In death, we're negative | 12.24.12



From positive, to negative!

Merry Christmas, Happy Holidays and a Negative Plane greeting to all!

It's a great shift in attitude when you start to play what you've been working on, even when there's the second half of the plot arc to write. Having the entire first arc of the adventure written, and playing through it, offers a nice jolt when areas and the story begin to blend together.

At this point, fixes in side quests, dialog bugs and tightening up journal entries with the plot are all I've been doing. Building new areas - since the revamp of the swamp posted in the last entry - has come to a stop. It's all about ideas and filling in the areas currently available for exploration.


Bloody wounds!


But the more recent addition is flipping the prime material plane spells to the negative material plane. Who said a member of the Auren Society of Weavers can't heal themselves in the Land of the Dead?

With one's own growing power, combat isn't as easy as it used to be. Numbers grow, and with it, so does damage. It's a fine line playing a pure caster, and campfires alone aren't going to do much when one needs to heal during a battle.


Negative Energy Ray selection!


So now, Negative Energy Burst and Negative Energy Ray can heal a single target, or an entire party. Modifications to both spells were required, as well as target specific changes to the spells.2da to allow one to target themselves.

Being a new avenue in building for me, it's taken some time to get working properly, but it was required to offer a proper understanding of the required balance I need during the course of the adventure.

A Weaver ready to resume!