So now what? | 08.28.11


And so building continues. . .

One area after the other continues to become populated with conversations and NPCs. Work on the module is just that, regardless of what it is I plan to do when I sit down to do it - at least, that's what I keep telling myself.

Conversations can be a killer when it comes time to adding content, even if it's not plot related but as a builder, I want to offer non-plot NPCs with things to say. From a tavern patron to a local farmer in his field, there should be that interaction - it's what I like in a module, so it's what I build in a module.

Much of the module I've designed has already been displayed with screenshots, yet there is still a good collection of information that has yet to be offered over the development of Fate of the Auren, by far my biggest investment in time and design. With that said, for those who stop in from time to time, is there anything you'd like to know regarding Fate of the Auren - outside of a release date?

I'd like to read it and perhaps put a few blurbs on the blog about it.