: xx-small;">...and then dropped in herself!</span></span></center>
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With more power up front, Mara soon found herself exploring many of the odd projections that make their home in the Land of the Dead. Such projections created from the memories of spirits sorted through the Well of Souls help shape the realm and make it what it is, and her tasks set out by the Auren Society of Weavers took a back seat to the strange projections she stumbled upon. Now what of her journey in the Land of the Living? Was she so carefree there as well, or did she have the potential to focus when called upon?
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- Mara summoned forth <a href="http://aurensociety.blogspot.ca/2007/09/almraiven-walkthrough.html#q24" TARGET="_new">Halav</a> as a laboratory assistant.<br />
- Members of the <a href="http://aurensociety.blogspot.ca/2007/09/almraiven-walkthrough.html#q43" TARGET="_new">Shadowed Pangurk</a> at The Shed were taught a firm lesson.<br />
- She took the time to help out <a href="http://aurensociety.blogspot.ca/2007/09/almraiven-walkthrough.html#q18" TARGET="_new">three dead spirits</a> and return their troubled souls to the Land of the Dead.<br />
- And even helped out the <a href="http://aurensociety.blogspot.ca/2007/09/almraiven-walkthrough.html#q30" TARGET="_new">Midnight Alley Ghost</a> on The Strip.<br />
- As well as Magnus Magicus, from <a href="http://aurensociety.blogspot.ca/2007/09/almraiven-walkthrough.html#q7" TARGET="_new">Arra's Haunted Home</a> on Horseshoe Lane.<br />
- Gutted the Werefolk Captain on her way to save <a href="http://aurensociety.blogspot.ca/2007/09/almraiven-walkthrough.html#q50" TARGET="_new">Wundra</a>.<br />
- Completed the Nightshade <a href="http://aurensociety.blogspot.ca/2007/09/almraiven-walkthrough.html#q44" TARGET="_new">hunt</a> of Vampires on the streets of Almraiven.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjS6G9oXr7lK3u76A11Vy62Eng1AcvD-t5jn05FW8fMsMpzOaWb-TK2Sf3zoVMrWNCc_-jkTCWG65R1u2TeDcJkPRvQnd5G8EuYE44KN14elXA4_EO-BAZHKI5lcgF9GL7KxnC9YBugTw/s1600/mara-5.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" closure_lm_74362="null" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjS6G9oXr7lK3u76A11Vy62Eng1AcvD-t5jn05FW8fMsMpzOaWb-TK2Sf3zoVMrWNCc_-jkTCWG65R1u2TeDcJkPRvQnd5G8EuYE44KN14elXA4_EO-BAZHKI5lcgF9GL7KxnC9YBugTw/s1600/mara-5.jpg" height="180" hta="true" width="320" /></a></div><center><span style="color: #e7cead;"><span style="color: white; font-size: xx-small;">Stumbling upon the Valley of Moon Mountain.</span></span></center>
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Exploring with Mara Sheringal as a priest of Velsharoon caused some in-game issues during the early stages of testing. The most glaring was being able to use healing spells as such, without any damage done to Mara by positive energy. Wizard and Sorcerer spells were taken care of, so one could cast Negative Energy Ray on themselves and heal their wounds now that they exist in the Land of the Dead, but I never thought of doing it for Cleric spells.
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEig9yTCG3LLsfDWRHgrMdX_qihpWxqmK5_QT9i60OKgjxugurBJUFfH9PZ2CjffUKEwgOMxyGTaDqAAU-yL63qU5ZCmu6IzPo1AXqf_axTzfHRAMsuYzoO9zuHaveX_TIvNsJ3wsq7LTw/s1600/mara-7.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" closure_lm_74362="null" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEig9yTCG3LLsfDWRHgrMdX_qihpWxqmK5_QT9i60OKgjxugurBJUFfH9PZ2CjffUKEwgOMxyGTaDqAAU-yL63qU5ZCmu6IzPo1AXqf_axTzfHRAMsuYzoO9zuHaveX_TIvNsJ3wsq7LTw/s1600/mara-7.jpg" height="180" hta="true" width="320" /></a></div><center><span style="color: #e7cead;"><span style="color: white; font-size: xx-small;">Time for some rest and reflection.</span></span></center>
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So ... the modifications to all healing cleric spells now cause damage, and all inflicting cleric spells now heal wounds. This change added a lot more to Mara Sheringal's personality, as well as maturity with her Velsharoon faith. It also let me know that someone who took the time to play Almraiven and Shadewood, can now complete the trilogy with Fate of the Auren using their character while learning the dynamics of what it's like to be a spirit in the Land of the Dead, and the changes that will bring to their spell selection.
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Unknownnoreply@blogger.com7tag:blogger.com,1999:blog-2521661021496027801.post-45704544712592929292013-12-30T23:51:00.000-05:002013-12-31T00:53:48.112-05:00Delolad Senocen | 12.29.13<div dir="ltr" style="text-align: left;" trbidi="on">
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<tr><td><span style="color: #e7cead;"><br /><span style="color: #33ffff;">Exploring the footsteps of the Auren Society of Weavers!</span></span><br />
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<span style="color: #e7cead;">Delolad Senocen, a young elf by their standards, comes to the realm with a lot of experience as a member of the Auren Society of Weavers. Much like <a href="http://aurensociety.blogspot.ca/2013/09/feradach-findlaech-091513.html" TARGET="_new">Feradach Findlaech</a> before him, Delolad arrives as a Level 6 Wizard. Only 1,097 experience points behind Feradach, Delolad still ran into some unpleasant trouble during his travels.
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A good number of helpful Auren Society of Weavers gear was left behind when Delolad was ripped apart by the explosion of the portal, a much needed destruction to return the Darkness back to the Land of the Dead. Although he arrived with a fine stitched robe, it was not that of the Auren Society of Weavers. His choice of weapon, a Wooden Branch, which offers no additional spells like that of his Auren Society of Weavers Quarterstaff. Thankfully, Delolad died wearing his Auren Society of Weavers Ring, which assisted in storing a few extra spells for the journey ahead.
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<div class="separator" style="clear: both; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEheVJa5vuzfCwAWBSY-kYsCKXxtMyWyH514vK6TaEDoahcVaL4IYfIGZ6eqH-dTmYYHyGJmvm4DqGze9PaLGatZ-yBxh5pbeFk703OyeQWtHv55t_EFKjF6lYkeMxrS1hNhXvTR-u3NWw/s320/delolad2.jpg" /></div>
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Bakadah might not be very pleased to learn his most trusted pupil during the course of an investigation through <a href="http://nwvault.ign.com/View.php?view=Modules.Detail&id=5007" TARGET="_new">Almraiven</a> and <a href="http://nwvault.ign.com/View.php?view=Modules.Detail&id=5829" TARGET="_new">Shadewood</a>, wasn't wearing all of his gear. Just what else did Delolad bring to the Land of the Dead? Let's take a look.
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- Auren Society of Weavers Gold Ring [Almraiven]<br />
- Rignald's Band [Almraiven]<br />
- Carved Boots [Shadewood]<br />
- Wooden Branch [Shadewood]<br />
- Black Stitched Robe [Shadewood]<br />
- Carved Bolts [Shadewood]<br />
- Rusty Spiked Helm [Shadewood]<br />
- Hands of the Fire Demon [Shadewood]<br />
- Amalin's Cloak of Lurking [Almraiven]<br />
- Wild Looking Boots [Almraiven]<br />
- Golden Amulet [Shadewood]
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBB_A3leZrKgf6lOJUwsyp6aMPmjszCRdWHS22NhJqqy6hB5Cy_6tfhuULup4hl5GDlA9KDaEcNTx-grCWdqfOMvqI0oZou8NzM0E2tO1s9gPAQWcwDAQYe_U00PU_C3HKQg6UCkcGPg/s1600/delolad3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBB_A3leZrKgf6lOJUwsyp6aMPmjszCRdWHS22NhJqqy6hB5Cy_6tfhuULup4hl5GDlA9KDaEcNTx-grCWdqfOMvqI0oZou8NzM0E2tO1s9gPAQWcwDAQYe_U00PU_C3HKQg6UCkcGPg/s320/delolad3.jpg" /></a></div><center><span style="color: #e7cead;"><span style="color: white; font-size: xx-small;">Looking south to the vast projections beyond.</span></span></center>
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Despite all of this, the journey forward was a positive experience, and Delolad made use of his renowned skill in Persuading those he came across. When parlay failed, the young Elf had a good assortment of woven binds to change the course of the conversation toward his own goals and desires. With a lack of additional spells, damage and protection from not arriving with his Auren Society of Weavers Robe and Quarterstaff, Delolad met and travelled the realm with <a href="http://aurensociety.blogspot.ca/2009/08/companions-081909.html#c4" TARGET="_new">Ahlias Nox</a>. An extra hand in battle would be helpful.
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbUn-wOYSPbJyocE3JInSSMJM_GRNmvVA8tnHurCUl2KHpQ0C09yD36yg7s6yEXbVKER8jmhvS_Y1XqDKuSWc8sMRVaYK16Y9D6d00k42xvKCXO2vyUft7uEkNOZTBynTsIIqh7nrYFQ/s1600/delolad4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbUn-wOYSPbJyocE3JInSSMJM_GRNmvVA8tnHurCUl2KHpQ0C09yD36yg7s6yEXbVKER8jmhvS_Y1XqDKuSWc8sMRVaYK16Y9D6d00k42xvKCXO2vyUft7uEkNOZTBynTsIIqh7nrYFQ/s320/delolad4.jpg" /></a></div><center><span style="color: #e7cead;"><span style="color: white; font-size: xx-small;">Investigation? But there's a boat here!</span></span></center>
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This, you see, is where things took a turn in another direction. Delolad really enjoyed exploring the vast wilds of the Land of the Dead, despite knowing his investigation loomed above him. <a href="http://aurensociety.blogspot.ca/2009/08/companions-081909.html#c4" TARGET="_new">Ahlias Nox</a> wasn't much help to deter him, loving the wilderness just the same. So off did the two go, a journey that took them away from the road with little to show for supplies, reduced protection and a smaller spell selection.
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKoGmywgHKP9GIky1OTyra-1jxRPIONeFxknjOzCoE-fnadU9ve09Mkga0XlQxxHy9RMmBqzcLoutM2M8hADWC93KEWj5HOrLSab74semQrc1ANHJq9t4H8m28NynmvLs-QnBYXI_wXg/s1600/delolad5.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKoGmywgHKP9GIky1OTyra-1jxRPIONeFxknjOzCoE-fnadU9ve09Mkga0XlQxxHy9RMmBqzcLoutM2M8hADWC93KEWj5HOrLSab74semQrc1ANHJq9t4H8m28NynmvLs-QnBYXI_wXg/s320/delolad5.jpg" /></a></div><center><span style="color: #e7cead;"><span style="color: white; font-size: xx-small;">Ahlias, what do you mean there's a trail hidden here?</span></span></center>
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Let's not forget though the path Delolad Senocen took in the Land of the Living, and his impact on that realm of existence before arriving in the Land of the Dead.
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- Delolad Senocen has a close companion in <a href="http://aurensociety.blogspot.ca/2009/08/companions-081909.html#c2" TARGET="_new">Falis Goodmane</a>.<br />
- He summoned forth <a href="http://aurensociety.blogspot.ca/2007/09/almraiven-walkthrough.html#q24" TARGET="_new">Halav</a> as a laboratory assistant.<br />
- Gutted the Werefolk Captain on his way to save <a href="http://aurensociety.blogspot.ca/2007/09/almraiven-walkthrough.html#q50" TARGET="_new">Wundra</a>.<br />
- Members of the <a href="http://aurensociety.blogspot.ca/2007/09/almraiven-walkthrough.html#q43" TARGET="_new">Shadowed Pangurk</a> at The Shed were taught a lesson too.<br />
- But Delolad did take the time to help out <a href="http://aurensociety.blogspot.ca/2007/09/almraiven-walkthrough.html#q18" TARGET="_new">three dead spirits</a> and return their troubled souls to the Land of the Dead.<br />
- And even helped out the <a href="http://aurensociety.blogspot.ca/2007/09/almraiven-walkthrough.html#q30" TARGET="_new">Midnight Alley Ghost</a> on The Strip.<br />
- As well as Magnus Magicus, from <a href="http://aurensociety.blogspot.ca/2007/09/almraiven-walkthrough.html#q7" TARGET="_new">Arra's Haunted Home</a> on Horseshoe Lane.<br />
- Ventured to Shadewood and met the spirit of the Mountain Pass in Myth Unnohyr.<br />
- Put an end to Razormaul and his Kobold crew.<br />
- But ended up losing Tyner to spiders in the Spider Cave.
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3KyPiVCB0K1jD9qcKDPA4f1xCmbzfd9yJ-zx4zwHQNz1n6g63hRVIkWVSE0egBQZXh_rkkSiuUIxKQ-Eq8DUXv5I-9ZIL6A3m7EwzyW0TRvoCzqkiRU7SZroJYGmIDbnB7244Y266yA/s1600/delolad6.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3KyPiVCB0K1jD9qcKDPA4f1xCmbzfd9yJ-zx4zwHQNz1n6g63hRVIkWVSE0egBQZXh_rkkSiuUIxKQ-Eq8DUXv5I-9ZIL6A3m7EwzyW0TRvoCzqkiRU7SZroJYGmIDbnB7244Y266yA/s320/delolad6.jpg" /></a></div><center><span style="color: #e7cead;"><span style="color: white; font-size: xx-small;">Perhaps we should have stayed on the road. . .</span></span></center>
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Sadly, Delolad Senocen never did make it in the end. Exploring such wet regions exposed him to a lot of rain, which made putting a good campfire together difficult. Not to mention, finding dry wood to ignite so he and <a href="http://aurensociety.blogspot.ca/2009/08/companions-081909.html#c4" TARGET="_new">Ahlias Nox</a> could rest their wounded projections. Once Negative Energy Ray was spent, and a lack of fire to brew potions, stumbling through the wilderness on such low supplies, one encounter after another was soon to be their last.
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUdBmd95a4UnoETtrcuEYqhr8HIINWDMf7tOm36SYZo3P0KFeC-DNgJ_Ug03vYYTOTseB2TqiZqdF9OjcRLVABafyH70NFWDEEv6JoEk8c74pjYmaVSVCFinpeofAh5cKMK65t8IVuVw/s1600/delolad7.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUdBmd95a4UnoETtrcuEYqhr8HIINWDMf7tOm36SYZo3P0KFeC-DNgJ_Ug03vYYTOTseB2TqiZqdF9OjcRLVABafyH70NFWDEEv6JoEk8c74pjYmaVSVCFinpeofAh5cKMK65t8IVuVw/s320/delolad7.jpg" /></a></div><center><span style="color: #e7cead;"><span style="color: white; font-size: xx-small;">Scrambling through the wilds of the Farrow Flatts.</span></span></center>
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Once <a href="http://aurensociety.blogspot.ca/2009/08/companions-081909.html#c4" TARGET="_new">Ahlias Nox</a> was extinguished, Delolad Senocen soon followed. In a cruel twist, they both died once they found the road again, only six hours away from the safe haven of a nearby town. This journey does bring into question on whether a few more interior campsites should be included out in the wild, or does one leave it as is and allow the risk of venturing off the beaten track be the experience? More tweaks might be in order.
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On a related note, Delolad Senocen was extinguished by the same encounter as <a href="http://aurensociety.blogspot.ca/2013/03/circe-steel-030413.html">Circe Steel</a>.
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</div>Unknownnoreply@blogger.com4tag:blogger.com,1999:blog-2521661021496027801.post-27881725570584176962013-09-16T22:50:00.000-04:002013-09-16T23:12:06.419-04:00Feradach Findlaech | 09.15.13<div dir="ltr" style="text-align: left;" trbidi="on">
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<tr><td><span style="color: #e7cead;"><br /><span style="color: #33ffff;">Exploring the footsteps of the Auren Society of Weavers!</span></span><br />
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<span style="color: #e7cead;">Feradach Findlaech is one of few smiles, and even then they look more like a snarl on his scarred features. Clawed at a young age before arriving to the High Tower for his apprenticeship, it has hardened him, and the lack of a friendly demeanour allowed him to focus solely on his studies. Don't let the street-side look fool you though, for Feradach is quite intelligent and arrives to the Land of the Dead as a Level 6 Wizard of the Auren Society of Weavers.
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<div class="separator" style="clear: both; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5GxVFzEoVIz6hO-wm2O6Sh4_ZiB2e1pERm8DScl0myn0O-u2E7H-w1wdBvZTOsFgAH4-CRoNl9SPPWZkF1RNqZ6tFqcWMwjytldSC_cBxMUEy_-s_H9BnsnYtQdEtvDP0OPNM9_tEkA/s320/feradach1.jpg" /></div>
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The going was tough at first, for Feradach Findlaech did not arrive to the Land of the Dead with any of his Auren Society of Weavers gear - a quarterstaff which offers extra spell slots; a gold ring to store two spells within; a robe that pulsates and grows in power as one levels - all left behind in the burning ruin of the One Copper Inn in Volothamp. Even being naked in this realm is not safe, so the grumbling Wizard had to splurge for some extra protection early on.
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<div class="separator" style="clear: both; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifPNbgAh3jER4tyVvPd3IsEjshImMvQ6eBSAzW4lgsAHrTff_7MgF2bwUC99scl9zie9Y1gdqjhx8FKdehZlDihflheCyYVTpH0y6RIyxcQapAkyhRk8kW7XD8DT_SL54vH1neqqul6Q/s320/feradach3.jpg" /></div>
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His training took little care in the linguistic arts. A man of few words, Bluff, Persuade and Intimidate do not mix with his style. Rather, Feradach has his woven bind do the speaking for him, using Scare, Eletric Jolt, Ray of Frost and Acid Splash to pull out the information he requires. If that fails, he pulls out their teeth before extinguishing their spirit.
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4EboBU9ghzRBTzgKVZjRL9QpC9CTE5JzeCAPxHuE6Kh-xW2TMRri54Jb1NcAbtGM-5S1lxRZoYUmzgDrEzcY0oqHYZ8MqvVTFHQHAV_rENlVqrvzoGMo78qsmvexkuRGW1kMtBses-A/s1600/feradach8.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" closure_lm_916768="null" height="180" isa="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4EboBU9ghzRBTzgKVZjRL9QpC9CTE5JzeCAPxHuE6Kh-xW2TMRri54Jb1NcAbtGM-5S1lxRZoYUmzgDrEzcY0oqHYZ8MqvVTFHQHAV_rENlVqrvzoGMo78qsmvexkuRGW1kMtBses-A/s320/feradach8.jpg" width="320" /></a></div>
<center><span style="color: #e7cead;"><span style="color: white; font-size: xx-small;">Startled, Feradach readies himself!</span></span></center>
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But what else did Feradach bring to this realm of existence? Surely he didn't get as far as he did as a member of the Auren Society of Weavers being naked all the time.
