From one idea to the next, the Land of the Dead begins to take fold based on the overall thought projection spirits bring to the realm. Each memory is accessed by the Well of Souls and becomes a projection that shape and create the Land of the Dead.
This beginning has allowed the third installment of the series to offer more creative areas and an open flow compared to Almraiven and Shadewood. The dead that roam the realm come from many other places of existence and not just the Forgotten Realms itself.
Welcome to Twyll, a projection from one of these other realms, situated on the very edge of an endless Void but still traveled across nevertheless. Such travel is made possible by airships that ride the thermal winds of the Void. These airships ride the vertical geostrophic wind to its peak, then launch outward, floating their way to the next one until they are caught in the jet stream located in the upper portion of the troposphere.
With the destruction of the portal in Shadewood, the Darkness that lingered in these parts has fled, allowing passage in the Void to resume. Captains of these airships are not very keen on testing the Void and many airships remain docked in port, nestled between aging trees, jagged cliffs and illuminated rope lines.
2 comments:
Anonymous
said...
Hi Fester Pot. I am really looking forward to this. The air ships with the illuminated rope lines are absolutely fantastic! Are those invisible walkways to the ship or is there another way on board?
The plot is really interesting too. I know you're going to be making lots of use of the 1.69 tilesets. I think this one may end up your best work yet.
I can't wait to beta test this for you. Let me know if you need anything else as well. :)
2 comments:
Hi Fester Pot. I am really looking forward to this. The air ships with the illuminated rope lines are absolutely fantastic! Are those invisible walkways to the ship or is there another way on board?
The plot is really interesting too. I know you're going to be making lots of use of the 1.69 tilesets. I think this one may end up your best work yet.
I can't wait to beta test this for you. Let me know if you need anything else as well. :)
Kookoo
Hi there KooKoo! The floating balloons are just that, floating balloons tied to rope that keep the airships from floating away. No invisible walkmesh.
Well, if it happens to see the light of day, I'll let you know when I need it tested :)
FP!
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