Tweaks | 11.10.07



It's been a good week! The pain I had felt after my wisdom teeth extraction has gone away, although I still have small holes where the stitching is, which I also have to clean with warm water and salt every night. I've finally been able to enjoy more solid foods too. As much as one enjoys jello, ice cream and soup, it gets old fast day after day. My craving for a steak is getting worse and I hope in another two weeks I can cut into one.

There's something called AME that's formed and founded by community member MokahTGS, and their current chairman is B G P Hughes. This group will be handing out awards for such things as best veteran author, best action module to even best RPG module. It's a good way for old and forgotten content to get noticed again.

Today I finished a major side quest I had been putting off and not because I've lost interest but due to the complex nature of designing it. I don't think I'll be doing an open ended module again due to the number of variables and checks that are required. Did the player do this before that or do that, then this before that other thing? Anyhow, I have one last major quest to tie up, which is thankfully, already done on the open ended side, so now it's just more of a linear pace until completion.

A few more conversation options are being added in as well as general fixing of very old issues that I also put off. One such bug, which I just knocked off, was the dinar system that was written for Almraiven. I never expected players to buy items in one store and sell them for more in another, which some did. This caused the player to collect 10,000 or more wealth in dinars.

Well, the dinar system will stop working when one reaches 10,000 in dinars, resetting the amount to 0. There's no way a player can collect so many dinars in Almraiven, even if all the quests are done but buying and selling via all the shops, one obviously can reach this number.

So Shadewood now supports up to 99,999 worth in dinars, which no player should require in a wilderness but one can never know the evil mind of another.

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