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- Shimmering Dagger [Shadewood]<br />
- Ruby Set Belt [Shadewood]<br />
- Golden Amulet [Shadewood]<br />
- Whispering Wind Cloak [Shadewood]<br />
- Sinkers [Almraiven]<br />
- Hands of the Fire Demon [Shadewood]<br />
- Rusty Spiked Helm [Shadewood]<br />
- Faded Copper Ring [Shadewood]<br />
- Small Granite Ring [Shadewood]<br />
- Wooden Bolts [Shadewood]
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<div class="separator" style="clear: both; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvGG4CfwY18NhE7XW3Bew5zazqg2mAW38735U7DmkRDvLCxSLYPTGd8wuutZ2PyxhQ8-QzMB9KH2tByk9NmUEc3CvjTNnKAfE7iUiYmiZOvoUjngyQo3XQpsEDrjHQvNidaiBXgmBrDw/s320/feradach2.jpg" /></div>
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Like <a href="http://aurensociety.blogspot.ca/2013/05/perthrowilo-ithil-052213.html" TARGET="_new">Perthrowilo Ithil</a>, Feradach Findlaech opted to remain wearing Aunt Aries Small Granite Ring as well. Based on arriving with the Shimmering Dagger, his movements in the Land of the Living brought him to sneak through Colir Loomstalk's private chamber for a few extra goodies. Another interesting choice is wearing the Whispering Wind Cloak from Maraba Slingtoss' crew. It's not even magical, but having it could certainly prove more interesting in the Land of the Dead where some are waiting for their revenge. With that said, let's look at what other dasdardly deeds Feradach Findlaech did in the Land of the Living.
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJWgbP5OI418k-LYcBV3pFDp9QyEgzuGyFKznaUbjyUEEh-d1TcbISjXYhSodQwiXJp_8p21Nxz5Kt0b_lkmIEYhD49jcHvXQG1df2mhY45mP6CKjX2-nlqv0-EQeNQe-evgbTkSNCmg/s1600/feradach9.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" closure_lm_916768="null" height="180" isa="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJWgbP5OI418k-LYcBV3pFDp9QyEgzuGyFKznaUbjyUEEh-d1TcbISjXYhSodQwiXJp_8p21Nxz5Kt0b_lkmIEYhD49jcHvXQG1df2mhY45mP6CKjX2-nlqv0-EQeNQe-evgbTkSNCmg/s320/feradach9.jpg" width="320" /></a></div>
<center><span style="color: #e7cead;"><span style="color: white; font-size: xx-small;">Feradach enjoying some alone time with his thoughts.</span></span></center>
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- Feradach Findlaech has a close companion in <a href="http://aurensociety.blogspot.ca/2009/08/companions-081909.html#c3" target="_new">Shayla Shay</a>.<br />
- He summoned forth <a href="http://aurensociety.blogspot.ca/2007/09/almraiven-walkthrough.html#q24" target="_new">Unuwen</a> as a laboratory assistant.<br />
- While searching the Spider Swamp, Feradach Findlaech killed Maraba Slingtoss.<br />
- Put an end to Razormaul and his Kobold crew.<br />
- And had little patience for Colir Loomstalk, putting him to the dirt as well.<br />
- But, Feradach Findlaech did have the time to visit the spirit of the Mountain Pass in Myth Unnohyr.
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjc7-eHfO1BhP1n-IZ5Vq5SaMHFTL-EYBOkG3vwyanCMv0Pqq5A23IetfEYnlTJDZqzmYwFdrTTiQCgKg2g-CX6wadGPhBTYUdYf5ZrKvv0PVgUsVbFN_lzcCyJhgegpQEzKAo7vxBbuQ/s1600/feradach10.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" closure_lm_916768="null" height="180" isa="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjc7-eHfO1BhP1n-IZ5Vq5SaMHFTL-EYBOkG3vwyanCMv0Pqq5A23IetfEYnlTJDZqzmYwFdrTTiQCgKg2g-CX6wadGPhBTYUdYf5ZrKvv0PVgUsVbFN_lzcCyJhgegpQEzKAo7vxBbuQ/s320/feradach10.jpg" width="320" /></a></div>
<center><span style="color: #e7cead;"><span style="color: white; font-size: xx-small;">Grumbling loudly, Feradach is reminded why he wears boots in the first place!</span></span></center>
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His footprint in <a href="http://nwvault.ign.com/View.php?view=Modules.Detail&id=5007" TARGET="_new">Almraiven</a> is quite tiny, obviously keeping a low profile through the bustling streets and backstabbing city dwellers. It's when Feradach gets to <a href="http://nwvault.ign.com/View.php?view=Modules.Detail&id=5829" TARGET="_new">Shadewood</a>, does he seem to become more involved, surely from growing into his role as a member of the Auren Society of Weavers!
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4zV5UkVEGmyKeN3UIYqRmvQvqlLTWObCXAoN8fptlEaCkLXHzMR_GvTSPn6Gv93gm7Zwv2haOJdKEjVSRuLyovLvetgxMIFy9bzLzyRIG2ZJCKJ-hOOQgNzEjPE2DzUH_hTDv2gXV6Q/s1600/feradach11.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" closure_lm_916768="null" height="180" isa="true" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4zV5UkVEGmyKeN3UIYqRmvQvqlLTWObCXAoN8fptlEaCkLXHzMR_GvTSPn6Gv93gm7Zwv2haOJdKEjVSRuLyovLvetgxMIFy9bzLzyRIG2ZJCKJ-hOOQgNzEjPE2DzUH_hTDv2gXV6Q/s320/feradach11.jpg" width="320" /></a></div>
<center><span style="color: #e7cead;"><span style="color: white; font-size: xx-small;">Lost in the wilderness, Feradach curses ever leaving the safety of the road.</span></span></center>
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Sorry to the player of Feradach Findlaech, and to those who waited for the next update. Matters during the summer took precedence.
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</div>Unknownnoreply@blogger.com6tag:blogger.com,1999:blog-2521661021496027801.post-9843778162495092692013-05-22T22:34:00.001-04:002013-12-31T00:07:16.899-05:00 Perthrowilo Ithil | 05.22.13<div dir="ltr" style="text-align: left;" trbidi="on">
<span style="color: white;"><span style="color: #ff9900;"><span style="color: black;"></span></span></span><br />
<table border="0" cellpadding="2" cellspacing="2" style="color: #333333;"><tbody>
<tr><td><span style="color: #e7cead;"><br /><span style="color: #33ffff;">Exploring the footsteps of the Auren Society of Weavers!</span></span><br />
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<span style="color: #e7cead;">Welcome Perthrowilo Ithil to the Auren Society of Weavers fellow members! This demi-mortal makes men fall to their knees from just a glance, her two horns on the top of her head sharpened to a deadly point. She's very intelligent too, and makes great use of her knowledge while exploring the projections in the Land of the Dead. Arriving as a level 7 Wizard, she was ready to get moving the moment her own projection arrived.
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<div class="separator" style="clear: both; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjl2qTOCJtg_SsQTg7iVAKJRoRvsECbUs03kMxUPr7kYZAB-d_1_clHNWIs-dJqW5bnG8WuftkYaIhmu2kQZwi5Kc5Tf8cNULfzKFzIHtIRQqa96ZEJhiHWcwYp6gOA-Qk8zGBJnNvHog/s320/perthro001.jpg" /></div>
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As a demi-mortal, Perthrowilo's footsteps leave a lasting impression on this realm of existence, as has her time in the Land of the Living. Bakadah certainly trained her well before her first assignment in <a href="http://nwvault.ign.com/View.php?view=Modules.Detail&id=5007" TARGET="_new">Almraiven</a> and those following in <a href="http://nwvault.ign.com/View.php?view=Modules.Detail&id=5829" TARGET="_new">Shadewood</a>. Today we'll look at how she's handled herself in the Land of the Dead.
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaPawQUQaW0uZccsFgNYBxzhM1n7NnMLWk7NC0SE6HC5opXDC3SWN5Lqp8zqpk43PG_axd8eTCD0A2xPq5vh6B1YMJQ-efsLwFTZ_KXww210qOVv_VxNectxeEr-mTnlim-rDg4xkCGg/s1600/perthro003.jpg" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaPawQUQaW0uZccsFgNYBxzhM1n7NnMLWk7NC0SE6HC5opXDC3SWN5Lqp8zqpk43PG_axd8eTCD0A2xPq5vh6B1YMJQ-efsLwFTZ_KXww210qOVv_VxNectxeEr-mTnlim-rDg4xkCGg/s320/perthro003.jpg" /></a></div>
<center><span style="color: #e7cead;"><span style="color: white; font-size: xx-small;">Examining her surroundings.</span></span></center>
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It should be noted that Perthrowilo has not died while roaming the vast projections one can find themselves exploring. Her saviour being the knowledge of Improved Invisibility, Elemental Shield and Isaac's Lesser Missile Storm, and all three have been enjoyable to use in combination with her other known spells. As a demi-mortal, Perthrowilo Ithil also knows all spells from first to third level, so her range of preparation does help with strategy.
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<div class="separator" style="clear: both; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjshDvirlxqpRhjqXRLRK3-5tsEKIDPVlL33j3puvC8BelTA-qzvyQoVSXV9Jad9eCGnMtjy7ohKXQ7MdozlskqeB-6Xn9gKtUU0r32Adj8drSPSnasF-LZSgHeEoZJevaau0wxZzxZSA/s320/perthro002.jpg" /></div>
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As for Perthrowilo Ithil's gear on arriving in the Land of the Dead? It's quite different from those of <a href="http://aurensociety.blogspot.ca/2013/03/circe-steel-030413.html" TARGET="_new">Circe Steel</a>, focusing more on the Weaver side than that of a Barbarian.
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- Auren Society of Weavers Quarterstaff [Almraiven]<br />
- Auren Society of Weavers Gold Ring [Almraiven]<br />
- Auren Society of Weavers Robe [Almraiven]<br />
- Slightly Burnt Cloak [Shadewood]<br />
- Ruby Set Belt [Shadewood]<br />
- Golden Amulet [Shadewood]<br />
- Old Rotten Gloves [Shadewood]<br />
- Wild Looking Boots [Almraiven]<br />
- Small Granite Ring [Shadewood]<br />
- Bolts [Shadewood]
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Perthrowilo Ithil died in the Land of the Living wearing all her Auren Society of Weavers gear, where <a href="http://aurensociety.blogspot.ca/2013/03/circe-steel-030413.html" TARGET="_new">Circe Steel</a> was missing her Quarterstaff and Gold Ring. It seems that Perthrowilo also was wearing Aunt Aries Small Granite Ring, used to pass through the illusion in the cave to locate the laboratory. What will Aunt Aries say if Perthrowilo meets up with her in the Land of the Dead? Or perhaps even followers of Velsharoon, as she brought along the Slightly Burnt Cloak.
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<center><span style="color: #e7cead;"><span style="color: white; font-size: xx-small;">A dust covered portion of the Inner City.</span></span></center>
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So who was Perthrowilo Ithil during her breathing years in the Land of the Living? How much of a footprint did she leave behind, and is anyone in the Land of the Dead waiting for her own spirit to arrive to exact revenge upon her or welcome her with thanks? Let us dig a little.
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- Perthrowilo Ithil has a close companion in <a href="http://aurensociety.blogspot.ca/2009/08/companions-081909.html#c1" TARGET="_new">Annex</a>.<br />
- She summoned forth <a href="http://aurensociety.blogspot.ca/2007/09/almraiven-walkthrough.html#q24" TARGET="_new">Halav</a> as a laboratory assistant.<br />
- Her choice to save <a href="http://aurensociety.blogspot.ca/2007/09/almraiven-walkthrough.html#q17" TARGET="_new">Darwien</a> instead of <a href="http://aurensociety.blogspot.ca/2007/09/almraiven-walkthrough.html#q50" TARGET="_new">Wundra</a>, means <a href="http://aurensociety.blogspot.ca/2009/08/companions-081909.html#c2" TARGET="_new">Falis Goodmane</a> was killed by her hand.<br />
- Perthrowilo Ithil doesn't take well to threats, and killed Chelles, as well as his men on Cuttback Kat Alley.<br />
- She also took care of the Werefolk Captain on her way to save <a href="http://aurensociety.blogspot.ca/2007/09/almraiven-walkthrough.html#q17" TARGET="_new">Darwien</a>.<br />
- Members of the <a href="http://aurensociety.blogspot.ca/2007/09/almraiven-walkthrough.html#q43" TARGET="_new">Shadowed Pangurk</a> at The Shed were taught a lesson too.<br />
- But she did take the time to help out <a href="http://aurensociety.blogspot.ca/2007/09/almraiven-walkthrough.html#q18" TARGET="_new">three dead spirits</a> and return their troubled souls to the Land of the Dead.<br />
- And even helped out the <a href="http://aurensociety.blogspot.ca/2007/09/almraiven-walkthrough.html#q30" TARGET="_new">Midnight Alley Ghost</a> on The Strip.<br />
- As well as Magnus Magicus, from <a href="http://aurensociety.blogspot.ca/2007/09/almraiven-walkthrough.html#q7" TARGET="_new">Arra's Haunted Home</a> on Horseshoe Lane.<br />
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Sadly, the database files did not have the completed records of the events in Shadewood, which would be stored the moment the portal was destroyed. Regardless, this demi-mortal left a good trail behind during her time in the Land of the Living.
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8QR9pfKCI_b1jdY8W9g8kC5iHvWornN3oRiXGx3rQYby3jUVtTIle7vcejAcwMr5z6DH3n0B77sMjOctzd7cMG9hSB_RNsws8VcvZk32FIW2Wq6rVcBd-V2UxqNvhIO7uM9_pGre-gA/s1600/perthro005.jpg" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8QR9pfKCI_b1jdY8W9g8kC5iHvWornN3oRiXGx3rQYby3jUVtTIle7vcejAcwMr5z6DH3n0B77sMjOctzd7cMG9hSB_RNsws8VcvZk32FIW2Wq6rVcBd-V2UxqNvhIO7uM9_pGre-gA/s320/perthro005.jpg" /></a></div>
<center><span style="color: #e7cead;"><span style="color: white; font-size: xx-small;">Getting her nose dirty in some street business!</span></span></center>
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There is still Feradach Findlae to explore, the Auren Society of Weavers has not forgotten!
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Unknownnoreply@blogger.com4tag:blogger.com,1999:blog-2521661021496027801.post-59029254981774057612013-03-04T21:35:00.001-05:002013-03-04T21:51:03.945-05:00Circe Steel | 03.04.13<div dir="ltr" style="text-align: left;" trbidi="on">
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<tr><td><span style="color: #e7cead;"><br /><span style="color: #33ffff;">Exploring the footsteps of the Auren Society of Weavers!</span></span><br />
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<span style="color: #e7cead;">Circe Steel is a very unique member of the Auren Society of Weavers, who finds herself in a new realm of existence upon arriving in the Land of the Dead after the events in <a href="http://nwvault.ign.com/View.php?view=Modules.Detail&id=5829" TARGET="_new">Shadewood</a>. Sporting a mean looking facial tattoo, hair pulled tightly into a ponytail, and putting aside her membership quarterstaff for a greatsword, she's not one to mess with.
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Barbarian blood flows through her veins, perhaps from a time before arriving at the High Tower for training in the arcane arts, and it fuels her in battle with the Weave of the Auren Society of Weavers, in a supporting role.
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It's been interesting taking a look at all the player characters and database files sent in the past month after the initial shout out request, and it has given me some insight into the minds of those who have trained at the High Tower as members of the Auren Society of Weavers. Circe Steel is the only multiclass character sent in, and the first I began testing with. Yes, she's tough! Yes, she's died.
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The latter is important to note due to the high number of hit points she's attained in her travels (44). Circe has a strong damage range [2d6+4 (+5)] that can sink creatures a normal Wizard or Sorcerer could have trouble with. She has, on average, a +3/+4 higher attack bonus (AB) then most. Adding the ability to summon a creature, Circe's a beast! Having her die even after all that has been mentioned is a cause for concern when attempting to create a level of comfort and balance for all members of the Auren Society of Weavers.
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<center><span style="color: #e7cead;"><span style="color: white; font-size: xx-small;">Limping about and bloody!</span></span></center>
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What I've really been excited about going through, are the choices players made through their journey, as well as the selection of gear characters are wearing at the time of their death after destroying the portal in Shadewood. In death, material goods do not make the trip. What one's wearing at the time of their death in the Land of the Living, is what one carries over in the Land of the Dead, and it becomes the projected image of yourself. Let's take a closer look at Circe Steel's equipment and where they come from.
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- Cloak of Undead Protection [Shadewood]<br />
- Sinkers [Almraiven]<br />
- Amulet of Battle [Almraiven]<br />
- Ring of the Warrior [Almraiven]<br />
- Twisted Bone Band [Almraiven]<br />
- Hands of the Fire Demon [Almraiven]<br />
- Ruby Set Belt [Shadewood]<br />
- Auren Society Robe [Almraiven]<br />
- Sling Stones [Shadewood]<br />
- Striking Sword [Almraiven]<br />
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So we know Circe Steel was not wearing her Auren Society of Weavers Ring, a band that allows one to store spells into it at a higher level than they can be cast normally. When you wield a greatsword, the Auren Society of Weavers Quarterstaff isn't required, even though it offers a bonus second level spell slot. Lost amid the rubble and ash of the One Copper Inn now.
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<center><span style="color: #e7cead;"><span style="color: white; font-size: xx-small;">Lurking about town in the night.</span></span></center>
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But what of her time in the Land of the Living? What did Circe Steel do, to whom, and will it have an effect in the Land of the Dead? The souls of those killed remember how they drew their last breath. Will Circe Steel have to look over her shoulder? Let's indulge ourselves.
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- Circe Steel has a close companion in <a href="http://aurensociety.blogspot.ca/2009/08/companions-081909.html#c1" TARGET="_new">Annex</a>.<br />
- She summoned forth <a href="http://aurensociety.blogspot.ca/2007/09/almraiven-walkthrough.html#q24" TARGET="_new">Halav</a> as a laboratory assistant.<br />
- Her choice to save <a href="http://aurensociety.blogspot.ca/2007/09/almraiven-walkthrough.html#q17" TARGET="_new">Darwien</a> instead of <a href="http://aurensociety.blogspot.ca/2007/09/almraiven-walkthrough.html#q50" TARGET="_new">Wundra</a>, means <a href="http://aurensociety.blogspot.ca/2009/08/companions-081909.html#c2" TARGET="_new">Falis Goodmane</a> was killed by her hand.<br />
- Circe Steel doesn't take well to threats, and killed Chelles, as well as his men on Cuttback Kat Alley.<br />
- Members of the <a href="http://aurensociety.blogspot.ca/2007/09/almraiven-walkthrough.html#q43" TARGET="_new">Shadowed Pangurk</a> at The Shed were taught a lesson too.<br />
- As was the Werefolk Captain on her way to save <a href="http://aurensociety.blogspot.ca/2007/09/almraiven-walkthrough.html#q17" TARGET="_new">Darwien</a>.<br />
- While searching the Spider Swamp, Circe Steel killed Maraba Slingtoss.<br />
- Put an end to Razormaul and his Kobold crew.<br />
- And even went toe to toe with Zoetia the Vampire in the Deadwood.<br />
- But she does have a helping hand, assisting the <a href="http://aurensociety.blogspot.ca/2007/09/almraiven-walkthrough.html#q30" TARGET="_new">Midnight Alley Ghost</a> on The Strip.<br />
- As well as Magnus Magicus, from <a href="http://aurensociety.blogspot.ca/2007/09/almraiven-walkthrough.html#q7" TARGET="_new">Arra's Haunted Home</a> on Horseshoe Lane.<br />
- And the spirit of the Mountain Pass in Myth Unnohyr.<br />
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<center><span style="color: #e7cead;"><span style="color: white; font-size: xx-small;">Resting her exhausted projection.</span></span></center>
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I'll examine more members of the Auren Society of Weavers in the days to come.
