Delolad Senocen | 12.29.13



Exploring the footsteps of the Auren Society of Weavers!



Delolad Senocen, a young elf by their standards, comes to the realm with a lot of experience as a member of the Auren Society of Weavers. Much like Feradach Findlaech before him, Delolad arrives as a Level 6 Wizard. Only 1,097 experience points behind Feradach, Delolad still ran into some unpleasant trouble during his travels.



A good number of helpful Auren Society of Weavers gear was left behind when Delolad was ripped apart by the explosion of the portal, a much needed destruction to return the Darkness back to the Land of the Dead. Although he arrived with a fine stitched robe, it was not that of the Auren Society of Weavers. His choice of weapon, a Wooden Branch, which offers no additional spells like that of his Auren Society of Weavers Quarterstaff. Thankfully, Delolad died wearing his Auren Society of Weavers Ring, which assisted in storing a few extra spells for the journey ahead.



Bakadah might not be very pleased to learn his most trusted pupil during the course of an investigation through Almraiven and Shadewood, wasn't wearing all of his gear. Just what else did Delolad bring to the Land of the Dead? Let's take a look.

- Auren Society of Weavers Gold Ring [Almraiven]
- Rignald's Band [Almraiven]
- Carved Boots [Shadewood]
- Wooden Branch [Shadewood]
- Black Stitched Robe [Shadewood]
- Carved Bolts [Shadewood]
- Rusty Spiked Helm [Shadewood]
- Hands of the Fire Demon [Shadewood]
- Amalin's Cloak of Lurking [Almraiven]
- Wild Looking Boots [Almraiven]
- Golden Amulet [Shadewood]

Looking south to the vast projections beyond.


Despite all of this, the journey forward was a positive experience, and Delolad made use of his renowned skill in Persuading those he came across. When parlay failed, the young Elf had a good assortment of woven binds to change the course of the conversation toward his own goals and desires. With a lack of additional spells, damage and protection from not arriving with his Auren Society of Weavers Robe and Quarterstaff, Delolad met and travelled the realm with Ahlias Nox. An extra hand in battle would be helpful.

Investigation? But there's a boat here!


This, you see, is where things took a turn in another direction. Delolad really enjoyed exploring the vast wilds of the Land of the Dead, despite knowing his investigation loomed above him. Ahlias Nox wasn't much help to deter him, loving the wilderness just the same. So off did the two go, a journey that took them away from the road with little to show for supplies, reduced protection and a smaller spell selection.

Ahlias, what do you mean there's a trail hidden here?


Let's not forget though the path Delolad Senocen took in the Land of the Living, and his impact on that realm of existence before arriving in the Land of the Dead.

- Delolad Senocen has a close companion in Falis Goodmane.
- He summoned forth Halav as a laboratory assistant.
- Gutted the Werefolk Captain on his way to save Wundra.
- Members of the Shadowed Pangurk at The Shed were taught a lesson too.
- But Delolad did take the time to help out three dead spirits and return their troubled souls to the Land of the Dead.
- And even helped out the Midnight Alley Ghost on The Strip.
- As well as Magnus Magicus, from Arra's Haunted Home on Horseshoe Lane.
- Ventured to Shadewood and met the spirit of the Mountain Pass in Myth Unnohyr.
- Put an end to Razormaul and his Kobold crew.
- But ended up losing Tyner to spiders in the Spider Cave.

Perhaps we should have stayed on the road. . .


Sadly, Delolad Senocen never did make it in the end. Exploring such wet regions exposed him to a lot of rain, which made putting a good campfire together difficult. Not to mention, finding dry wood to ignite so he and Ahlias Nox could rest their wounded projections. Once Negative Energy Ray was spent, and a lack of fire to brew potions, stumbling through the wilderness on such low supplies, one encounter after another was soon to be their last.

Scrambling through the wilds of the Farrow Flatts.


Once Ahlias Nox was extinguished, Delolad Senocen soon followed. In a cruel twist, they both died once they found the road again, only six hours away from the safe haven of a nearby town. This journey does bring into question on whether a few more interior campsites should be included out in the wild, or does one leave it as is and allow the risk of venturing off the beaten track be the experience? More tweaks might be in order.

On a related note, Delolad Senocen was extinguished by the same encounter as Circe Steel.

4 comments:

Saviour said...

Very nice read, thanks for the insight!

Don't you dare drop this now!

Wish you a happy new year, all the best to you and your family.

Anonymous said...

Lovely read! I eagerly await the next installment in the Auren campaign.

Vadim Stovbunsky said...

Looks gorgeous, can't wait for the release!

Anonymous said...

gah! can't wait for this!