Happy New Year all, for those who still continue to stop in now and again, it's 2009. Today I have a few shots of Kookoo's next module, Resurrection Gone Wronger, which I've been helping design. No names of areas are provided, to keep the spoilers at a minimum.
Well, I'm not going crazy with Kookoo's module with the number of placeables when compared to Shadewood but I'm giving it a feeling all its own.
The last screen has a small number of placeable objects, such as trees, rocks and nature settings because the DLA rural castle does suck up a lot of resources on slower machines and I'd like to avoid any serious lag issues for players on such machines while adventuring in RGW.
2 comments:
Awesome man! I didn't know you were helping Kokoo out in RgW! :D Cool.
And if the area-design is anywhere near the ones you've made for Shadewood ... then I know we're in for a treat indeed! :D
And happy new year! :D
Well, I'm not going crazy with Kookoo's module with the number of placeables when compared to Shadewood but I'm giving it a feeling all its own.
The last screen has a small number of placeable objects, such as trees, rocks and nature settings because the DLA rural castle does suck up a lot of resources on slower machines and I'd like to avoid any serious lag issues for players on such machines while adventuring in RGW.
Interior areas are a different story though :)
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