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Unknownnoreply@blogger.com8tag:blogger.com,1999:blog-2521661021496027801.post-68732540832129372252013-02-01T15:41:00.001-05:002013-02-01T16:22:08.500-05:00Calling all Weavers! | 02.01.13<div dir="ltr" style="text-align: left;" trbidi="on">
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<tr><td><span style="color: #e7cead;"><br /><span style="color: #33ffff;">Up front and center, Auren!</span></span><br />
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<span style="color: #e7cead;"><span style="color: #33ffff;"><span style="color: lime;">The High Tower needs your help!</span> </span><br /><br />
For those who completed both Almraiven and Shadewood, and still have their character available, I'm sending out a request to have them sent via e-mail for testing purposes. I'm curious as to see what players are using at the end of Shadewood to get a better understanding of stocking merchants and containers for Fate of the Auren. </span><br />
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<span style="color: #e7cead;"><span style="color: lime;">Your characters could be the testing star in Fate of the Auren!
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I can chew through the module quite easily as I know the design, when to expect events to trigger and when combat is just around the corner, so having a wide variety of other members of the Auren Society of Weavers would be helpful during the testing phase. Sorcerer's are most welcome, as I only have one character that I'm using in Fate of the Auren, while the other two are pure Wizards.
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To do this, simply find your character export from Shadewood's ending, located in your Neverwinter Nights installation directory - G:\Games\NWN\localvault\PC_NAME.bic and shoot off an e-mail to the below address. If you don't mind the extra directory shuffle, sending in your Database files - G:\Games\NWN\database\ALMRAIVEN.* - would be a bonus, but not a requirement.
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<img border="0" height="25" width="125" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsu85WZ1R76aTgVJPv5IeNFpUN-sb2PV1SNDY1FDUnTROEhSlf52lJ0Yg5VWqzVlzZRgvro6VQ9juODEZoa7oTI3DWNdSeooANiC8XftwiP-g6bIzAHao4ZqyYT4vS7B-kQ1EeQGR11Q/s320/bemyfriend.jpg" /></div>
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Unknownnoreply@blogger.com5tag:blogger.com,1999:blog-2521661021496027801.post-91764648986920721582012-12-24T15:32:00.001-05:002012-12-24T16:05:27.758-05:00In death, we're negative | 12.24.12<div dir="ltr" style="text-align: left;" trbidi="on">
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<tr><td><span style="color: #e7cead;"><br /><span style="color: #33ffff;">From positive, to negative!</span><br /><br />Merry Christmas, Happy Holidays and a Negative Plane greeting to all!
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It's a great shift in attitude when you start to play what you've been working on, even when there's the second half of the plot arc to write. Having the entire first arc of the adventure written, and playing through it, offers a nice jolt when areas and the story begin to blend together.
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At this point, fixes in side quests, dialog bugs and tightening up journal entries with the plot are all I've been doing. Building new areas - since the revamp of the swamp posted in the last entry - has come to a stop. It's all about ideas and filling in the areas currently available for exploration.
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<span style="color: #e7cead;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFf62MZCRDKiIvuQf85gFX2pW-PbISMlXGXgUoI0W8lq9xi3hyphenhyphenrfAIb0AlWhiHXnO3I-SIm_a-OIEs24KBoscCOqWsfonZG25Ok6RIuXn1qfTXZXzlwgoktp5nMBubtgkr6nzN_OdMdQ/s1600/NegativeHeal1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFf62MZCRDKiIvuQf85gFX2pW-PbISMlXGXgUoI0W8lq9xi3hyphenhyphenrfAIb0AlWhiHXnO3I-SIm_a-OIEs24KBoscCOqWsfonZG25Ok6RIuXn1qfTXZXzlwgoktp5nMBubtgkr6nzN_OdMdQ/s320/NegativeHeal1.jpg" width="320" /></a></span></div><center>
<span style="color: #e7cead;"><span style="color: white; font-size: xx-small;">Bloody wounds!</span></span></center>
<span style="color: #e7cead;">
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But the more recent addition is flipping the prime material plane spells to the negative material plane. Who said a member of the Auren Society of Weavers can't heal themselves in the Land of the Dead?
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With one's own growing power, combat isn't as easy as it used to be. Numbers grow, and with it, so does damage. It's a fine line playing a pure caster, and campfires alone aren't going to do much when one needs to heal during a battle.
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<span style="color: #e7cead;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWEPkaRtvJBBmSyvNdF1ElTSLe4EQBFfFqP8Hk-3C9XrwpHqNgmPRsi-6nUz7mN3APq8QlkOHRWS0AkqwpNS_OJiLzD8_gNhebUPxZbE7KB-2sCWcTj9dp6e3ILlpigiKR7WbWNJFgHA/s1600/NegativeHeal2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWEPkaRtvJBBmSyvNdF1ElTSLe4EQBFfFqP8Hk-3C9XrwpHqNgmPRsi-6nUz7mN3APq8QlkOHRWS0AkqwpNS_OJiLzD8_gNhebUPxZbE7KB-2sCWcTj9dp6e3ILlpigiKR7WbWNJFgHA/s320/NegativeHeal2.jpg" width="320" /></a></span></div><center>
<span style="color: #e7cead;"><span style="color: white; font-size: xx-small;">Negative Energy Ray selection!</span></span></center>
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So now, Negative Energy Burst and Negative Energy Ray can heal a single target, or an entire party. Modifications to both spells were required, as well as target specific changes to the spells.2da to allow one to target themselves.
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Being a new avenue in building for me, it's taken some time to get working properly, but it was required to offer a proper understanding of the required balance I need during the course of the adventure.
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjg1aLYZwfPQhx_kb_HBMV5nYAY9sSSMTSEUmXX5IXSCLblkhmOY7K0sGU4uuA2T0TXWfROwSRiYr51xbyvSGP9CfyuBtahbXrl7LauxTCYRblzdXWryBJmHfN5r1VwsWQdjwdmx7uVPw/s1600/NegativeHeal3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjg1aLYZwfPQhx_kb_HBMV5nYAY9sSSMTSEUmXX5IXSCLblkhmOY7K0sGU4uuA2T0TXWfROwSRiYr51xbyvSGP9CfyuBtahbXrl7LauxTCYRblzdXWryBJmHfN5r1VwsWQdjwdmx7uVPw/s320/NegativeHeal3.jpg" width="320" /></a></div><center>
<span style="color: #e7cead;"><span style="color: white; font-size: xx-small;">A Weaver ready to resume!</span></span></center>
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Unknownnoreply@blogger.com4tag:blogger.com,1999:blog-2521661021496027801.post-33338676790237127922012-10-29T01:37:00.001-04:002012-10-29T01:46:59.621-04:00Flip Flop! | 10.29.12<div dir="ltr" style="text-align: left;" trbidi="on">
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<tr><td><span style="color: #e7cead;"><br /><span style="color: #33ffff;">Out with the old, in with the older</span><br /><br />Well, that's it. I've had enough! <span style="color: red;">*stomps his feet*</span><br /><br />During the development of Fate of the Auren, I've made use of two external tilesets to help populate the final tale of the trilogy - Lord of Worm's Seasonal Tileset and Cypress Tileset.
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I've spent the past week and a half removing one of them, which was a lot of work having to go back and redesign each area using a replacement tileset. Thankfully, there were not that many placeables with a high z-axis that required fixing, so it just came down to a lot of copy and paste, ambient and diffuse colour placement, as well as triggers, waypoints and scripts that help populate each area.
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It's still a time consuming task which takes away from the train of thought that I need to continue pushing out conversations, journals, and plots that help bring the adventure and areas together, but it needed to be done.
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So for anyone who happened to download Lord of Worm's Cypress Tileset v2.0, I've axed it from Fate of the Auren.
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Why? Well, the intention was to upgrade it to the latest version, which sadly has not come to surface after a 2009 mention it would be released very, very soon. Now I do like the Cypress Tileset a lot! It's able to create a wonderful atmosphere and it's not like it didn't lack anything I needed specifically to tell the story.
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<span style="color: red;"><br />
BUT</span> <span style="color: red;">.</span><span style="color: yellow;">.</span><span style="color: white;">.</span> a few tiles were hard to move along depending on how the area was laid out, such as a log crossing or even the wooden planks which made a bridge from one tile to the other. This caused the annoying Neverwinter Nights movement "no-no sound", despite being able to move through using the WASD keys.
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In the hope version 3.0 was to be released, I held off from developing a particular region and I can't justify sitting on it any longer.
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I've integrated a smaller 2meg tileset into the main Fate of the Auren hak to replace the Cypress Tileset.
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That brings Fate of the Auren down an extra download. Instead of four, it's now three.
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Lord of Worm's Seasonal Tileset [REQUIRED]<br />
Fate of the Auren HAK [REQUIRED]<br />
Fate of the Auren Music [RECOMMENDED]<br />
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Here's a few before and after shots now that all the work is complete with this revamp.
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<span style="color: #e7cead;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaDOtlBGaqfpI_opyj7EIXJjy1iF3owb6l9QIDNwmUPK4HmG93GKZNBYE0BpRGmLOAqGXb2v-FtiK-lzViyKBjNx8cmA8x2l107ifbrGZw6f5TlQ_pufkH0pIvUyY3giOYC5xuJ6v2hQ/s1600/revampold001.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaDOtlBGaqfpI_opyj7EIXJjy1iF3owb6l9QIDNwmUPK4HmG93GKZNBYE0BpRGmLOAqGXb2v-FtiK-lzViyKBjNx8cmA8x2l107ifbrGZw6f5TlQ_pufkH0pIvUyY3giOYC5xuJ6v2hQ/s320/revampold001.jpg" width="320" /></a></span></div>
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<span style="color: #e7cead;"><span style="color: white; font-size: xx-small;">Before ...</span></span></center>
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<span style="color: #e7cead;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaS6L8JFS2DJ9jTDta4DVPyCE3M3DSHoChPzndsmc_d7b9FSWfQ2agRUtU9FEW5tYe5b57AvEyF4YVIxgxutn0dzuT5i0sh3Pr9u1s__aW_4fosU8x0XlaeKPPJh0qYe93mf5gop9Ysg/s1600/revampnew001.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaS6L8JFS2DJ9jTDta4DVPyCE3M3DSHoChPzndsmc_d7b9FSWfQ2agRUtU9FEW5tYe5b57AvEyF4YVIxgxutn0dzuT5i0sh3Pr9u1s__aW_4fosU8x0XlaeKPPJh0qYe93mf5gop9Ysg/s320/revampnew001.jpg" width="320" /></a></span></div>
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<span style="color: white; font-size: xx-small;">... After</span></center>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivkGFGGCAmpuQDXMc0UvNc_urNIuS6XFwWf1Rpq__Rtp84poP6ScR-mI6dcEhPn3zxGmDF3j8ZdfFdgRHh4qMrqejhxegNjpE6HQwBkF7sVF_1WXEvmxdxfVA-ODp4rT7qrSv-Wqx2uw/s1600/revampold002.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivkGFGGCAmpuQDXMc0UvNc_urNIuS6XFwWf1Rpq__Rtp84poP6ScR-mI6dcEhPn3zxGmDF3j8ZdfFdgRHh4qMrqejhxegNjpE6HQwBkF7sVF_1WXEvmxdxfVA-ODp4rT7qrSv-Wqx2uw/s320/revampold002.jpg" width="320" /></a></div>
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<span style="color: white; font-size: xx-small;">Before ...</span></center>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1kQLPzrqjlMru-xRT2J2sHvkykZQySF-A-f5XXh4IeXOxiuI6clrAg-uTTusmSPEQDBVneSDOnVuybYiyCxrYOaOTt7k4W6OlR-408aW8l8Gy9YHVIoMJ13RMaudtIPqZRtdab5S_6A/s1600/revampnew002.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1kQLPzrqjlMru-xRT2J2sHvkykZQySF-A-f5XXh4IeXOxiuI6clrAg-uTTusmSPEQDBVneSDOnVuybYiyCxrYOaOTt7k4W6OlR-408aW8l8Gy9YHVIoMJ13RMaudtIPqZRtdab5S_6A/s320/revampnew002.jpg" width="320" /></a></div>
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<span style="color: white; font-size: xx-small;">... After</span></center>
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Unknownnoreply@blogger.com5tag:blogger.com,1999:blog-2521661021496027801.post-63114145667558852772012-09-30T23:16:00.001-04:002012-09-30T23:26:41.230-04:00In and Out! | 09.30.12<div dir="ltr" style="text-align: left;" trbidi="on">
<span style="color: white;"><span style="color: #ff9900;"><span style="color: black;"></span></span></span><br />
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<tr><td><span style="color: #e7cead;"><br /><span style="color: #33ffff;">Sometimes ... even for a Weaver, it's hard to resist</span><br /><br />There's a difference when a Weaver decides to hit the streets in the middle of the night compared to those so-called thief guilds. With the ability to bind a few spells, one may attempt to get past locked doors or even slip by posted guards undetected. Even when the unexpected occurs, a member of the Auren Society of Weavers can still bind a weave to charm someone, or paralyze them to buy some of that extra time just to slip back into the shadows.
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But what happens when everything works as planned and you find yourself inside? Should all that hard work go to waste? Slipping through locked doors is one thing, but are you the type of Weaver that has deep pockets too?
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCc1rzAA_iQ5l9yDTdKfyTLPNzkzU6ayVc3FVUEAa56HQrSmFMZozA_G2owjuT55d-DbrUQsXUvLw04uKzXmEsjks9KnfFykTtFo1J4E2-PGq2Re_UnYFzeICwhLqRmADmC8NNWnKUxQ/s1600/WORK+-+New+Areas_0005y.jpg" imageanchor="1" style="margin-left:1em; margin-right:1em"><img border="0" height="180" width="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCc1rzAA_iQ5l9yDTdKfyTLPNzkzU6ayVc3FVUEAa56HQrSmFMZozA_G2owjuT55d-DbrUQsXUvLw04uKzXmEsjks9KnfFykTtFo1J4E2-PGq2Re_UnYFzeICwhLqRmADmC8NNWnKUxQ/s320/WORK+-+New+Areas_0005y.jpg" /></a><center><font size="1" color="#ffffff">This should sell for a good number of shards</font></center></div>
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Stealing from shops is designed to be different than stealing from a home or a room at a local inn. A home or an inn room will not have a full selection of items to steal and because of this, items stolen from such places will not be marked as stolen. For the most part, homes and inn rooms offer unique encounters with those who dwell within and little odds and ends to stuff into one's pockets.
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpEinNCrQZlPiArWuTj4IJd1-haOSLzCjeNmE9Jmz_EoBi_jkCAyPCeqbLgm2Pqj-SgkyrIJvtvtgj4-mgZBZptgNCT3cW5mHJQJqyfw-jFPpxjMBYtrYhPad5bc4RqvIhdpFIvh4QUA/s1600/WORK+-+New+Areas_0006s.jpg" imageanchor="1" style="margin-left:1em; margin-right:1em"><img border="0" height="180" width="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpEinNCrQZlPiArWuTj4IJd1-haOSLzCjeNmE9Jmz_EoBi_jkCAyPCeqbLgm2Pqj-SgkyrIJvtvtgj4-mgZBZptgNCT3cW5mHJQJqyfw-jFPpxjMBYtrYhPad5bc4RqvIhdpFIvh4QUA/s320/WORK+-+New+Areas_0006s.jpg" /></a><center><font size="1" color="#ffffff">I'm not a thief, honest!</font></center></div>
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But breaking into a shop in the middle of the night to make off with a slew of stolen items, are marked as being stolen. Such items can be used freely as any other item normally would, just as if you paid for it in shards. What you won't be able to do, is sell it back to the same vendor.
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You can easily take everything from a shop but by doing so, you run the risk of shutting the shop down. As time goes by during the adventure and the shop has closed due to stock theft, it will no longer be able to offer new items as you gain new levels.
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtTRnjv_VAQyeHMPOIdlpvcYblfRsmhF4qYNdyy5VD2hNw4RtB1BM80QjXEP60KOBk_IecSW94XJey9z7HLI12bD-usYd-JostIsykVPSkq9VvLKhx351FjsYxVimLmGggN5kPlg9JDg/s1600/WORK+-+New+Areas_0007o.jpg" imageanchor="1" style="margin-left:1em; margin-right:1em"><img border="0" height="180" width="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtTRnjv_VAQyeHMPOIdlpvcYblfRsmhF4qYNdyy5VD2hNw4RtB1BM80QjXEP60KOBk_IecSW94XJey9z7HLI12bD-usYd-JostIsykVPSkq9VvLKhx351FjsYxVimLmGggN5kPlg9JDg/s320/WORK+-+New+Areas_0007o.jpg" /></a><center><font size="1" color="#ffffff">An interesting ... stolen item</font></center></div>
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So how does selling stolen items work? The exact same way you'd sell a regular item, via The Stitchmen, who handle all transactions within the city of Kharé. They're a faction that keep the city clean, sniffing about in corners crunching and recycling what they find or are given, back to the shops of the city. The downside of this, is that the return on the items are far less than their true value.
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1sLo9CNEBIKiUtgk-ZWBhNdU3uDkV5xNY4-2nXm8LKsvGFWdTAVE3iHogBQ0QWVkexh4an_bhY1UXwNiPRmnDME9a4fV-PymL231mLvfHEMxcHzciN3xnf3F0dyOO_Rh9yLIGY2WYuA/s1600/WORK+-+New+Areas_0008n.jpg" imageanchor="1" style="margin-left:1em; margin-right:1em"><img border="0" height="180" width="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1sLo9CNEBIKiUtgk-ZWBhNdU3uDkV5xNY4-2nXm8LKsvGFWdTAVE3iHogBQ0QWVkexh4an_bhY1UXwNiPRmnDME9a4fV-PymL231mLvfHEMxcHzciN3xnf3F0dyOO_Rh9yLIGY2WYuA/s320/WORK+-+New+Areas_0008n.jpg" /></a><center><font size="1" color="#ffffff">Whispers are shared of a new thief in town</font></center></div>
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Be mindful that you're a member of the Auren Society of Weavers and not a member of a local thief guild. All the best if they learn you're responsible for the recent thefts on their turf.
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<br /></div>Unknownnoreply@blogger.com4tag:blogger.com,1999:blog-2521661021496027801.post-84786164201039180192012-08-18T13:16:00.002-04:002012-08-18T13:18:13.713-04:00Knock, knock?! | 08.18.12<div dir="ltr" style="text-align: left;" trbidi="on">
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<tr><td><span style="color: #e7cead;"><br /><span style="color: #33ffff;">Sneaky little Weaver!</span><br /><br />Who said that one needs to play a thief to move about hidden in the shadows, have a quick tongue, or unlock doors?
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Members of the Auren Society of Weavers can do what is required, if such is called upon too.
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Invisibility spells are just as good as hide in shadows and a quick tongue is easily overcome by the use of spells during a conversation, as seen in Almraiven and Shadewood. But what about all of those doors folks just don't want you going through?
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Getting past doors that are otherwise locked by others usually calls for a thief to fiddle with the lock, shifting tumblers and unlocking the door. So, what about a member of the Auren Society of Weavers then?
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Fate of the Auren introduces another system to the series, expanding on the use of spells in a conversation ... with doors.
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPBznVo3ki5Vb9qttbkzTgIT9Bu5OeGDh7H1vfrKf1bSAXKr_ztcOuOtiH9X76qnS7mAtoyLzlIzwJqHmWvK5KgqtAZLHuG3EQTVIV8ezWVSHmQUblt_7W-Ut_PrDu6EozO-l-q2XFog/s1600/door001.jpg" imageanchor="1" style="margin-left:1em; margin-right:1em"><img border="0" height="240" width="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPBznVo3ki5Vb9qttbkzTgIT9Bu5OeGDh7H1vfrKf1bSAXKr_ztcOuOtiH9X76qnS7mAtoyLzlIzwJqHmWvK5KgqtAZLHuG3EQTVIV8ezWVSHmQUblt_7W-Ut_PrDu6EozO-l-q2XFog/s320/door001.jpg" /></a><center><font size="1" color="#ffffff">Trying the door, you realize it is locked</font></center></div>
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The right weave can offer a means to get past such a door, but it is wise to listen before doing so, otherwise one could very well enter uninvited.
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHqUStQ2-LKyoQISDGhHjJmjd3qYYg3ZSMpevsAajyRmY5wJpnMFbuD73JR8IJQQrVjIl0pj7Mjpk0T2gSsIJvjgcA_bnfa2wWZYER7HZ7XWGaisgVw62JjNhtOPwzSxyBLy2htamoPA/s1600/door002.jpg" imageanchor="1" style="margin-left:1em; margin-right:1em"><img border="0" height="240" width="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHqUStQ2-LKyoQISDGhHjJmjd3qYYg3ZSMpevsAajyRmY5wJpnMFbuD73JR8IJQQrVjIl0pj7Mjpk0T2gSsIJvjgcA_bnfa2wWZYER7HZ7XWGaisgVw62JjNhtOPwzSxyBLy2htamoPA/s320/door002.jpg" /></a><center><font size="1" color="#ffffff">Spitting acid onto the tumblers of the lock!</font></center></div>
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Of course, not all locks are made the same. Quality does matter when using a weave on a locked door, and success is not always a sure thing. This member of the Auren Society of Weavers has stumbled across a poor quality lock.
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-kfdozlwnOhuUrRClimTHuxQb9jLSWKuN8UOZm7IEILo170uXBvuu5IH1GQm3pfbInpj8Ui9e2ufipaeBPHDan6rZANlotZxcHEq1XPRhoATgdwk_IEMLqAQAF7i0b9m3jE-o0iv5Nw/s1600/door003.jpg" imageanchor="1" style="margin-left:1em; margin-right:1em"><img border="0" height="240" width="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-kfdozlwnOhuUrRClimTHuxQb9jLSWKuN8UOZm7IEILo170uXBvuu5IH1GQm3pfbInpj8Ui9e2ufipaeBPHDan6rZANlotZxcHEq1XPRhoATgdwk_IEMLqAQAF7i0b9m3jE-o0iv5Nw/s320/door003.jpg" /></a><center><font size="1" color="#ffffff">The tumbles melt and the lock 'clicks' open!</font></center></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIT0D8s0NDu8_RJjqxyVY0vlk9x_fnCiUNbtpK7yy1yNe00yhugf9h6aA3SFXSujPUJNJ5jBDgniBxYOJMybODjzu42y9-ODy63pGZillfl6ToT81Z9rDDI7qlm_Zh4Jno-8RoOAcAPg/s1600/door004.jpg" imageanchor="1" style="margin-left:1em; margin-right:1em"><img border="0" height="240" width="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIT0D8s0NDu8_RJjqxyVY0vlk9x_fnCiUNbtpK7yy1yNe00yhugf9h6aA3SFXSujPUJNJ5jBDgniBxYOJMybODjzu42y9-ODy63pGZillfl6ToT81Z9rDDI7qlm_Zh4Jno-8RoOAcAPg/s320/door004.jpg" /></a><center><font size="1" color="#ffffff">The door is now unlocked...</font></center></div>
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Despite being well versed in this particular weave, this member of the Auren Society of Weavers didn't take the time to knock on the door to see if anyone was inside, and he enters too eagerly.
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhA9G1XKV2SiEZxD2L00CV0cEZjPkzCgYrWDy3uKmzcf_M5SZBK437gVd174b0UionQsb3GrXijryroZZdFltxmG6aUSlQHang38bK_9ME0k-8K_9Yq-IZWPHHkX4yfvIVNmq116RpM9Q/s1600/door005.jpg" imageanchor="1" style="margin-left:1em; margin-right:1em"><img border="0" height="240" width="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhA9G1XKV2SiEZxD2L00CV0cEZjPkzCgYrWDy3uKmzcf_M5SZBK437gVd174b0UionQsb3GrXijryroZZdFltxmG6aUSlQHang38bK_9ME0k-8K_9Yq-IZWPHHkX4yfvIVNmq116RpM9Q/s320/door005.jpg" /></a><center><font size="1" color="#ffffff">"Hey! Who are you?"</font></center></div>
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An approaching guard, spear tip pointed toward the Weaver, questions those she has been paid to protect.
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_Nm5lAPfsyDuoCXat0Zy6kwXE4spaaJG0WSgI0GGnLNkA23CLdE6yobv2Epw0H4mjjqK38JEBzI6gPp1rIosHzfOzPnjpc_fJFS9SPaTBswFnr2rStlOQSlvvVyw_KKxIs6GuYk6ksQ/s1600/door006.jpg" imageanchor="1" style="margin-left:1em; margin-right:1em"><img border="0" height="180" width="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_Nm5lAPfsyDuoCXat0Zy6kwXE4spaaJG0WSgI0GGnLNkA23CLdE6yobv2Epw0H4mjjqK38JEBzI6gPp1rIosHzfOzPnjpc_fJFS9SPaTBswFnr2rStlOQSlvvVyw_KKxIs6GuYk6ksQ/s320/door006.jpg" /></a><center><font size="1" color="#ffffff">Uh oh!</font></center></div>
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Staying at an inn and want to look around? Or maybe you'd rather roam the night streets after preparing a number of Acid Splash, Knock and Invisibility spells.
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What about a locked shop. Dare take the chance of slipping in and stuffing a few pockets?
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Well, you can, if that's your fancy.
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Unknownnoreply@blogger.com7tag:blogger.com,1999:blog-2521661021496027801.post-73110566572924137272012-05-04T01:39:00.000-04:002012-05-04T01:49:32.351-04:00Camping | 05.05.12<div dir="ltr" style="text-align: left;" trbidi="on">
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<tr><td><span style="color: #e7cead;"><br /><span style="color: #33ffff;">Replenishing one's Spirit!</span><br /><br />Despite no longer existing in the Land of the Living, a spirit should familiarize themselves with taking care of their own projection.
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A spirit still requires their own projected self in the Land of the Dead to rest. Wounds caused by other projections, hostile or otherwise, still require healing. Energy lost
from a spirit, requires replenishing. What once was, is still relatively the same.
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Such similarities from one realm to the next does offer some comfort and can keep your spirit in existence within the woven bind of the realm itself.
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjDvytEpzTD_x_tGA_Dwdz5mq90fLhnOCEq2rDSGPbkmhnCh9xz6A1JhgmYl220js_AX2xJwQxlui3ygDTylnSTLHlO97ivHBaAiu7zu-w6jS_oyPG9Hy5dKWfeyOEjKobXcdC8qg5fw/s1600/campin001.jpg" imageanchor="1" style="margin-left:1em; margin-right:1em"><img border="0" height="180" width="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjDvytEpzTD_x_tGA_Dwdz5mq90fLhnOCEq2rDSGPbkmhnCh9xz6A1JhgmYl220js_AX2xJwQxlui3ygDTylnSTLHlO97ivHBaAiu7zu-w6jS_oyPG9Hy5dKWfeyOEjKobXcdC8qg5fw/s320/campin001.jpg" /></a><center><font size="1" color="#ffffff">Setting up camp</font></center></div>
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Introduced in Shadewood, camping played a part in allowing one to rest and memorize spells without the need of finding an inn or returning to one's laboratory. As in the previous module, one must find a campsite, have a camping kit, and some wood. Igniting the wood by using a camping kit removes the limit on how long the campfire burns. This is now replaced by a water bucket to douse the flames when one's spirit is ready to move on. If the wood is set aflame with a Flare Weave rather than a camping kit, the fire only burns for a limited time.
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbO1Bn_j2Iiwwry8L-qXEXgFMwVg0KKxKRRVuUPo_pymduhlVeV2q5WWbIN8Zxk8hIv5JjOw1JnrXbxxtk9coI5irf6bKI64v6I39x4ag4d4pYYARUSwkrQioSMoI_Wf0LKt2ogQIMOw/s1600/campin002.jpg" imageanchor="1" style="margin-left:1em; margin-right:1em"><img border="0" height="180" width="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbO1Bn_j2Iiwwry8L-qXEXgFMwVg0KKxKRRVuUPo_pymduhlVeV2q5WWbIN8Zxk8hIv5JjOw1JnrXbxxtk9coI5irf6bKI64v6I39x4ag4d4pYYARUSwkrQioSMoI_Wf0LKt2ogQIMOw/s320/campin002.jpg" /></a><center><font size="1" color="#ffffff">Unpacking the a mixing container</font></center></div>
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The Mixing Container is the newest addition to the modified camping system. It allows the creation of basic potions and mixtures that the Auren Society of Weavers make use of and need more in their travels than some of the complicated brews which can only be mixed in a laboratory. Finding growing reagents in the wild no longer requires one to make a journey all the way back to their laboratory to brew a simple potion that can heal one's projection. Now, it can be done while on the road.
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPOdlxWqsAZ5NbZsCqcs0R7uDecPKD6BTLFT5G4-OG7re1h6ABowYxQUgtjF5x15omMG5BKBAcCGcSekba3fHRYdWeUgV4zg7fd3j6aaceshjpkpAiug8RdZt4OZrSiGKbkf2IJKjh1g/s1600/campin003.jpg" imageanchor="1" style="margin-left:1em; margin-right:1em"><img border="0" height="180" width="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPOdlxWqsAZ5NbZsCqcs0R7uDecPKD6BTLFT5G4-OG7re1h6ABowYxQUgtjF5x15omMG5BKBAcCGcSekba3fHRYdWeUgV4zg7fd3j6aaceshjpkpAiug8RdZt4OZrSiGKbkf2IJKjh1g/s320/campin003.jpg" /></a><center><font size="1" color="#ffffff">A bubbling pot!</font></center></div>
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Finally, there is the cooking pot and spit, also used along with the camping kit and wood. The cooking pot will allow one to cook mixtures, such as vegetable soup or even beef vegetable soup, which can replenish a spirit's energy if one does not have access to healing potions. Although, such substitutes is by no means better than the offered energy of a healing potion.
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsyhx1TYnogRU64QMWJ_7H0m6ZQkSnxrcM0csZRs64zcwjz-wPIXk11Ra5YKTj3wtzE3gfbKMyw-LP5FNZWN0BgUZ1ZsniaytP4j6Gr8wjiaR-WXdpywQrvVHqHenckXlnw8Wcj9ryIg/s1600/campin004.jpg" imageanchor="1" style="margin-left:1em; margin-right:1em"><img border="0" height="180" width="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsyhx1TYnogRU64QMWJ_7H0m6ZQkSnxrcM0csZRs64zcwjz-wPIXk11Ra5YKTj3wtzE3gfbKMyw-LP5FNZWN0BgUZ1ZsniaytP4j6Gr8wjiaR-WXdpywQrvVHqHenckXlnw8Wcj9ryIg/s320/campin004.jpg" /></a><center><font size="1" color="#ffffff">What's on the menu for this evening?</font></center></div>
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The spit cooks raw meat, such as beef, chicken and fish. Such levels of protein can be easily mixed with vegetables or fruit for a good pot of warm soup, for that quick hearty meal on the go.
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And to ease the mind of any who are pondering, eating is not a requirement in Fate of the Auren. It is there to use or not and plays no part besides offering a player more options when potions are on short supply. Fruit and vegetables will heal the energy of a spirit by one point. While mixing beef, vegetables or fruit into a bubbling pot, allows for more variety and recipes to any who enjoy such details.
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Unknownnoreply@blogger.com5tag:blogger.com,1999:blog-2521661021496027801.post-90855443819375378242012-01-28T01:17:00.006-05:002012-01-28T01:28:55.951-05:00The Firestarter | 01.28.12<span style="color: rgb(255, 255, 255);"><span style="color: rgb(255, 153, 0);"><table style="color: rgb(51, 51, 51);" border="0" cellpadding="2" cellspacing="2"><span style="color: rgb(0, 0, 0);"></span><tbody><tr><td><span style="color: rgb(231, 206, 173);"><br /><span style="color: rgb(51, 255, 255);">Let there be light!</span><br /><br />In the very depths of places that remain dark and layered with dust, there hangs brackets, some empty and some full. Left by those who built such places, torch brackets offer the explorer a way to illuminate rooms and passages that may otherwise remain dark and full of shadow.<br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwgFAP3DuwHnbBlzBgMis_PoBtQSdrnHOcWjKds4AvwJyOqt1C14mBr1mbhZC7CPZFsALhHVUhnmayar76vTDWo8SHDZyvLVdp8oAIzleobwZn8AuOyciHWDYMo-QgoDWpTTwdT28XWQ/s1600/WORK+-+New+Areas_0006k.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 180px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwgFAP3DuwHnbBlzBgMis_PoBtQSdrnHOcWjKds4AvwJyOqt1C14mBr1mbhZC7CPZFsALhHVUhnmayar76vTDWo8SHDZyvLVdp8oAIzleobwZn8AuOyciHWDYMo-QgoDWpTTwdT28XWQ/s320/WORK+-+New+Areas_0006k.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5702563478866096338" /></a><center><font size="1" color="#ffffff">In a Darkened Room</font></center><br /><br /><br />Hanging torch brackets is one of the interactive systems created for Fate of the Auren. This system expands on the crafting of torches introduced in Almraiven and the use of them in Shadewood. In Fate of the Auren, delving into places deep beneath a projection, may very well require a few hand crafted torches if one has failed to prepare a Weave of Light.<br /><br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXyWidQhPdBqCFHN0MASsEta3I5sS7M-g1x52PYAmBPPsS5W5B3rQQ5pd3bAunLd9D7vvvI2reM15CfVYMY2uVXjyNbqw-Us1Q8SVMQNo9VTwRh5NzdkTBsStXpN_Q-DGywPUB5tOnxw/s1600/WORK+-+New+Areas_0004r.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 180px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXyWidQhPdBqCFHN0MASsEta3I5sS7M-g1x52PYAmBPPsS5W5B3rQQ5pd3bAunLd9D7vvvI2reM15CfVYMY2uVXjyNbqw-Us1Q8SVMQNo9VTwRh5NzdkTBsStXpN_Q-DGywPUB5tOnxw/s320/WORK+-+New+Areas_0004r.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5702563737128548690" /></a><center><font size="1" color="#ffffff">Hidden secrets revealed!</font></center><br /><br /><br />Even so, weapons of choice that offer burning flame, can easily be used to ignite an already existing torch or a placed one, within the torch bracket itself, if one has not brought any along.<br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCtItOb0sjWFn6oE3EHQ45mcO8WiIbwSwG_YdkXV5IBH3ZooPOVOd7O4Wc82vSckoiSIAm7_xkIOyjfI4oEIe5HD1Pd7o3CdYfKaViiqolsIVRG0PZo5ef8kV9W__wmepcovVeS0TOjA/s1600/WORK+-+New+Areas_0003w.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 180px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCtItOb0sjWFn6oE3EHQ45mcO8WiIbwSwG_YdkXV5IBH3ZooPOVOd7O4Wc82vSckoiSIAm7_xkIOyjfI4oEIe5HD1Pd7o3CdYfKaViiqolsIVRG0PZo5ef8kV9W__wmepcovVeS0TOjA/s320/WORK+-+New+Areas_0003w.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5702563966149533490" /></a><center><font size="1" color="#ffffff">From one flame to another.</font></center><br /><br /><br />Rooms shrouded in darkness may reveal a few secrets when the burning flame of a hanging torch crackles and dances in its place.<br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSB5W9htHy0A2Lz2HibjhV3BmS1XL1o3TbzaK_-LI9S5at7CAYW9m_VZztFsqAo0cW_jR_72ShZ0FItj-mRPocn_jE6JjjK5LWRjFCgTAgkFbN4vtzNG6M47bXn7xiF-9jOoN6Mwx31Q/s1600/WORK+-+New+Areas_0005n.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 180px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSB5W9htHy0A2Lz2HibjhV3BmS1XL1o3TbzaK_-LI9S5at7CAYW9m_VZztFsqAo0cW_jR_72ShZ0FItj-mRPocn_jE6JjjK5LWRjFCgTAgkFbN4vtzNG6M47bXn7xiF-9jOoN6Mwx31Q/s320/WORK+-+New+Areas_0005n.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5702564158321316370" /></a><center><font size="1" color="#ffffff">Allowing the eyes to adjust!</font></center><br /><br /><br />Find a torch already burning? One may take it for themselves, holding it alight in their hand to illuminate one's passage or douse the flame and blend into the shadows that will return.<br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEGG5F6H6-_XWD5ZMUA-A-_l4Nl1O8RHbJuU2jQ2Qs2awcpZcJnHBOy5Ln-UtL-KpphK6SkOUsChw4TFYkf-muQvLFF0yjm9NWYFfQYW15INSs8NlVTT5fdDIyrRCH-Mf3I-HpHvVaew/s1600/WORK+-+New+Areas_0003v.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 180px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEGG5F6H6-_XWD5ZMUA-A-_l4Nl1O8RHbJuU2jQ2Qs2awcpZcJnHBOy5Ln-UtL-KpphK6SkOUsChw4TFYkf-muQvLFF0yjm9NWYFfQYW15INSs8NlVTT5fdDIyrRCH-Mf3I-HpHvVaew/s320/WORK+-+New+Areas_0003v.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5702564367543672962" /></a><center><font size="1" color="#ffffff">I'm going to need this. . .</font></center><br /><br /></span></td></tr></tbody></table></span></span>Unknownnoreply@blogger.com2tag:blogger.com,1999:blog-2521661021496027801.post-14411977282240878302012-01-18T15:51:00.005-05:002012-01-18T15:56:01.090-05:00Bits and Bites | 01.18.12<span style="color: rgb(255, 255, 255);"><span style="color: rgb(255, 153, 0);"><table style="color: rgb(51, 51, 51);" border="0" cellpadding="2" cellspacing="2"><span style="color: rgb(0, 0, 0);"></span><tbody><tr><td><span style="color: rgb(231, 206, 173);"><br /><span style="color: rgb(51, 255, 255);">Like moving through mud. . .</span><br /><br />Another year has come and gone, bringing only 5 entries for Fate of the Auren. Spending half of the year traveling will do that and without the ability to flesh things out on the road, the third and final stage of the Auren Trilogy has sputtered along. <br /><br />Time does seem to go faster the older I get! <br /><br />Now and again, I think of all the free time I had when building Almraiven, even Shadewood to some degree, but a lot has changed over the course of those modules and Fate of the Auren has not been blessed with the large number of hours I once used to spend building in the toolset. <br /><br />Still, I continue to work away when I can.<br /><br />In the next few entries, I'm going to discuss a few systems that are new to the series, as well as some of the older systems brought over from Almraiven and Shadewood.<br /></span></td></tr></tbody></table></span></span>Unknownnoreply@blogger.com5tag:blogger.com,1999:blog-2521661021496027801.post-82318386983377056572011-10-11T10:18:00.025-04:002011-10-11T20:16:38.681-04:00Fate of the Auren Info | 10.12.11<span style="color: rgb(255, 255, 255);"><span style="color: rgb(255, 153, 0);"><table style="color: rgb(51, 51, 51);" border="0" cellpadding="2" cellspacing="2"><span style="color: rgb(0, 0, 0);"></span><tbody><tr><td><br /><br /><table bg="" style="color: rgb(51, 51, 51);" border="0" width="100%"><span style="color: rgb(255, 255, 255);"><span style="color: rgb(231, 206, 173);"></span><span style="color: rgb(0, 0, 0);"></span></span><tbody><tr><td><span style="color: rgb(231, 206, 173);">This is the online version of the fota.txt file </span><span style="color: rgb(255, 255, 255);"><span style="color: rgb(255, 153, 0);"><span style="color: rgb(231, 206, 173);"><span style="color: rgb(231, 206, 173);"><br /><br /><span style="color: rgb(51, 255, 51);">This page will be updated as more information becomes available closer to release.</span></span></span></span></span><br /><span style="color: rgb(231, 206, 173);"><br /><span style="color: rgb(255, 255, 255);">+----------------------------------------------------+<br />- Fate of the Auren by PJH </span><br /><span style="color: rgb(255, 255, 255);">+----------------------------------------------------+</span><br /><span style="color: rgb(231, 206, 173);"><br />Fate of the Auren is the final module of the Auren Trilogy and was created for a single player Wizard or Sorcerer of any sex that has completed the first two modules in the series, Almraiven and Shadewood.<br /><br />If you have not played Almraiven or Shadewood, you may import a level six Wizard or Sorcerer to play Fate of the Auren. As Fate of the Auren is a continuation of Almraiven and Shadewood, having the database file from both adventurers will provide the player with more side-quests as the choices made in Almraiven and Shadewood have an affect on what happens in Fate of the Auren.<br /><br />If you have completed Almraiven and Shadewood but reinstalled Neverwinter Nights or did not backup your Neverwinter Nights\Database directory, you will still be be able to play Fate of the Auren but you'll only experience the main plot and any side-quest not related to choices made in Almraiven and Shadewood.<br /><br />The adventure takes place within the Land of the Dead, a realm created by the memories of spirits sorted by the Well of Souls.<br /><br />Fate of the Auren is a full world adventure and due to the nature of arriving to the realm as a spirit after dying at the end of Shadewood, only items worn by the character are carried over.<br /><br />Contact information :<br /><br />E-mail : p2k__@hotmail.com<br />Forum : Fester Pot<br />Web : http://aurensociety.blogspot.com<br /><br /><br /><span style="color: rgb(255, 255, 255);">+----------------------------------------------------+</span><br /><span style="color: rgb(255, 255, 255);">--[0]-- TOC</span><br /><span style="color: rgb(255, 255, 255);">+----------------------------------------------------+</span><br /><br />[00] Table of Contents<br />[01] Software Requirements<br />[02] Hardware Requirements<br />[03] About the Module<br />[04] Introduction<br />[05] Currency<br />[06] Reagents<br />[07] Experience<br />[08] Build Suggestions<br />[09] Exploring the World<br />[10] Conversations<br />[11] Companions<br />[12] The Database<br />[13] Build Notes<br /><br /><span style="color: rgb(255, 255, 255);">+----------------------------------------------------+</span><br /><span style="color: rgb(255, 255, 255);">--[1]-- SOFTWARE REQUIREMENTS </span><br /><span style="color: rgb(255, 255, 255);">+----------------------------------------------------+ </span><br /><br />Fate of the Auren requires the following :<br /><br />+ Neverwinter Nights 1.69 or higher<br /><br />+ Shadows of Undrentide<br /><br />+ Hordes of the Underdark<br /><br />+ Almraiven Hakpak [REQUIRED]<br />- <a href="http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=6761">almraivenhak.rar</a><br />- Install jts.hak to your NWN\hak directory.<br /><br />+ Almraiven Music [RECOMMENDED]<br />- <a href="http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=6761">almraivenmus.rar</a><br />- Install all .bmu files to your NWN\music directory.<br /><br />+ Shadewood Hakpak [REQUIRED] </span></span><br /><span style="color: rgb(231, 206, 173);"><span style="color: rgb(231, 206, 173);">- <a href="http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7052">shadewhak.rar</a><br />- Install jtsfom.hak to your NWN\hak directory.<br /><br />+ Shadewood TLK [REQUIRED] </span></span><br /><span style="color: rgb(231, 206, 173);"><span style="color: rgb(231, 206, 173);">- <a href="http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7052">shadewtlk.rar</a><br />- Install dla_treant.tlk to your NWN\tlk directory.<br /><br />+ Shadewood Music [RECOMMENDED] </span></span><br /><span style="color: rgb(231, 206, 173);"><span style="color: rgb(231, 206, 173);">- <a href="http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7052">shadewmus.rar</a><br />- Install all .bmu files to your NWN\music directory.<br /><br />+ Fate of the Auren Tileset Add-on [REQUIRED]<br />- <a href="http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=6631">wrm_SeasonalV10.rar</a><br />- Install wrm_SeasonalV10.hak to your NWN\hak directory.<br /><br />+ Fate of the Auren Hakpak [REQUIRED]<br />- fotahak.rar<br />- Install jtslod.hak to your NWN\hak directory.<br /><br />+ Fate of the Auren Music [RECOMMENDED]<br />- fotamus.rar<br />- Install all .bmu files to your NWN\music directory.<br /><br /><br /><span style="color: rgb(255, 255, 255);">+----------------------------------------------------+</span><br /><span style="color: rgb(255, 255, 255);">--[2]-- HARDWARE REQUIREMENTS </span><br /><span style="color: rgb(255, 255, 255);">+----------------------------------------------------+</span><br /><br />Do not attempt to play this module with an integrated graphic card. This means that the graphic card you have is built into your motherboard. Fate of the Auren uses many placeables as well as a high intensity tileset and an integrated graphic card may not be able to keep up with the high demand.<br /><br />1 GIG of memory is suggested.<br /><br />128MB Graphic Card no older than the 2001 GeForce 4600 TI cards.<br /><br />700 megs of hard drive space.<br /><br />Fate of the Auren was built with the requirements noted above. If your system is better than that, you'll be fine.<br /><br /><span style="color: rgb(255, 255, 255);">+----------------------------------------------------+</span><br /><span style="color: rgb(255, 255, 255);">--[3]-- ABOUT THE MODULE </span><br /><span style="color: rgb(255, 255, 255);">+----------------------------------------------------+</span><br /><br />+ Single player.<br /><br />+ Wizard or Sorcerer.<br /><br />+ No death respawn.<br /><br />+ No familiars.<br /><br />+ Light to Medium combat.<br /><br />+ Estimated 10+ hours of gameplay.<br /><br />+ 40+ side quests.<br /><br />+ Resting available in designated locations found in the wilderness and inns.<br /><br />+ Three henchmen available via quests completed in Almraiven and Shadewood.<br /><br />+ Best results for characters that have completed Almraiven and Shadewood.<br /><br />+ There are a number of cutscenes during the game that you cannot break out of.<br /><br />+ Play this module with the lights down low for best gaming results.<br /><br />+ Breaking out of a conversation may create problems. Just go with the options and always complete a conversation properly.<br /><br /><span style="color: rgb(255, 255, 255);">+----------------------------------------------------+</span><br /><span style="color: rgb(255, 255, 255);">--[4]-- INTRODUCTION </span><br /><span style="color: rgb(255, 255, 255);">+----------------------------------------------------+</span><br /><br />"There are moments in every spirits existence, moments in which they can recall by a simple reflection of thought.<br /><br />Such projections help recreate the visual, the acoustic and even the very feeling of that thought.<br /><br />In the Land of the Dead, these projections become the very foundation in which spirits come to call home.<br /><br />Created from thought, by thought, each projection is bound into a single strand and becomes part of the weave itself.<br /><br />In this realm, nightmares breathe life and the thought of it can come true.<br /><br />For the Auren Society of Weavers, such a nightmare is at hand."<br /><br /><br /><span style="color: rgb(255, 255, 255);">+----------------------------------------------------+</span><br /><span style="color: rgb(255, 255, 255);">--[5]-- CURRENCY </span><br /><span style="color: rgb(255, 255, 255);">+----------------------------------------------------+</span><br /><br />The currency in the Land of the Dead are small colored gems and coins of various sizes known as Shards. Their size, color and shape reflect a specific value.<br /><br /><br /><span style="color: rgb(255, 255, 255);">+----------------------------------------------------+</span><br /><span style="color: rgb(255, 255, 255);">--[6]-- REAGENTS </span><br /><span style="color: rgb(255, 255, 255);">+----------------------------------------------------+</span><br /><br />Reagents were once an important part of creating the Weave that the Auren Society of Weavers required in the Land of the Living, assisting them to complete a spell by drawing power from the Land of the Dead. As one now arrives in the true realm, reagents are no longer required to create a Weave to unleash a spell. Brewing potions will still require ingredients to assist you during the adventure.<br /><br /><br /><span style="color: rgb(255, 255, 255);">+----------------------------------------------------+</span><br /><span style="color: rgb(255, 255, 255);">--[7]-- EXPERIENCE </span><br /><span style="color: rgb(255, 255, 255);">+----------------------------------------------------+</span><br /><br />You will receive experience during your adventure. Particular points of interest that will earn you experience :<br /><br />Combat<br />Avoiding Combat<br />Using a Skill<br />Brewing a Potion<br />Learning Something New<br />Receiving a Side Quest<br />Advancing the Investigation<br />Completing a Task<br />Solving a Puzzle<br />Surviving a Dangerous Task<br />Saving Someone<br />Reading a Book/Studying<br />Creating a Weave<br />Gaining Knowledge<br /><br />Do take the time to explore the world. By doing so, you will find side quests that can help you gain more experience.<br /><br /><br /><span style="color: rgb(255, 255, 255);">+----------------------------------------------------+</span><br /><span style="color: rgb(255, 255, 255);">--[8]-- BUILD SUGGESTIONS </span><br /><span style="color: rgb(255, 255, 255);">+----------------------------------------------------+</span><br /><br />Fate of the Auren can offer many experience advancements and quickly too depending on how many side quests one decides to explore.<br /><br />I highly suggest to go the route of a Pale Master if you have not done so already in Shadewood. This particular prestige class can offer a closer representation of what the Auren Society becomes in the Land of the Dead.<br /><br />This is purely a role-playing suggestion and there are no special quests or conversation options surrounding the Pale Master class.<br /><br />Of course, you may continue to go up in levels as a pure Wizard or Sorcerer if you so desire.<br /><br /><br /><span style="color: rgb(255, 255, 255);">+----------------------------------------------------+</span><br /><span style="color: rgb(255, 255, 255);">--[9]-- EXPLORING THE WORLD </span><br /><span style="color: rgb(255, 255, 255);">+----------------------------------------------------+</span><br /><br />Fate of the Auren is all about exploring and arriving to the Land of the Dead as a spirit, things will seem a little strange. The events that unfolded during Almraiven and Shadewood have had an impact in the Land of the Dead. Some spirits may mention what has been happening in the Land of the Dead while you existed in the Land of the Living while others simply will show no interest. Fate of the Auren is not only a wilderness adventure but one also filled with towns, villages and cities. It is a vast realm of spirits and weird projections found in the fourth corner of the realm.<br /><br />Resting is limited and this is made very clear once you leave the protection of particular locations that are otherwise safe havens.<br /><br />Exploring will not only help you come across side quests but will also assist you in finding new areas of interest.<br /><br />Although the main plot is linear in nature, you will be free to explore the entire realm as you wish, as fast or as slow as you wish. Some side quests will require that you complete another side quest before you're able to continue or that you learn of a place in the realm before you can travel there. This is also the case with the main plot.<br /><br />If you find yourself lost, follow the Auren Investigation journal you've received at the start of the adventure. This will allow you to focus on the main plot and also give you some general direction. The journal is your friend and is used as often as it can, even for some basic quests.<br /><br /><br /><span style="color: rgb(255, 255, 255);">+----------------------------------------------------+</span><br /><span style="color: rgb(255, 255, 255);">--[10]-- CONVERSATIONS </span><br /><span style="color: rgb(255, 255, 255);">+----------------------------------------------------+</span><br /><br />Kind of conversations :<br />-----------------------<br /><br />Descriptive -<br /><br />These will pop-up to give you more detail of the area you have entered or a description for something that is only a few feet away. If you have a companion with you, they may inject a comment or two along the way. Always complete these conversations properly.<br /><br />Companion -<br /><br />As you venture forward in your investigation, find quests and new places to explore, your companion will converse with you. Always complete these conversations properly.<br /><br />Non-Player Characters -<br /><br />These are your typical conversations that will allow you to dig for information and learn a little bit more about your surroundings.<br /><br />Conversation options :<br />-----------------------<br /><br />These will vary depending on the situation and those you are speaking with.<br /><br />Skills -<br /><br />Skill checks are offered and made against your character based on the choices you make or questions you ask. Skill use are Bluff, Intimidate, Lore and Persuade. Even if you have 0 in the three cross-class skills, there's still a chance to gain information by other methods.<br /><br />Offering Shards -<br /><br />When a skill check fails or there is no other option remaining, offering a certain amount of shards can change the course of the conversation. The higher amount you offer, the better.<br /><br />Weaving Spells -<br /><br />Spells in conversations continue in Fate of the Auren and have been expanded in an attempt to offer more conversation variety as well as make use of spells that don't make the popularity list. The following spells are used a lot in conversations:<br /><br />Harmful: Acid Splash, Electric Jolt, Ray of Frost<br />PASS : NPCs will fear the power you're able to wield<br />FAIL : Shards or skill check or attack or nothing<br /><br />Horror : Fear, Scare<br />PASS : NPCs will see things and quickly spill the beans<br />FAIL : Shards or skill check or attack or nothing<br /><br />Rigid : Ghoul Touch, Hold Person<br />PASS : NPCs will only be able to move their eyes and lips<br />FAIL : Shards or skill check or attack or nothing<br /><br />Friend : Charm Person, Tasha's Hideous Laughter<br />PASS : NPCs treat you like a close and trusted friend<br />FAIL : Shards or skill check or attack or nothing<br /><br />Useful : Knock, Acid Splash<br />PASS : Unlock tumblers of a locked door<br />FAIL : Tumblers remain locked<br /><br /><br /><span style="color: rgb(255, 255, 255);">+----------------------------------------------------+</span><br /><span style="color: rgb(255, 255, 255);">--[11]-- COMPANIONS </span><br /><span style="color: rgb(255, 255, 255);">+----------------------------------------------------+</span><br /><br />Fate of the Auren offers a total of three companions based on choices made in Almraiven and Shadewood and two new companions one can find in the Land of the Dead. The former are found through a specific side-quest associated to the companion you traveled with in Almraiven and Shadewood while the latter come across as spirits you meet during your adventure.<br /><br /></span><br /><br /><span style="color: rgb(255, 255, 255);"><span style="color: rgb(231, 206, 173);"><span style="color: rgb(231, 206, 173);"><span style="color: rgb(153, 255, 153);">Annex [Druid Female (Grower)]</span></span></span></span><br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpsee92xVzSvU9pOzEvw89lavC_lXdkBBZNftbqYkzsvwTwaGi7hd1C4QKU95P8oo4FIwSu-k9oBQdy3th-Urmo_ZLxboCPREgxQX_I5hJybpy3vgwI1PIAVxUqSWwsad5BoJJXugpfw/s1600-h/annex_lod.gif"><img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 204px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpsee92xVzSvU9pOzEvw89lavC_lXdkBBZNftbqYkzsvwTwaGi7hd1C4QKU95P8oo4FIwSu-k9oBQdy3th-Urmo_ZLxboCPREgxQX_I5hJybpy3vgwI1PIAVxUqSWwsad5BoJJXugpfw/s320/annex_lod.gif" alt="" id="BLOGGER_PHOTO_ID_5371740146608648178" border="0" /></a><span style="color: rgb(255, 255, 255);">"The very eyes of this Human Female pierce right through you as she catches you watching her and memories swirl of a previous existence within your mind. There is a feeling of calm that suddenly washes over you and the smell of flowers seem near. Her hair shimmers in the moonlight and the old black and cyan robe she once wore is now stitched in earthly shades and colors."</span><br /><br />Annex is a result from completing the Darwien's Disappearance quest in Almraiven. You saved Darwien but also had to kill Falis for not saving his sister Wundra.<br /><br />A Druid that comes with an animal companion named Patterfoot, Annex is the most difficult of the three companions to attain.<br /><br />Her journey with you through Shadewood was a helpful one for it took place in her true element, where she brought forth a different view of what was happening in the wood.<br /><br />Dying at your side, her spirit now exists in the Land of the Dead.<br /><br /><span style="color: rgb(255, 255, 255);"><span style="color: rgb(231, 206, 173);"><span style="color: rgb(231, 206, 173);"><span style="color: rgb(153, 255, 153);">Falis Goodmane [Fighter Male, (Dancer)]</span></span></span></span><br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtOMfi1evz9rPLlGLgR0V6265eus_s4zkaJSSZUwSqUJmuFYMsYE6kGbxO0eRqey7p0oMAnyFSUyRHLDkysWXNU6EZBN-Ou56rzZN3Nw7QeLfuq6bV6X5daBlvQ5-vD3smpa7qQwn6EA/s1600-h/falis_lod.gif"><img style="float: right; margin: 0pt 0pt 10px 10px; cursor: pointer; width: 204px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtOMfi1evz9rPLlGLgR0V6265eus_s4zkaJSSZUwSqUJmuFYMsYE6kGbxO0eRqey7p0oMAnyFSUyRHLDkysWXNU6EZBN-Ou56rzZN3Nw7QeLfuq6bV6X5daBlvQ5-vD3smpa7qQwn6EA/s320/falis_lod.gif" alt="" id="BLOGGER_PHOTO_ID_5371740655828880434" border="0" /></a><span style="color: rgb(255, 255, 255);">"The very glare directed toward you from this muscular Human Male is cold. Crisp blue eyes that once captured your gaze now leave you feeling empty and lost. Blood stains his light colored hair while torn cloth and stitch hug scars and deep wounds that cut right into his very soul."</span><br /><br />Falis is a result from completing Wundra's Wonder quest in Almraiven. You helped find his sister and saved her from the Werefolk who had her locked up in the sewers.<br /><br />Falis specializes in the quarterstaff and is very quick on his feet but does not have any experience in adventure travel.<br /><br />His problem with bugs was made perfectly clear during your journey through Shadewood but as the end drew near, his focus in protecting you outgrew that fear.<br /><br />Dying at your side, his spirit now exists in the Land of the Dead.<br /><br /><span style="color: rgb(255, 255, 255);"><span style="color: rgb(231, 206, 173);"><span style="color: rgb(231, 206, 173);"><span style="color: rgb(153, 255, 153);">Shayla Shay [Sorcerer Female, (Guardian)]</span></span></span></span><br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzAW7HroiNasUDxMFKnwWlTdYiOGH5XNoAcpv4uWynPxTbTF3umV6YH-iLmYSkKvnmST5GSu2GNEENcjRSUsY3nJf6LuDHZpd8-JojVw-uxtiUhPCr0RvcDyMg9jX1Epn18bCO-nrvMA/s1600-h/shay_lod.gif"><img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 204px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzAW7HroiNasUDxMFKnwWlTdYiOGH5XNoAcpv4uWynPxTbTF3umV6YH-iLmYSkKvnmST5GSu2GNEENcjRSUsY3nJf6LuDHZpd8-JojVw-uxtiUhPCr0RvcDyMg9jX1Epn18bCO-nrvMA/s320/shay_lod.gif" alt="" id="BLOGGER_PHOTO_ID_5371741365300971858" border="0" /></a><span style="color: rgb(255, 255, 255);">"The projected memory of this Human Female is not what you recall from your previous existence. Eyes that were once cyan color are now black and the staff she once held does not have the same weave as it did before. The staff pulsates blue, shifting in size and design as if alive."</span><br /><br />Shayla is a result from completing the Something in the Works quest in Almraiven. You helped find her sister and save her from the slave traders who had her locked up and ready to be shipped out.<br /><br />Shayla also experienced fighting Blackend Souls and knows first hand what the Darkness did in the depths below Almraiven.<br /><br />Her knowledge of this continued in Shadewood as the two of you moved to unlock the mystery of the wood. It is where she also came to terms with the very man who was responsible for the capture of her sister Kira.<br /><br />Shayla comes with an intelligent staff named Nala that she is bound to by magical means and both died at your side.<br /><br />Her spirit now exists in the Land of the Dead.<br /><br /><span style="color: rgb(255, 255, 255);"><span style="color: rgb(231, 206, 173);"><span style="color: rgb(231, 206, 173);"><span style="color: rgb(153, 255, 153);">Ahlias Nox [Ranger Male, (Wilder)]</span></span></span></span><br /><br /></span><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj65NhQOBICoRCBedYa19JeCRiZgZsBSeDcfuOdh8urHSMclL-TsPo25oCUw1iyPWV62opRy6b9YB2jZu55iDzcL1h-SeLV8_46hstPgX48ROyfhlweN7BEP3-SkEzD74Yx8jfQVF6wfQ/s1600/comp4.jpg"><img style="float: right; margin: 0pt 0pt 10px 10px; cursor: pointer; width: 202px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj65NhQOBICoRCBedYa19JeCRiZgZsBSeDcfuOdh8urHSMclL-TsPo25oCUw1iyPWV62opRy6b9YB2jZu55iDzcL1h-SeLV8_46hstPgX48ROyfhlweN7BEP3-SkEzD74Yx8jfQVF6wfQ/s320/comp4.jpg" alt="" id="BLOGGER_PHOTO_ID_5662247863774257090" border="0" /></a><span style="color: rgb(255, 255, 255);">"The wary eyes of this Human Male watch you from where he stands. A green and brown cloak, stained with mud and soot along the edge, drapes over his large frame. A long sword carried by the man hangs off his left hip by a crude loop made of rope while a bow string hugs his chest from the shortbow slung over his shoulder. Dark browns, shades of tan and a touch of green lace in and out of the fabric of his cloth and stitch."</span><br /><br /><span style="color: rgb(231, 206, 173);">Ahlias Nox is from a distant projection where the very edge of the Emptiness meets the realm. His travels south got him caught between the Darkness that had begun to swallow the Land of the Dead and if not for small pockets, his spirit would have been consumed by shadow and filth.<br /><br />He now travels northward toward Twyll, his home, where he hopes to rest his spirit and relax.<br /><br /><span style="color: rgb(255, 255, 255);"><span style="color: rgb(231, 206, 173);"><span style="color: rgb(231, 206, 173);"><span style="color: rgb(153, 255, 153);">Chaj-ja [Fighter Female, (Hunter)]</span></span></span></span><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQXGfgqSpmtulLVQUsqobJqGJO2EH-T2F8wGU9exXB6lNe8Eniavq59sYttTRxzc9bzonZPT7P1jKX2oEixCjTArtV_ZeoQrzDDpS228nLZ4w1VqdxqAVDVvUEyEqXJLuWABiee5Mk0g/s1600/comp5.jpg"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 204px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQXGfgqSpmtulLVQUsqobJqGJO2EH-T2F8wGU9exXB6lNe8Eniavq59sYttTRxzc9bzonZPT7P1jKX2oEixCjTArtV_ZeoQrzDDpS228nLZ4w1VqdxqAVDVvUEyEqXJLuWABiee5Mk0g/s320/comp5.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5662249831529644802" /></a><br /><br /><span style="color: rgb(255, 255, 255);">"Chaj-ja's large golden reptilian eyes dance wildly as if expecting an attack at anytime. Many of the multiple horns at the back of her head are cracked or have been snapped off. She's a renowned warrior of the Chah-kra Tribe, hunting and killing numerous Stoneless that dwell deep in Bramblewood Moor."</span><br /><br /><br /><br />Chaj-ja is very ignorant when it comes to projections outside of Bramblewood Moor, the projection she has existed in since arriving to the Land of the Dead. Existing in a festering bog, Chaj-ja is quite content with hunting and fishing but becomes drawn to the realm beyond after hearing stories and reading books on the subject.<br /><br />She is clumsy out of her element and makes a lot of noise when she moves about on land, stomping and walking into things without much effort. At first sight, spirits see her as a Troll but her large blinking eyes and twitching ears soon put an end to that.<br /><br /><br /><span style="color: rgb(255, 255, 255);">+----------------------------------------------------+</span><br /><span style="color: rgb(255, 255, 255);">--[12]-- THE DATABASE </span><br /><span style="color: rgb(255, 255, 255);">+----------------------------------------------------+</span><br /><br />Fate of the Auren will use a campaign database in your NWN\Database directory that was used during your adventure in Almraiven and Shadewood.<br /><br />These files should not be tampered with or deleted and if they have, you will still be able to play Fate of the Auren but will not experience the side-quests presented in the module based on the choices you made in Almraiven and Shadewood.<br /><br />I should stress that the database is not used DURING your adventure, this is also the same for Almraiven and Shadewood. Saving your game and reloading it will not access the database and force you to play through choices you've already made. The database for Fate of the Auren is read when the module loads, to see what choices a player made in Almraiven and Shadewood, stores that information to variables on the module and populates Fate of the Auren.<br /><br /><br /><span style="color: rgb(255, 255, 255);">+----------------------------------------------------+</span><br /><span style="color: rgb(255, 255, 255);">--[13]-- BUILD NOTES </span><br /><span style="color: rgb(255, 255, 255);">+----------------------------------------------------+</span><br /><br /><span style="color: rgb(255, 102, 102);">++ SPOILERS REMOVED ++</span><br /><br />! = Fixed.<br />+ = Added.<br />x = Removed.<br />* = Completed.<br /># = Latest NWN Patch.<br />@ = Unavailable.<br />? = Bad bug / no fix yet.<br /></span><br /></td></tr></tbody></table></td></tr></tbody></table></span></span>Unknownnoreply@blogger.com6tag:blogger.com,1999:blog-2521661021496027801.post-27859442360817040892011-08-28T21:39:00.007-04:002011-10-11T10:18:28.803-04:00So now what? | 08.28.11<span style="color: rgb(255, 255, 255);"><span style="color: rgb(255, 153, 0);"><table style="color: rgb(51, 51, 51);" border="0" cellpadding="2" cellspacing="2"><span style="color: rgb(0, 0, 0);"></span><tbody><tr><td><span style="color: rgb(231, 206, 173);"><br /><span style="color: rgb(51, 255, 255);">And so building continues. . .</span><br /><br />One area after the other continues to become populated with conversations and NPCs. Work on the module is just that, regardless of what it is I plan to do when I sit down to do it - at least, that's what I keep telling myself.<br /><br />Conversations can be a killer when it comes time to adding content, even if it's not plot related but as a builder, I want to offer non-plot NPCs with things to say. From a tavern patron to a local farmer in his field, there should be that interaction - it's what I like in a module, so it's what I build in a module.<br /><br />Much of the module I've designed has already been displayed with screenshots, yet there is still a good collection of information that has yet to be offered over the development of Fate of the Auren, by far my biggest investment in time and design. With that said, for those who stop in from time to time, is there anything you'd like to know regarding Fate of the Auren - outside of a release date?<br /><br />I'd like to read it and perhaps put a few blurbs on the blog about it.<br /><br /></span></td></tr></tbody></table></span></span>Unknownnoreply@blogger.com8tag:blogger.com,1999:blog-2521661021496027801.post-61029441142693427632011-06-21T16:06:00.038-04:002011-06-21T17:37:37.282-04:00A look back ... | 06.21.11<span style="color: rgb(255, 255, 255);"><span style="color: rgb(255, 153, 0);"><table style="color: rgb(51, 51, 51);" border="0" cellpadding="2" cellspacing="2"><span style="color: rgb(0, 0, 0);"></span><tbody><tr><td><span style="color: rgb(231, 206, 173);"><br /><span style="color: rgb(51, 255, 255);">First day of summer!</span><br /><br />I thought it would be a nice way to look back at the design of Almraiven and Shadewood for those who wonder what it took and how it is I organize the flow of work that brought life to both adventures. Much of the design I do while building is attached to the notes I make for the story arc, side-quests and ideas that happen to pop into my head.<br /><br />My favorite notebooks while building is the <a href="http://www.mead.com/meadstore/catalog/productDetail.jsp?prodId=06074">Cambridge Limited Business Notebooks</a> because of its wirebound binding, legal ruler and the ability to tear the pages out of the notebook neatly if required because of the perforated pages.<br /><br />Here are some pictures of my personal notes while building Almraiven and Shadewood. Captions are included in case you can't read my chicken scratch!<br /><br /><table class="m" width="100%" cellpadding="2" cellspacing="2"><tbody><tr><td class="m"><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikJz9cgF3GchnMd1x3CrioeCqt5vW5KuG_utVHw1u2zLiInOrYQb-Kx5zKLZ2FJXp-z51NSQ0nH0U-rcgunF5k1vcqH02aoLffIND3eq2ficM61DjEwi0gZzNU4ZZznk7Ir1mWNU-4zA/s1600/IMG_3185.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 240px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikJz9cgF3GchnMd1x3CrioeCqt5vW5KuG_utVHw1u2zLiInOrYQb-Kx5zKLZ2FJXp-z51NSQ0nH0U-rcgunF5k1vcqH02aoLffIND3eq2ficM61DjEwi0gZzNU4ZZznk7Ir1mWNU-4zA/s320/IMG_3185.jpg" alt="" id="BLOGGER_PHOTO_ID_5620768040377227826" border="0" /></a><br /><br /><span class="image_desc" style="COLOR: rgb(255,255,255)">A full page dedicated to distributing the music for particular areas in Almraiven as to avoid duplicate tracks being played in different areas. Take a look at the bottom right of the picture and you'll notice 1CINN (One Copper Inn - Volothamp) for tracks HAUNT1 through HAUNT4. Shadewood was already part of Almraiven at this time but as the module grew, the areas were removed and a second module was created.</span></td></tr></tbody></table><br /><br /><span style="color: rgb(255, 255, 255);"><hr /></span><br /><br /><table class="m" width="100%" cellpadding="2" cellspacing="2"><tbody><tr><td class="m"><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGI0QpU7BiW3fzQ4_nBbWAJquZPBXcA7Ojgt9Gf2hv3n5Hhxqr8UTuRlrs4wZpqFWT4e9Phg1mR0q0SC_XD5u78tiCGdp_pYU92q2yZuUF8r3v7TPlkk1VYkFt767GFQg2xmmhglew-w/s1600/IMG_3188.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 240px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGI0QpU7BiW3fzQ4_nBbWAJquZPBXcA7Ojgt9Gf2hv3n5Hhxqr8UTuRlrs4wZpqFWT4e9Phg1mR0q0SC_XD5u78tiCGdp_pYU92q2yZuUF8r3v7TPlkk1VYkFt767GFQg2xmmhglew-w/s320/IMG_3188.jpg" alt="" id="BLOGGER_PHOTO_ID_5620768957014592066" border="0" /></a><br /><br /><span class="image_desc" style="COLOR: rgb(255,255,255)">This one is interesting because of what is not scribbled out. The highlight is to catch my eye when updating a module and in this particular instance, this update never made it into Almraiven.<br /><br />It is an extension to <a href="http://aurensociety.blogspot.com/2007/09/almraiven-walkthrough.html#q44" target="_new">The Cuttback Kat Murders</a>, where the player begins to find blood and wooden stakes in the streets of Almraiven and nothing more.<br /><br />Azuv was also the fourth companion in Almraiven the player could have picked up for their journey to Shadewood but the last leg of the quest and Azuv, as a companion, was cut.<br /><br />The highlighted line mentions being able to take the wooden stakes and ask Flaux or Luanu about them and learn they originated from Woods and Goods. Finding all three wooden stakes would have had Azuv approach you on Rosetyl Street where a vampire lair could be found in an old abandoned building. The vampire lair is operated by Zoetia, the mother of the Nightshade who you can come across in Shadewood.<br /><br />The line that is not highlighted captures the idea of hearing from Flaux about your break-in, either on the Blood Runner or Spectral's Call, which was a quest requirement to get the body of your laboratory assistant. Instead, it was moved to the Town Crier on Caravan Run.</span></td></tr></tbody></table><br /><br /><span style="color: rgb(255, 255, 255);"><hr /></span><br /><br /><table class="m" width="100%" cellpadding="2" cellspacing="2"><tbody><tr><td class="m"><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBnZ9mMtxsZcTbRUWXkFe86h2rIyp-FYQSo49xZXyWVLoKKur5gJHtnJ9UgfnK1Lu5ga0SAv5vSd40EfH4Wb9uT43OjawsFyox_ZkeHfa2S_i6wSJRlD5M6ORzEZpAiyMUravq4jCUOw/s1600/IMG_3190.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 240px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBnZ9mMtxsZcTbRUWXkFe86h2rIyp-FYQSo49xZXyWVLoKKur5gJHtnJ9UgfnK1Lu5ga0SAv5vSd40EfH4Wb9uT43OjawsFyox_ZkeHfa2S_i6wSJRlD5M6ORzEZpAiyMUravq4jCUOw/s320/IMG_3190.jpg" alt="" id="BLOGGER_PHOTO_ID_5620771444122109698" border="0" /></a><br /><br /><span class="image_desc" style="COLOR: rgb(255,255,255)">Shadewood notes and quite a lot going on with this page. Some of what is mentioned was implemented to the adventure while others were not. Even looking back at this, I'm not sure the direction I was going with a few of the comments that remain, such as:<br /><br />Body snatchers - in Bog's Wart<br />Spider lair - return bones<br />Madmoon Mardigan - killed kid's parents<br />Return bones to spirit killed by Spider Queen<br />Slyete - cleanse out the dead from keep<br /><br />More scribbles dot the page with potion brewing and their ingredients.</span></td></tr></tbody></table><br /><br /><span style="color: rgb(255, 255, 255);"><hr /></span><br /><br /><table class="m" width="100%" cellpadding="2" cellspacing="2"><tbody><tr><td class="m"><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjurgQI0ldlZ7ShJyBG5O-8WqKZE1coCOLAMLD5UIXEk6M8kU_vchPq1Vxg3poEW892nVm3jgAHN_xzt89uQn5SWEpaLZgPt2H3VcPd8Vd390FAYKHaz8HX6Tzw7e1ijsFOYKUzPHj_6A/s1600/IMG_3193.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 240px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjurgQI0ldlZ7ShJyBG5O-8WqKZE1coCOLAMLD5UIXEk6M8kU_vchPq1Vxg3poEW892nVm3jgAHN_xzt89uQn5SWEpaLZgPt2H3VcPd8Vd390FAYKHaz8HX6Tzw7e1ijsFOYKUzPHj_6A/s320/IMG_3193.jpg" alt="" id="BLOGGER_PHOTO_ID_5620772703280307714" border="0" /></a><br /><br /><span class="image_desc" style="COLOR: rgb(255,255,255)">Finally, the above shows a detailed quest idea before it was added to the module. These notes are for the Marching Mountains region in Shadewood and what I came up with during the initial quest of what I thought the player should have to do.<br /><br />At one point, I thought of having the player make their own wooden pan pipes, but as you can see, I scribbled out the idea. The Marching Mountains was the last incomplete area in Shadewood and I left it to the very end; I just didn't have the feel for it yet.<br /><br />A few other ideas never made it either, as the Treants never do teach the player any new songs but the Elves do instead. Also, rather than having them turned to stone, they were dead or alive depending on the day/night cycle after the Treants attempted to fix the Mythal.<br /><br />And that Ettin was added to the cave!</span></td></tr></tbody></table><br /><br />So why do I keep these books? They're history of course and help me think back to the early days of building and learning how to use the toolset, script and put it all together. Plus, perhaps I'll get that itch again to add a few more things down the road, one never knows, so having the notes and highlighted ideas will make finding them a lot easier too.<br /><br /></span></td></tr></tbody></table></span></span>Unknownnoreply@blogger.com2tag:blogger.com,1999:blog-2521661021496027801.post-90315787629225710612011-05-31T13:03:00.015-04:002011-05-31T13:45:21.952-04:00My love is back! | 05.31.11<span style="color: rgb(255, 255, 255);"><span style="color: rgb(255, 153, 0);"><table style="color: rgb(51, 51, 51);" border="0" cellpadding="2" cellspacing="2"><span style="color: rgb(0, 0, 0);"></span><tbody><tr><td><span style="color: rgb(231, 206, 173);"><br /><span style="color: rgb(51, 255, 255);">Namaste!</span><br /><br />Guess who's back from India! <br /><br />What an amazing adventure full of friendly people and a beautiful back drop for them to live in, outside of the garbage, the smells and poverty that is in almost every direction you look. Varanasi, Mumbai, Varkala and Darjeeling to Gangtok are my personal favorite highlights of India by far. Of course, it isn't fair for me to toss in the negatives above but they are a reality of India that you cannot ignore if you go there but once you accept it for what it is, India is a very wonderful country.<br /><br /><img style="display:block; margin:0px auto 10px; text-align:center;width: 320px; height: 240px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMvkx1ubJ1nmsbFHULS2kbJMc-cuhQnrJNQbgcfEK5r0C4Rrx_oyZyPGqLZjvho49t3JuLzyGNbwidZq_gVo0mtv8yPqz9O__9npuo5wIGbJ3AMXVSnmyzscDLsTj4orTBE-81f3nCMw/s320/IMG_0169.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5612927458993964274" /><center><span style="color: rgb(255, 255, 255);font-size:78%;" >Crossing the border from Nepal into India</span></center><br /><br />I was taken back by having to pay to use a public washroom and felt bad when I had no small change to offer those who kept it clean and in working order. As time went on, I learned to carry small amounts for such unexpected encounters - like the boy following me around carrying an empty potato sack, his young innocent face covered in streaks of dirt, his ruffled hair a home to clumps of dust and his clothing nothing more than tattered rags we'd use to wash our car, asking for small change to get to the next day. He wasn't poking me or lifting held fingers together to simulate eating, he just followed me in the street and whenever I'd turn around, he'd stop and stand, gazing right back in return. Sadly I did not have my camera on me and if I did, I'd had given him a lot more for the opportunity to take his picture.<br /><br /><img style="display:block; margin:0px auto 10px; text-align:center;width: 240px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizEeHL2idnJ9GYiYaGT2ICbMG3jshHN4bPwquFQQYyQ8BODSHh4wkYvZ24VX6EJjDC4rwCXHNutJSS9lJfBAutUmZBkMWp4L2BzzHJ5bsEObw0GjvAV7BmZ1MTRXrqZyP2eU7Mb9Nkvg/s320/IMG_0757.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5612927946815607938" /><center><span style="color: rgb(255, 255, 255);font-size:78%;" >You want rupees for this?</span></center><br /><br />Goa is well known for its beaches but if you're looking to get away from the crowds of Palolem and Goa in general, hit Varkala in Kerala instead. Rather than flying from Delhi International to Goa, you can go from New Delhi to Trivandrum International Airport and grab a taxi to the beaches of Varkala. The hut resorts and dotted hotels are on the cliff, with the beaches below, so your view of the surrounding region is done from a natural high point already, giving you a nice view of the entire coast.<br /><br /><img style="display:block; margin:0px auto 10px; text-align:center;width: 320px; height: 240px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhb4ja1lFz6uZO7KO0fjcsTYGc855joefwcM1e7pPBKUCmUlJwqwXNR87RcHBQ4N0bfrvPkbGPJyxj3YBbMHZ_3-JGeu6FREiHThJHtyIDU5OqrWZq6umV1B51iAYGoOd-H2ONiXjblBQ/s320/IMG_1273.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5612928579374175490" /><center><span style="color: rgb(255, 255, 255);font-size:78%;" >Sunset, swimming and drinking - Goa!</span></center><br /><br />Even though it had not reached summer highs as of yet, being in Rajasthan along the Pakistan border was brutal. Hot days of scortching heat with an equally unrelenting and unforgiving sun caused tempatures to soar in Jaipur, Jaisalmer, Udaipur and Bikaner, making travel uncomfortable, although camping under the stars in the Thar Desert made getting out there worth the hassle of fighting with the heat.<br /><br /><img style="display:block; margin:0px auto 10px; text-align:center;width: 320px; height: 240px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgg8H3Sq90fhMZzWATjuG0BlIVJcUNg6qI42crQwkIplaukVyEGyhoMYuEeuMosOTz3xY8SI-E3B6XtbyVq8N6HbkvlG0M8SAFA0enIg02RULFPwYINfWAs3SJoWWb7xYCPqeN2zIv4wA/s320/IMG_0904.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5612930169537433474" /><center><span style="color: rgb(255, 255, 255);font-size:78%;" >A packed alleyway</span></center><br /><br /><img style="display:block; margin:0px auto 10px; text-align:center;width: 320px; height: 240px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibLSUDO5k0ZpRLQ-AonSxUC4ZpbHcXp-LvWTp9onpCCokM3VQKsIgxHaLPAvDYKrlY85fXoRRkNLsHRhBvGd1ol_LzdKDNWagEswHFQHKwCGE0DeS0lpa7Zs-Z7c8e9dHUel-RwsZHTg/s320/IMG_0887.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5612930367269689682" /><center><span style="color: rgb(255, 255, 255);font-size:78%;" >The Thar Desert</span></center><br /><br /><img style="display:block; margin:0px auto 10px; text-align:center;width: 240px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinAaEx8YXdgikx0_71e2YYvl3LNTCOTlJ8JJKmtHP9H7g3JBGrTzXJWuYiHTLKMqvXxf6mk0aZRWFz5lxqxkSqAAZHhyfJvYn7PNQ3LW69s-BTFPnB2KWJJhyphenhyphenidpO_dvqSuhXSnJiYeQ/s320/IMG_0817.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5612930917572972482" /><center><span style="color: rgb(255, 255, 255);font-size:78%;" >Colourful textiles</span></center><br /><br />So I've been working on a side project for the Neverwinter Nights Community, putting together some new loadscreens and I've been fiddling with this off and on since my return, while I run through the Fate of the Auren to get back into the flow of things. These are specific to Fate of the Auren but will also be released to the community as an individual package.<br /><br /><img style="display:block; margin:0px auto 10px; text-align:center;width: 320px; height: 109px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBbL3GYcAzayEf5l9Ba76MbYCjkROmmzoL8PvhhyphenhyphenxbRm0xJH_DmowU-xYE3yJg1zpy__-Rh6sjYiHejV83aTPwiSsLKoIrUyJrszE9e9VRlCGH1J3ASI_hFzFP0OPI6NaEe94sTUnh-g/s320/loadscreen1.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5612933707008704338" /><br /><br /><img style="display:block; margin:0px auto 10px; text-align:center;width: 320px; height: 109px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_rYwx-5p4BU9-qdsO1i6nFyQW4-EV2XbUDwAT6QL9pl41nJXUV5941Wan4ktfoXipxQm9_Sd5S9A4VW8rFPK49Vr_kE_y-X-NNu64TLAtrxA5B2cyi9I8yaQYbid7zbNRpoMhicre3g/s320/loadscreen2.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5612933874370893986" /><br /><br /><img style="display:block; margin:0px auto 10px; text-align:center;width: 320px; height: 109px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitvVzhzn2b5A2zaHqAe44leoY_sGxNYf3f6b5of2M9aLv0wIsy9YmQgDWCMTppL4rwQayxc5K6andg7Qzl_shnkjuBdhNSn0XjGO02_IaqPXChA4JCj2k7Y_r1r1bJm90wgmREhLx4Bg/s320/loadscreen3.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5612933962460881154" /><br /><br />Things will slowly return to normal, as they always do but until then, I still miss the great people I met along the way and continue to think of you all.<br /><br /></span></td></tr></tbody></table></span></span>Unknownnoreply@blogger.com7tag:blogger.com,1999:blog-2521661021496027801.post-46594797041873724972011-02-14T23:06:00.018-05:002011-02-15T00:48:42.517-05:00My love on hold... | 02.14.11<span style="color: rgb(255, 255, 255);"><span style="color: rgb(255, 153, 0);"><table style="color: rgb(51, 51, 51);" border="0" cellpadding="2" cellspacing="2"><span style="color: rgb(0, 0, 0);"></span><tbody><tr><td><span style="color: rgb(231, 206, 173);"><br /><span style="color: rgb(51, 255, 255);">An aching heart</span><br /><br />Does anyone really like a break up on Valentine's Day? That's the Fate ... of the Auren ... at this point in time. Things have taken a turn in my personal life, a now or never opportunity, that surfaced and I took hold of. The final module in the trilogy has gone well during the initial building stage and I'm quite happy with what I've put together. The important areas are done and writing has begun, in clumps and spurts, to be honest with those who still stop by from time to time. The plot arc is well developed and I know the direction the module will take, so no worries on that part either.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqlH8Hs7Rs3Bm8OuI5bk4mirqfkgaAwpOhpc8u8pRvoiMM-rY39-KcUakidZCUWTiY_GjCBR-TYD5vnLIhCiLJqLdUCwmla0bXTa-LjHD1r3SS59oCTr7DJLkuBEpnXwPSSZOwRsM1dQ/s1600/auren001.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 200px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqlH8Hs7Rs3Bm8OuI5bk4mirqfkgaAwpOhpc8u8pRvoiMM-rY39-KcUakidZCUWTiY_GjCBR-TYD5vnLIhCiLJqLdUCwmla0bXTa-LjHD1r3SS59oCTr7DJLkuBEpnXwPSSZOwRsM1dQ/s320/auren001.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5573775178769490338" /></a><center><span style="color: rgb(255, 255, 255);font-size:78%;" >Classroom in the High Tower</span></center><br /><br />Sadly, Fate of the Auren did not begin immediate development after the completion of <a href="http://nwvault.ign.com/View.php?view=Modules.Detail&id=5829">Shadewood</a> which begun soon after the completion of <a href="http://nwvault.ign.com/View.php?view=Modules.Detail&id=5007">Almraiven</a>. I took a much needed break when <a href="http://nwvault.ign.com/View.php?view=Modules.Detail&id=5829">Shadewood</a> went public and took my time in putting together a possible story arc for a third and final module, leaving the option in the air until I was ready to continue building. That's the main reason it has not met the two year gap that I planned for.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikgerCLSjCx_KSaPu0nq_A796E6K1IHKR1CWqn888wBu4ixsw53u3wzq3rw8RbceJ_01Auzns8NyXtsCoKux1xkYRYUTRgubi3APizFdDzTGHDUXeETHopF8UtdC3ExIdWUMs4HO8AdQ/s1600/auren002.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 200px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikgerCLSjCx_KSaPu0nq_A796E6K1IHKR1CWqn888wBu4ixsw53u3wzq3rw8RbceJ_01Auzns8NyXtsCoKux1xkYRYUTRgubi3APizFdDzTGHDUXeETHopF8UtdC3ExIdWUMs4HO8AdQ/s320/auren002.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5573775571339978418" /></a><center><span style="color: rgb(255, 255, 255);font-size:78%;" >Into the Wild</span></center><br /><br />When development for Fate of the Auren began, I had started to <a href="http://aurensociety.blogspot.com/2008/10/festers-creations-101408.html">fiddle</a> with a few tilesets, which took most of my time in the early development cycle, not particularly focusing on any form or structure in bringing a story to life but rather, just having fun and visualizing a possibility of a third and final module. In comparison to <a href="//nwvault.ign.com/View.php?view=Modules.Detail&id=5007">Almraiven</a> and <a href="http://nwvault.ign.com/View.php?view=Modules.Detail&id=5829">Shadewood</a>, Fate of the Auren adds a level of complexity that in itself, is <a href="//nwvault.ign.com/View.php?view=Modules.Detail&id=5007">Almraiven</a> and <a href="http://nwvault.ign.com/View.php?view=Modules.Detail&id=5829">Shadewood</a> combined. It is the final tale that never had an ending when <a href="//nwvault.ign.com/View.php?view=Modules.Detail&id=5007">Almraiven</a> was first created and even with the release of <a href="http://nwvault.ign.com/View.php?view=Modules.Detail&id=5829">Shadewood</a>, a much darker tale in itself, created a larger story arc that was incomplete and growing.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjveR9xT9XaDc8qy4ScGPm0AAQ2VRgyevaJoHhStXcqHB1LSoK-hzN00dHUPCgFVXiJwozJeDxJx3GWEBINQGHJT3jO6Q_mSMypxb2hKglX8v3H-Moj5OgyBTz7aMEsGIL_ebiju7bGPg/s1600/auren003.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 200px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjveR9xT9XaDc8qy4ScGPm0AAQ2VRgyevaJoHhStXcqHB1LSoK-hzN00dHUPCgFVXiJwozJeDxJx3GWEBINQGHJT3jO6Q_mSMypxb2hKglX8v3H-Moj5OgyBTz7aMEsGIL_ebiju7bGPg/s320/auren003.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5573775796124387650" /></a><center><span style="color: rgb(255, 255, 255);font-size:78%;" >Choices . . .</span></center><br /><br />The added level of being dead and the choices in which the player has made through <a href="//nwvault.ign.com/View.php?view=Modules.Detail&id=5007">Almraiven</a> and <a href="http://nwvault.ign.com/View.php?view=Modules.Detail&id=5829">Shadewood</a> is quite grand and impressive. Did the player take the time to assist Ashe, Mera and Kesa in the <a href="http://aurensociety.blogspot.com/2007/09/almraiven-walkthrough.html#q18">Demons of an Old Man</a> quest while adventuring in <a href="//nwvault.ign.com/View.php?view=Modules.Detail&id=5007">Almraiven</a>? Did the player kill Colir Loomstalk or Zoetia in <a href="http://nwvault.ign.com/View.php?view=Modules.Detail&id=5829">Shadewood</a>? Who is their laboratory assistant or their <a href="http://aurensociety.blogspot.com/2009/08/companions-081909.html">companion</a>? Did that <a href="http://aurensociety.blogspot.com/2009/08/companions-081909.html">companion</a> die in the Land of the Living as a ghost or not? How about Luana? Was she found dead in her home within <a href="//nwvault.ign.com/View.php?view=Modules.Detail&id=5007">Almraiven</a> because the player walked around the city announcing they were a member of the Auren Society of Weavers? A few of the many choices a player is able to make during the course of their ... living ... adventure.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKlnBAWAwx5074nIdQvKbVIgelV3dXoWHIH6zPL0Z_jHTwpZJEsk0St_MV_xBcsGDzxcPxxJOhuGcDqTy-nl49JnwS5rEb6eu-g7nj2bb9DV553eWfe1arOo2BhHcfSunscUXXChlE3w/s1600/auren004.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 200px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKlnBAWAwx5074nIdQvKbVIgelV3dXoWHIH6zPL0Z_jHTwpZJEsk0St_MV_xBcsGDzxcPxxJOhuGcDqTy-nl49JnwS5rEb6eu-g7nj2bb9DV553eWfe1arOo2BhHcfSunscUXXChlE3w/s320/auren004.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5573776065203655682" /></a><center><span style="color: rgb(255, 255, 255);font-size:78%;" >An old friend</span></center><br /><br />The opportunity that I mentioned above begins on February 16, 2011 and one I need to do for myself. Fate of the Auren will see completion, just not in the time frame I wanted. Life tosses you pitches and when you know you'll hit a grand slam, you swing, run the bases and come home when you're good and ready.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUpujZkTlla524P6Vh7_WKQSz8li_DH5x0ym2djhUqNoPP8oUzA9zexVED5vDTXLczKsgobly__7pEnctPhJ_SIaP350__vKvBpu8LDQqJYHKbWFoAdFX-2bhmkmkLcRz_fcSgiCaHlQ/s1600/auren005.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 200px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUpujZkTlla524P6Vh7_WKQSz8li_DH5x0ym2djhUqNoPP8oUzA9zexVED5vDTXLczKsgobly__7pEnctPhJ_SIaP350__vKvBpu8LDQqJYHKbWFoAdFX-2bhmkmkLcRz_fcSgiCaHlQ/s320/auren005.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5573776435129056626" /></a><center><span style="color: rgb(255, 255, 255);font-size:78%;" >City exploration</span></center><br /><br />I'm off to Nepal and India for 4 months, my own adventure and because of this, Fate of the Auren development is on hold until June 2011.<br /><br />Direct communication may be done through my e-mail, found within the Almraiven.txt and Shadewood.txt files. <br /><br />I will not be checking this blog while I am away or responding to any communications left on the Bioware message forum.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrAIlE0LzrzqV-eTZVHxykfy3O4ThIa04-9eKD72C_fmQkC2KrTCStxfo6Lcwd0DXvznQcOPPYUqJ1Fa35L-1QBCJS-C2MKD2jywcV5VT307cIuxUJAtsGL4xasbq_tj1TdcGf9TR0FA/s1600/india_trip.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 290px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrAIlE0LzrzqV-eTZVHxykfy3O4ThIa04-9eKD72C_fmQkC2KrTCStxfo6Lcwd0DXvznQcOPPYUqJ1Fa35L-1QBCJS-C2MKD2jywcV5VT307cIuxUJAtsGL4xasbq_tj1TdcGf9TR0FA/s320/india_trip.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5573776735597636722" /></a><center><span style="color: rgb(255, 255, 255);font-size:78%;" >Travel itinerary</span></center><br /><br />Until my return,<br /><br />PJH!<br /><br /></span></td></tr></tbody></table></span></span>Unknownnoreply@blogger.com5tag:blogger.com,1999:blog-2521661021496027801.post-56951594741722855792010-12-24T01:27:00.015-05:002010-12-24T02:00:16.525-05:00Happy Holidays! | 12.24.10<span style="color: rgb(255, 255, 255);"><span style="color: rgb(255, 153, 0);"><table style="color: rgb(51, 51, 51);" border="0" cellpadding="2" cellspacing="2"><span style="color: rgb(0, 0, 0);"></span><tbody><tr><td><span style="color: rgb(231, 206, 173);"><br /><span style="color: rgb(51, 255, 255);">Ho-Ho-Ho-ld the updates!</span><br /><br /><img style="display:block; margin:0px auto 10px; text-align:center;width: 274px; height: 157px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQGkf6nhV87MOgb-1qBLK26tpYJN5tutGg6BkhPIiYulq3YNZqXbhib3CDNtqg9Y4Ot8XyoD4GPGXUizy3S25a-rlFfEVM6BRA5YHDNXFGvil0vOZQtI3JKgimwyfEkrkp339TOVsk9A/s320/alm_ad005.gif" border="1" alt=""id="BLOGGER_PHOTO_ID_5549542019168551682" /><br /><img style="display:block; margin:0px auto 10px; text-align:center;cursor:hand;width: 274px; height: 157px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-3wtv48FcSfWV2fYj30nAQIwZX5haslppz168iaUVL2aAtEEMuF2TJjzovDfBr47AxRPROEXYN0o4K6ijwFIkTCGuk7BjP9FYDKJdPS-OXrY3KCOyanfp-nVugWslorAGhg70SZ2HLw/s320/NWN0002n.jpg" border="1" alt=""id="BLOGGER_PHOTO_ID_5551880852943254594" /><br /><br /><br />I've finally found extra time to update <a href="http://nwvault.ign.com/View.php?view=Modules.Detail&id=5007" TARGET="_other">Almraiven</a> and <a href="http://nwvault.ign.com/View.php?view=Modules.Detail&id=5829" TARGET="_other">Shadewood</a>. Small bugs and tweaks for the most part, as well as updating each module to the latest 1.69 patch. Cosmetic changes here and there, as well as addressing some of the pain points in both modules that have been commented on more than once by players.<br /><br />These updates will be repackaged when Fate of the Auren is released in one large trilogy collection, for anyone who has not played the modules as they were released, allowing them to download all the haks and modules together and play right through Almraiven, Shadewood and Fate of the Auren as one single play.<br /><br />You'll also be able to enjoy these updates in the individual Almraiven and Shadewood module before the trilogy is released.<br /><br />Unless any new major concerns are raised in either module, this will be the last update as focus on Fate of the Auren moves forward. I've done my best to offer as many updates over the years to support the suggestions of players and fix any bugs I've come across, as well as those that have been reported since the last update.<br /><br />You can read the updates to Almraiven <a href="http://aurensociety.blogspot.com/2010/12/revamping-old-favorite-121110.html">here</a>. - <a href="http://vnfiles.ign.com/nwvault.ign.com/fms/files/modules/5007/updates.txt" TARGET="_other">Text Version</a>.<br /><br />You can read the updates to Shadewood <a href="http://aurensociety.blogspot.com/2010/12/old-favorite-revamped-121710_17.html">here</a>. - <a href="http://vnfiles.ign.com/nwvault.ign.com/fms/files/modules/5829/updates.txt" TARGET="_other">Text Version</a>.<br /><br />Wishing all readers a Merry Christmas and a Happy New Year!<br /><br />- <a href="http://www.youtube.com/watch?v=k26rXxiRhc8" TARGET="_other">Link</a> to a YouTube video for any fans of Ultima, my favorite game series of all time. By far, the best musical theme for a game. MP3 version of recording available <a href="http://www.4shared.com/file/124879288/9309509e/JHE_-Widiar_-_Stones___from_the_game_Ultima_by_Origin_inc_.html" TARGET="_other">here</a>.<br /><br /><img style="display:block; margin:0px auto 10px; text-align:center;cursor:hand;width: 234px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjL5Vxb2TeoUAMfkeA6IrJ0uzOpsQ6w6sAe1UOFmWAscb4NXORpIE7sm3ZcbodKHa63Cugy12lfdERV0Tx8DtjldD-8PteSpkjVajvvoxNJzam1frn2DySdiKQbDYkgXS1MS8ma8mhlag/s320/Ultima5box.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5554138849560263026" /><br /><br /></span></td></tr></tbody></table></span></span>Unknownnoreply@blogger.com3tag:blogger.com,1999:blog-2521661021496027801.post-50089502083178916632010-12-17T23:44:00.008-05:002010-12-24T14:28:43.681-05:00Shadewood Latest Patch | 12.17.10<span style="color: rgb(255, 255, 255);"><span style="color: rgb(255, 153, 0);"><table style="color: rgb(51, 51, 51);" border="0" cellpadding="2" cellspacing="2"><span style="color: rgb(0, 0, 0);"></span><tbody><tr><td><span style="color: rgb(231, 206, 173);"><br /><span style="color: rgb(51, 255, 255);">. . .Liftoff!</span><br /><br /><img style="display:block; margin:0px auto 10px; text-align:center;;width: 274px; height: 157px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-3wtv48FcSfWV2fYj30nAQIwZX5haslppz168iaUVL2aAtEEMuF2TJjzovDfBr47AxRPROEXYN0o4K6ijwFIkTCGuk7BjP9FYDKJdPS-OXrY3KCOyanfp-nVugWslorAGhg70SZ2HLw/s320/NWN0002n.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5551880852943254594" /><br /><br />Here are the revisions Shadewood has gone through since the last update in May 2009.<br /><br />-----<br /><br /><span style="color: rgb(255, 255, 255);">* Shadewood Hakpak updated!</span><br /><br /><span style="color: rgb(255, 255, 255);">* Patched module to 1.69.</span><br /> * does not include changes to ambientmusic.2da<br /><br /> <br /><span style="color: rgb(255, 0, 0);">- Removed</span><br /><br />removed Robe of Velsharoon from the Temple and placed it in a more suitable area.<br /><br /><br /><span style="color: rgb(255, 255, 102);">! Fixed </span><br /><br />fixed the trigger around placeable crystals to make sure SpeakString fires only when entered by the player.<br /><br /><br /><span style="color: rgb(255, 255, 102);">! Fixed </span><br /><br />fixed a bug that caused Lost Soul not to spawn if player returned Astrid first and followed it with Olav. Worked fine if player returned Olav first and then Astrid.<br /><br /><br /><span style="color: rgb(255, 255, 102);">! Fixed </span><br /><br />fixed some spelling module wide.<br /><br /><br /><span style="color: rgb(255, 255, 102);">! Fixed </span><br /><br />wandering spirits have now had footstep sounds removed as well as added a new cosmetic change to their appearance.<br /><br /><br /><span style="color: rgb(51, 255, 51);">+ Added </span><br /><br />miscsmall/thin for spell components to stack within player's inventory. This should lower the amount of space and reagent bags required for lugging around so many reagents to cast spells and brew potions. Items now stack to 10 before creating another inventory icon.<br /><br /> [requested by a number of players over the years]<br /><br /><br /><span style="color: rgb(51, 255, 51);">+ Added </span><br /><br />changing Auren Society Robe description when player levels letting player know what powers the runes are giving when the robe is worn. Robe also changes description when the robe is removed and the runes no longer are active.<br /><br /> [requested by CheeseshireCat]<br /><br /><br /><span style="color: rgb(51, 255, 51);">+ Added </span><br /><br />changing Auren Society Staff or Bracers description when player equips Quarterstaff/Bracers, letting the player know what powers the runes are giving when used. Description also changes when the Quarterstaff/Bracers is removed and the runes no longer are active.<br /><br /> * Bracers are offered to Gnome/Hafling characters ONLY!<br /> [requested by CheeseshireCat]<br /><br /><br /><span style="color: rgb(51, 255, 51);">+ Added </span><br /><br />added automatic auto load of Fate of the Auren at the end of Shadewood. Fate of the Auren will start only if player has downloaded it and included it in their \modules directory.<br /><br />-----<br /><br />Weave the weave, brothers and sisters!<br /><br /></span></td></tr></tbody></table></span></span>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2521661021496027801.post-46759986455215381352010-12-11T15:59:00.021-05:002010-12-18T00:04:06.630-05:00Almraiven Latest Patch | 12.11.10<span style="color: rgb(255, 255, 255);"><span style="color: rgb(255, 153, 0);"><table style="color: rgb(51, 51, 51);" border="0" cellpadding="2" cellspacing="2"><span style="color: rgb(0, 0, 0);"></span><tbody><tr><td><span style="color: rgb(231, 206, 173);"><br /><span style="color: rgb(51, 255, 255);">Countdown. . .</span><br /><br /><img style="display:block; margin:0px auto 10px; text-align:center;width: 274px; height: 157px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQGkf6nhV87MOgb-1qBLK26tpYJN5tutGg6BkhPIiYulq3YNZqXbhib3CDNtqg9Y4Ot8XyoD4GPGXUizy3S25a-rlFfEVM6BRA5YHDNXFGvil0vOZQtI3JKgimwyfEkrkp339TOVsk9A/s320/alm_ad005.gif" border="1" alt=""id="BLOGGER_PHOTO_ID_5549542019168551682" /><br /><br />Here are the revisions Almraiven has gone through since the last update in August 2008.<br /><br />-----<br /><br /><span style="color: rgb(255, 255, 255);">* Almraiven Hakpak updated!</span><br /><br /><span style="color: rgb(255, 255, 255);">* Patched module to 1.69.</span><br /> * does not include changes to ambientmusic.2da<br /><br /><br /><span style="color: rgb(255, 0, 0);">- Removed</span><br /><br />the scripted quill written by Leon (a.k.a. strannik). With new SetName() functions now on every NPC, the Naming Quill is no longer required.<br /><br /> [revised from September 15, 2006 update] <br /><br /><br /><span style="color: rgb(255, 0, 0);">- Removed </span><br /><br />the only two alignment shifts in the game to be more consistent with the rest of the module and the choices the player makes.<br /><br /> [requested by Vetch and Alabore]<br /><br /><br /><span style="color: rgb(255, 255, 102);">! Fixed </span><br /><br />The High Tower to make it match more toward what the Auren Society of Weavers are.<br /><br /> * Cosmetic changes only.<br /><br /><br /></span><span style="color: rgb(255, 255, 255);"><span style="color: rgb(255, 153, 0);"><span style="color: rgb(231, 206, 173);"><span style="color: rgb(255, 255, 102);">! Fixed </span></span></span></span><br /><span style="color: rgb(231, 206, 173);"><br />a few journal entries.<br /><br /> [reported by Casz & CheeseshireCat]<br /><br /><br /></span><span style="color: rgb(255, 255, 255);"><span style="color: rgb(255, 153, 0);"><span style="color: rgb(231, 206, 173);"><span style="color: rgb(255, 255, 102);">! Fixed </span></span></span></span><br /><span style="color: rgb(231, 206, 173);"><br />a few spelling issues module wide.<br /><br /> [reported by Casz, fire&ice, The Smiling Knight, Taltamir & Calgach]<br /> <br /><br /></span><span style="color: rgb(255, 255, 255);"><span style="color: rgb(255, 153, 0);"><span style="color: rgb(231, 206, 173);"><span style="color: rgb(255, 255, 102);">! Fixed </span></span></span></span><br /><span style="color: rgb(231, 206, 173);"><br />a report of trigger not firing if player has summoned creature with them when exiting the sewers with Falis Goodmane.<br /><br /> * Applied trigger fix from Shadewood.<br /> [reported by BernUnit & Miara`Lei]<br /><br /><br /></span><span style="color: rgb(255, 255, 255);"><span style="color: rgb(255, 153, 0);"><span style="color: rgb(231, 206, 173);"><span style="color: rgb(255, 255, 102);">! Fixed </span></span></span></span><br /><span style="color: rgb(231, 206, 173);"><br />a conversation loop crash on Rilari when returning her stolen goods during the day outside of The Diving Dolphin on The Villa.<br /><br /><br /></span><span style="color: rgb(255, 255, 255);"><span style="color: rgb(255, 153, 0);"><span style="color: rgb(231, 206, 173);"><span style="color: rgb(255, 255, 102);">! Fixed </span></span></span></span><br /><span style="color: rgb(231, 206, 173);"><br />dinar reward sink on Ulip which allowed player to quit the conversation, start it up again and receive the reward over and over again when helping Ulip out.<br /><br /> [reported by Calgach]<br /><br /><br /></span><span style="color: rgb(255, 255, 255);"><span style="color: rgb(255, 153, 0);"><span style="color: rgb(231, 206, 173);"><span style="color: rgb(255, 255, 102);">! Fixed </span></span></span></span><br /><span style="color: rgb(231, 206, 173);"><br />all door names that used the TAG of the door, as well as added descriptions to all doors that did not have any.<br /><br /><br /></span><span style="color: rgb(255, 255, 255);"><span style="color: rgb(255, 153, 0);"><span style="color: rgb(231, 206, 173);"><span style="color: rgb(255, 255, 102);">! Fixed </span></span></span></span><br /><span style="color: rgb(231, 206, 173);"><br />script on waitress of The Everburning Log not to open the door where Flaux meeting takes place. This would cause events to occur that the player may not want if they closed the door as per the instructions given by Flaux.<br /><br /> [reported by CheeseshireCat]<br /><br /><br /></span><span style="color: rgb(255, 255, 255);"><span style="color: rgb(255, 153, 0);"><span style="color: rgb(231, 206, 173);"><span style="color: rgb(255, 255, 102);">! Fixed </span></span></span></span><br /><span style="color: rgb(231, 206, 173);"><br />all glowing mushrooms in the Old Ward to non-useable placeables and used updated glow script from Shadewood. This will prevent the mushrooms appearing when the player hits TAB and still retain their illumination.<br /><br /><br /><span style="color: rgb(51, 255, 51);">+ Added </span><br /><br />comments by Purdee if player goes on a tour of Loom Avenue and returns home with Purdee, for whatever reason.<br /><br /><br /></span><span style="color: rgb(255, 255, 255);"><span style="color: rgb(255, 153, 0);"><span style="color: rgb(231, 206, 173);"><span style="color: rgb(51, 255, 51);">+ Added </span></span></span></span><br /><span style="color: rgb(231, 206, 173);"><br />transition fix to keep Creepy Creep inside player's home rather than following player into the street and killing the NPCs.<br /><br /> [reported by Miara`Lei]<br /><br /><br /></span><span style="color: rgb(255, 255, 255);"><span style="color: rgb(255, 153, 0);"><span style="color: rgb(231, 206, 173);"><span style="color: rgb(51, 255, 51);">+ Added </span></span></span></span><br /><span style="color: rgb(231, 206, 173);"><br />the ability to pass time/rest to midnight and noon on beds.<br /><br /> [requested by Taltamir]<br /><br /><br /></span><span style="color: rgb(255, 255, 255);"><span style="color: rgb(255, 153, 0);"><span style="color: rgb(231, 206, 173);"><span style="color: rgb(51, 255, 51);">+ Added </span></span></span></span><br /><span style="color: rgb(231, 206, 173);"><br />miscsmall/thin for spell components to stack within player's inventory. This should lower the amount of space and reagent bags required for lugging around so many reagents to cast spells and brew potions. Items now stack to 10 before creating another inventory icon.<br /><br /> [requested by a number of players over the years]<br /><br /><br /></span><span style="color: rgb(255, 255, 255);"><span style="color: rgb(255, 153, 0);"><span style="color: rgb(231, 206, 173);"><span style="color: rgb(51, 255, 51);">+ Added </span></span></span></span><br /><span style="color: rgb(231, 206, 173);"><br />OnExit script to Medusa Lair to destroy all remaining creatures once player completed task.<br /><br /><br /></span><span style="color: rgb(255, 255, 255);"><span style="color: rgb(255, 153, 0);"><span style="color: rgb(231, 206, 173);"><span style="color: rgb(51, 255, 51);">+ Added </span></span></span></span><br /><span style="color: rgb(231, 206, 173);"><br />reaction for showing Fade's Calling Card to specific NPCs who mention this particular NPC in conversation.<br /><br /> [requested by CheeseshireCat] <br /><br /><br /></span><span style="color: rgb(255, 255, 255);"><span style="color: rgb(255, 153, 0);"><span style="color: rgb(231, 206, 173);"><span style="color: rgb(51, 255, 51);">+ Added </span></span></span></span><br /><span style="color: rgb(231, 206, 173);"><br />changing Auren Society Robe description when player levels letting player know what powers the runes are giving when the robe is worn. Robe also changes description when the robe is removed and the runes no longer are active.<br /><br /> [requested by CheeseshireCat]<br /><br /><br /></span><span style="color: rgb(255, 255, 255);"><span style="color: rgb(255, 153, 0);"><span style="color: rgb(231, 206, 173);"><span style="color: rgb(51, 255, 51);">+ Added </span></span></span></span><br /><span style="color: rgb(231, 206, 173);"><br />changing Auren Society Staff or Bracers description when player equips Quarterstaff/Bracers, letting the player know what powers the runes are giving when used. Description also changes when the Quarterstaff/Bracers is removed and the runes no longer are active.<br /><br /> * Bracers are offered to Gnome/Hafling characters ONLY!<br /> [requested by CheeseshireCat] <br /><br /><br /></span><span style="color: rgb(255, 255, 255);"><span style="color: rgb(255, 153, 0);"><span style="color: rgb(231, 206, 173);"><span style="color: rgb(51, 255, 51);">+ Added </span></span></span></span><br /><span style="color: rgb(231, 206, 173);"><br />script to OnSpawn of Almraiven Residents who walk the street to keep them from bumping into each other and stopping.<br /><br /><br /></span><span style="color: rgb(255, 255, 255);"><span style="color: rgb(255, 153, 0);"><span style="color: rgb(231, 206, 173);"><span style="color: rgb(51, 255, 51);">+ Added </span></span></span></span><br /><span style="color: rgb(231, 206, 173);"><br />automatic auto load of Shadewood at the end of Almraiven. Shadewood will start only if player has downloaded it and included it in their \modules directory.<br /><br /><br /></span><span style="color: rgb(255, 255, 255);"><span style="color: rgb(255, 153, 0);"><span style="color: rgb(231, 206, 173);"><span style="color: rgb(51, 255, 51);">+ Added </span></span></span></span><br /><span style="color: rgb(231, 206, 173);"><br />bonus experience at the end of the module for those players who got through Almraiven without drawing attention to themselves as a member of the Auren Society of Weavers.<br /><br /> [requested by Rosie]<br /><br /><br /></span><span style="color: rgb(255, 255, 255);"><span style="color: rgb(255, 153, 0);"><span style="color: rgb(231, 206, 173);"><span style="color: rgb(51, 255, 51);">+ Added </span></span></span></span><br /><span style="color: rgb(231, 206, 173);"><br />check to NPCs on Horseshoe Lane regarding Demon of an Old Man quest to see if player already met Sila on Caravan Run. If so, journal updates and player can skip the entire investigation on Horeshoe Lane to learn where Sila now resides.<br /><br /> [requested by GerbenS]<br /><br /><br /></span><span style="color: rgb(255, 255, 255);"><span style="color: rgb(255, 153, 0);"><span style="color: rgb(231, 206, 173);"><span style="color: rgb(51, 255, 51);">+ Added </span></span></span></span><br /><span style="color: rgb(231, 206, 173);"><br />the ability to pass time in the Blood Runner if player happens to get caught on board when the crew returns.<br /><br /> [requested by GerbenS]<br /><br /><br /></span><span style="color: rgb(255, 255, 255);"><span style="color: rgb(255, 153, 0);"><span style="color: rgb(231, 206, 173);"><span style="color: rgb(51, 255, 51);">+ Added </span></span></span></span><br /><span style="color: rgb(231, 206, 173);"><br />reaction to worn Silver Necklace on Gewia the Wererat found inside the Diving Dolphin during the evening on The Villa.<br /><br /> [requested by GerbenS]<br /><br /><br /></span><span style="color: rgb(255, 255, 255);"><span style="color: rgb(255, 153, 0);"><span style="color: rgb(231, 206, 173);"><span style="color: rgb(51, 255, 51);">+ Added </span></span></span></span><br /><span style="color: rgb(231, 206, 173);"><br />reaction to Jaer once Werefolk Lair has been cleaned out as she was hunting and guarding a home they used as a hideout.<br /><br /> [requested by GerbenS] <br /><br /><br /></span><span style="color: rgb(255, 255, 255);"><span style="color: rgb(255, 153, 0);"><span style="color: rgb(231, 206, 173);"><span style="color: rgb(51, 255, 51);">+ Added </span></span></span></span><br /><span style="color: rgb(231, 206, 173);"><br />reaction to Kalum, Velho and Venda once player has learned how to use the orbs in the Chamber of Thought.<br /><br /> [requested by GerbenS & Vetch] <br /><br /><br /></span><span style="color: rgb(255, 255, 255);"><span style="color: rgb(255, 153, 0);"><span style="color: rgb(231, 206, 173);"><span style="color: rgb(51, 255, 51);">+ Added </span></span></span></span><br /><span style="color: rgb(231, 206, 173);"><br />variable check on Wundra's Home to check if player has Belladonna and Remove Curse scroll before the Werefolk attack. If so, player no longer has to enter the home, speak with Falis and exit to trigger the Werefolk attack.<br /><br /> * This does not change the events of what happens next!<br /> [reported by OliverH & Taltamir]<br /><br /><br /></span><span style="color: rgb(255, 255, 255);"><span style="color: rgb(255, 153, 0);"><span style="color: rgb(231, 206, 173);"><span style="color: rgb(51, 255, 51);">+ Added </span></span></span></span><br /><span style="color: rgb(231, 206, 173);"><br />a few more conversation options to drive player choices.<br /><br /><br /></span><span style="color: rgb(255, 255, 255);"><span style="color: rgb(255, 153, 0);"><span style="color: rgb(231, 206, 173);"><span style="color: rgb(51, 255, 51);">+ Added </span></span></span></span><br /><span style="color: rgb(231, 206, 173);"><br />fix to alley windows not being illuminated.<br /><br /><br /></span><span style="color: rgb(255, 255, 255);"><span style="color: rgb(255, 153, 0);"><span style="color: rgb(231, 206, 173);"><span style="color: rgb(51, 255, 51);">+ Added </span></span></span></span><br /><span style="color: rgb(231, 206, 173);"><br />snakes to the floor of the Medusa Lair that now slither across the floor during the chase.<br /><br />-----<br /><br />Weave the weave, brothers and sisters!<br /><br /></span></td></tr></tbody></table></span></span>Unknownnoreply@blogger.com0